Arkista's Ring is a game developed by American Sammy for the Nintendo Entertainment System in 1990. It utilizes the familiar top-down perspective featured in many action-adventure games, such as The Legend of Zelda, Final Fantasy, and Shining Force. What sets it apart is the linear style of the game, as well as the limitation of one primary character. Interestingly, Arkista's Ring is an example of an early game with a female protagonist-an elf named Christine. The game is now considered to be a particularly rare NES title.
Adventures in the Magic Kingdom is a game developed by Capcon where the player explores various rides in Disney theme parks. The player must complete five different stages, modeled after rides, as well as a trivia quest in order to retrieve the set of keys. Players choose which stage to play by walking around the park in the game's overworld map.
Catrap is more than just a game of mind-bending intrigue and action. Be the architect of the underground labyrinth and make your own games of intricate mazes. But watch it! Every maze has monsters patrolling the depths of the labyrinth. Help Catgirl and Catboy push around huge blocks to bridge a path to yet another maze, or topple a block a few stories over the pursuing monsters. If you make a mistake, simply use the rewind function and travel back in time to correct it. With 100 mazes in this labyrinth, it will be quite a challenge to get out of the curse's reach.
Whether you choose to be a maze builder or a maze solver, we know you can help Catboy and Catgirl land on their feet.
The city is besieged by wanted criminals, and as a police officer it is your duty to stop them. The first criminals in the wanted list can be stopped with your service weapon an some fast reactions, but once you're facing the toughest criminals in town you'll need to use the cyber suit, which provides additional protection and higher firepower.
Unlike other versions of this game, this Genesis cartridge doesn't follow the layout of the arcade game. The levels, rather than being linear, feature some platform elements, and the enemies in the first levels are no longer bank robbers or hit-men, but soldiers and robots instead. And the setting is no longer your typical American city, but a futuristic megalopolis.
The final game in the original trilogy.
Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.
This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest.
Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.
The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.
Based on a TV anime series (from the grandfather of manga Osamu Tezuka), Blue Blink is a cute platformer that manages to find its place among the crowd. The game is divided up into different areas, each represented by a map screen. Within these areas, you can choose your route to the end (by exiting levels at certain points). Throughout each area you have to find a 'master key' allowing you access to the boss - this can be hard to locate at times and requires lots of shooting at blank areas of screen just in case.
Control of your character is original - on each stage you have three characters which you can choose between, with the CPU controlled ones following behind you like some bizarre congo line. The characters are preset and vary from stage to stage, and each one has different attributes. For example, some have very high jumping ability, whereas others are poor at jumping but have spread-shot weapons. Once you have found the master key and reached the final level in the area, you are entered into a boss battl
The Engine is hardly lacking in shooters, so to be successful, you have to stand out from the crowd. Barunba tries to add a hint of originality in its own subtle way. You control what is basically a floating globe (complete with little man inside) that has a weapons ring around it - this ring can be rotated right around the ship giving a fully controllable direction of fire, something obviously useful for those pesky critters approaching from behind. From the start, you are equipped with several different types of weapon, each of which can be temporarily boosted by collecting items that are dropped by exploding enemies. The levels are auto-scroll, moving around in all directions and contain mid-level as well as end-of-level bosses. Your ship has an energy bar, located at the bottom left of the screen, and once it is depleted it's 'Game Over'.
The premise of SD-Snatcher is exactly the same as the original. The game takes place in the year 2042, 50 years after a disaster at Chernoton Laboratory released a deadly agent into the air that killed 80 percent of the Eurasian population. You're Gilian Seed, who was discovered in Siberia while in artificial sleep. Gilian wakes up with no memories. He wants to know more about his past, but the only clue he has to go on is a word that sounds eerily familiar: Snatcher.
An arcade riichi mahjong game by SNK (and one of the few in the genre built for the Neo Geo), telling the tale of a mahjong enthusiast trying to make a living off of it.
Whip Rush is a side-scrolling space shooter released in 1990 for the Sega Mega Drive System and subsequently for its American counterpart, the Sega Genesis.
Whip Rush's gameplay style is very similar to R-Type: The title ship flies through 7 dangerous stages and is forced to fight large bosses using timed attacks. The ship's Options are similar to the ones in Curse or Psychosis: The ship can be equipped with two Options at a time and the player can rotate them around the ship changing their directional fire at the same time. The player has a total of three weapons to choose from and can change the ship's speed through eight different speed levels. Extends are awarded and there are no checkpoints, but if a player loses all their lives and continues, they have to restart the level over again.
Ys II: Ancient Ys Vanished - The Final Chapter is a direct sequel to Ys: The Vanished Omens. The game continues to utilize the action role-playing combat style of the first installment, which requires the player to make the protagonist run into the enemy in order to cause damage, without the need to press an attack button. The player should choose the angles and the measure of contact with the enemy carefully, otherwise the hero will be killed. The player character can (and should) level up, perform quests for village people, gather money, and upgrade weapons and inventory, like in most other RPGs.
Ten years ago, Wizardry set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new Wizardry , the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.
Kurogane Hiroshi no Yosou Daisuki! Kachiuma Densetsu is a Sports game, developed by Make and published by Nihon Bussan, which was released in Japan in 1990.
The player takes control of Steve Treiber, a highly trained soldier on a lone mission behind enemy lines. He is the only one capable of taking Brain Master offline and to save the world. Our young hero is armed with a powerful combat-boomerang called the 'Power Blazer'.
The game was later westernized as Power Blade.