Curse is a 1989 shoot 'em up game developed by Micronet for the Mega Drive video game console. It was a sideways scrolling shoot 'em up spread across five levels. Although an American release was planned, it was never officially released outside Japan.
Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game.
On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs
Akumajou Densetsu is the Japanese version of Castlevania III: Dracula's Curse. This version has many differences in gameplay and level layout, making the overall experience easier than its western counterpart.
Set in a sort of old Japan with fantasy overtones, Benkei Gaiden is a standard overhead RPG. Battle scenes are random and turn based (with quite a nice bit of music), and the game relies very heavily on Japanese text based menu systems.
Fist of the North Star: 10 Big Brawls for the King of Universe is a one-on-one fighting game for the Game Boy developed by Shouei System and originally released by Toei Animation in Japan on December 22, 1989. An American version was released by Electro Brain on April 1990, making it one of the few Hokuto no Ken video games released overseas. Other than a different title screen (which features a new artwork depicting Kenshiro and Raoh similar to the cover art of the first Famicom game), the two versions are otherwise identical.
Batman: The Video Game, is a group of platform games developed by Sunsoft for the Nintendo Entertainment System and Game Boy, loosely based on the 1989 film of the same name. Despite having the same title, each is actually a different game. The NES title is arguably the best known and contains five levels culminating in a final showdown with the Joker in the bell tower of Gotham Cathedral. It was received well despite changes from the movie upon which it was based.
Sunsoft later released Batman: Return of the Joker as a follow-up which is not related to any movie.
The player controls the son of Mappy in a platformer game. He wants to find a wife but she won't marry him until Mappy can become a provider for his family. At the end of each level, there is a slot machine. Pulling the lever to the slot machine may allow the player to earn extra lives. After the mini-games, players access a shop, where they can buy various things with the money that they find during the game.
This game was released for the Nintendo Famicom in Japan only.
A combat racing game featuring KITT and Michael Knight from the TV show Knight Rider. It was released exclusively in Japan for the PC Engine.
Knight Rider Special is a driving game with vehicular combat that was released for the PC Engine in 1989. It is based on the 1980s TV show Knight Rider, about the secret agent Michael Knight and the Knight Industries Two Thousand (KITT) technologically-enhanced vehicle with its own sophisticated AI. The game employs the memorable music from the TV show and also features the Japanese voice actor for KITT, who lends his voice to a few soundbites.
The goal of the game is to race to the end of each stage, avoiding other vehicles on the road and employing KITT's turbo boosters to make time, and then taking out the criminal Michael was sent to chase down with KITT's weaponry.
It is a 2D action platform game focused on hack and slash and spell casting. The game consists of six linear levels of which each has two sub-levels meaning the game consists of 12 level in total. After every level there is a cut-scene pushing the story forward.
There are three weapons - an axe, a spear and a big sword. An axe is a basic weapon the hero holds at the beginning of the game. The player can upgrade the axe using a power-up which has the shape of a small axe. The spear is the second stage of the weapon upgrade system and the big sword is the final stage. The big sword is the most powerful melee weapon in the game.
The player can cast three magic spells which using is limited by the magic meter. The first is "Bind", which stops the time altogether with the enemies in the level. The second is "Blast", which casts fire balls destroying all enemies visible on the screen at the time of the casting. The third is "Bolt", which has the form of a lightning strike and acts similarly to "Blast".
Ys Book I & II chronicles the first adventures of Adol Christin, a young, red-haired swordsman on a quest to unlock the secrets of an ancient kingdom. As Adol, you search the island of Esteria, gathering clues to unravel the mystery of Ys. Fight monsters that lurk in caves and towers with physical or magical attacks, and use your brain to make your way through dangerous areas filled with traps.
In the year 189 of the stellar calendar, humanity happened upon the ruins of an ancient (and, if the st. 7 decor is anything to go by, rather decadent and malicious) civilization, and sent an archaeological crew to explore them. However, the crew managed to activate the ruins' defense system.
The system operated by identifying the Sol system as the intruders' origin, then launched the Sun-Fish ("Manbou" being Japanese for "Sunfish"), an ultimate weapon bio-mechanical starship capable of destroying an entire solar system and protected by an impregnable force-field bubble. The surviving members of the crew, however, find a chance to stop the Sun-Fish. By using an unearthed Manbou-J (i.e. Junior Sun-Fish) fighter and activating a teleportation system in the deepest part of the ruins, one pilot, Cleaver Mule, can actually get inside the force bubble and destroy the Sun-Fish from there.
Zero is the fourth 4th Unit game.
Only a few days have passed since the andoird assaults and the shocking encounter with Blon-Win's clone. The Unified Force gathers all its resources, preparing to engage the shady trade organization WWWF. However, a strange accident leads Blon-Win to assume that one of the Unified Force's members might be a traitor.
A baseball game for the PC Engine. Features twelve actual Japanese baseball teams.
Kore ga Pro Yakyuu '89 ("This is Professional Baseball '89") is a baseball game for the PC Engine and the first of two games with the Kore ga Pro Yakyuu brand, followed by Kore ga Pro Yakyuu '90. It features twelve teams from the Nippon Professional Baseball organization as it was in 1989.
The game resembles most baseball games of the era, with a behind-the-batter perspective when pitching and batting and a top-down view when fielding.
The object is to win the championship using female softball players. Players must choose between the six major high schools from all of the regions of Japan.
After winning the Japanese high school championship, the player must take on the American women's softball team before becoming a professional softball player.
If the player loses one game, play starts over unless the player uses a password to return to the previous round. The game's password feature allows games to be replayed and maintains total memory of which teams have already been defeated. However, the passwords and long and very difficult to remember.
Arcshu: Kagerou no Jidai o Koete is loosely related to the greater Arcus series. It is a visual novel created in the parody style, and in the process hits many common pop culture items of the day (movies, novels, comics, animation, etc.).
The story follows the main character, Jeda, through a series of still images and standard adventure-game puzzles and menu-based navigation as the player works through an overlaying mystery. As the story progresses, Jeda finds that there is a hole in his dimension, and the only way to repair this hole is to travel through other dimensions (and time) to seek out a mystical holy sword and a group of CDs that will restore things to their proper nature.
Throughout this journey, there are numerous cameos and other appearances by other Wolf Team and Nippon Telenet characters from various other media (The Valis Series, Midgarts, Final Zone, etc.). Musically, there are also numerous tracks that have been pulled from these same properties (and in some cases comically rearranged) and are use
In the near future, female fertility decreased, so "imitation women" were created to solve this problem. 20 years later, the fertility values normalized, and "imitation women" lost their existential value. Android women were all stunning beauties, so women's organizations conspired to eliminate this threat. The protagonist is a first class android hunter D who is now given a new task to find three runaway imitation women.