Considered by many to be the first fully electronic, first-person driving simulator, this was Dr. Reiner Forest's attempt at miniaturizing the racecar driving experience. It directly inspired Ted Michon's game Night Racer, which in turn led to him working with Midway to create 280 Zzzap around the same time. Meanwhile, Atari designer Dave Sheppard saw a screenshot of what was very likely Nürburgring 1 in a magazine; this led to the company's own iteration, the better-known Night Driver.
The arcade cabinet has a black and white monitor, a steering wheel and two foot pedals for gas and brake. The screen is completely black with white rectangles representing roadside poles. A monitor overlay sticker displays the car hood and boxes at the bottom of the screen for the distance, speed and misses. The player gets 90 seconds to drive across the finish line; crashing the car results in a time penalty. The game plays the sound of the engine and screaming tires.
An early driving/racing game developed and published by Sega in early 1976. The game was notable for its introduction of a pseudo-3D, third-person perspective.
Magnavox Odyssey launch title, sold separately. A racing game using both a track overlay and a game board; the game board keeps track of laps and the second player's dot along with the ball dot keeps time. Uses game card number 5.
A first-person arcade racing game released by Kasco in 1969. It was an electro-mechanical game using a form of video projection to display a racing track on a screen. It was a precursor to first-person racing video games.