A platformer written by Frank Cohen and published by Datamost. The player controls the delivery boy Allen picking up packages which are scattered around the floors of a tower and delivering them to the mail drop.
The humans came in their thousands. They poisoned our food supplies and made the waters toxic. We escaped to the mountains but the damage had been done Having ingested the poisonous fruits we now suffer from explosive flatulence ... But our weakness will become our greatest weapon!Overflowing with humor and flatulent rebellion, Orc Attack is a third-person cooperative beat-em-up. Hilarious enemies and highly-tuned combat highlight this gross but charming game following four brutish and bloated orcs as they unleash their nasty killer moves in four-player battles. Move up through the ranks and advance your skills -- use solo combo attacks to outflank and harm your enemies, or work together to deal out even more damage! With every attack, you become more powerful, and as you add power to your rank class, your stronger weapons let you break wood, metal and stone. Use Dirty Mode\'s fart and burp attack to shoot flames, acid or ice at enemies. Ignite the air around you in mass explosions or heal your comrades with a fart
Pogo Joe is a computer game for the Commodore 64 and Atari 8-bit family, written by William F. Denman, Jr. and Oliver Steele. Michael Haire did the artwork, and Steven Baumrucker wrote the sound and music subroutines, designed and named the levels, and wrote the music. It was published by Screenplay in 1983.
Pogo Joe is a Q*Bert clone with several extra features. The player takes the role of the eponymous Pogo Joe, a boy on a pogo stick. The game takes place over 65 different levels, each consisting of a different arrangement of barrels. To complete a level, Pogo Joe must jump on every barrel.
To make Pogo Joe's job harder, several enemies inhabit the levels. They first start out as spherical "eggs" of different colours. Colliding with these "eggs" kills the enemy within them, but if left alone for a few seconds, the "eggs" hatch into different sorts of enemies, contact with which is fatal to Pogo Joe.
A very good Xevious clone with some elements of star force. You control your ship with the joystick. To fire, simply press the button. You will fire lasers and missiles simultaneously. The missiles will strike where the cross hair in front of your ship is at the time they are launched. Beware of shots fired at you and do not run into anything that flies.
On board of the dirigible Zinderneuf a murder has taken place and you have only until the airship lands to find the culprit.
Through interrogation (forceful, naive or polite) and finding clues you have to pinpoint the murderer.
High replayability is granted since the murderer and the motive change with every new start of the game.
Playing a time traveller, "Time Master Tim," the player's objective is to collect dinosaur eggs and rescue hatchling dinosaurs while avoiding snakes ("proto-snakes"), gigantic spiders ("proto-spiders"), flying creatures ("proto-pedes"), and the dinosaurs' mother (or "Dino Mom").
Physical contact with any creature will cause the player to be contaminated, and the player will experience "devolution" into a prehistoric spider (as a result of "contamination"), and lose a life, unless the player returns to the "time warp" transport force field before a de-evolution timer runs out. Contamination also destroys eggs and hatchling dinosaurs on contact, reducing the player's score. While within the transport force field, Tim is safe from all creatures except the Dino Mom.
Mr. Robot and His Robot Factory is a single-player platform game created for the Atari 8-bit family by Ron Rosen and ported to the Apple II and Commodore 64. The music for the Atari 8-bit version is by Gary Gilbertson (using Philip Price's Advanced Music Processor) and published in 1984 by Datamost. Robert McNally performed the Apple II translation.[2]
The player controls a humanoid robot that must climb and jump its way through a factory. The factory is filled with suspended platforms, ladders and conveyors belts.
The game includes a built-in level editor.
A action game written by Tony Ngo that was published for various 8-bit platforms. The player controls Sam who must climb to the top of a 48 story building and collect a suitcase full of money while avoiding being knocked off the building by a variety of creepy creatures or falling objects.
Go through three levels jumping over obstacles that get in your way. Use trampolines and swings to get to hard-to-reach places and avoid hazards or falling down gaps. Get to the top of the screen in order to proceed to the next level. Once three levels are completed, the game restarts with increased difficulty. Before you start the game, you can access the options screen which lets you customize the screen to include another player, turn off the sound or the scene music, or let either player start at any particular level.