The player controls an adventurer named Isvar that can be moved in a castle which is not only three-dimensional isometric view, but realistic in terms of the way objects behave. Each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. Certain objects have special uses (e.g. keys open certain doors), and there is a puzzle element to the game to discover how some of these objects relate to the world in order to help the player solve the game.
In addition to carrying objects, they could also be stacked on top of each other to enable Isvar to climb up to rooms above him or to reach important objects perched high above on platforms. There are also a number of secret areas in the castle that are not visually obvious to the player and can only be discovered through exploration.
During Isvar's exploration of the castle he is accosted by its guards and monsters - trolls, monks, guards, tornadoes, man-eating plants, bubbles, etc. all of which weaken Is
Time Tunnel is a computer game for the Commodore 64. The aim of the game is to teleport between different ages to solve puzzles, find "The Seven Scriptures" and become King of the Gnomes.
Megron, the planet where science and magic meet, has fallen. The Great Council of Megron has vanished. Their lust for power released Darkon, and the evil one has now acquired all the council's knowledge. Only you together with the robot Komputa, can save the day.
Souls Of Darkon Is a single player text adventure with graphics, based on ZX Spectrum and released also for Amstrad CPC and Commodore 64.
Do you want to fight with a sword? Do you want to feel like a hero? "One Man Is Not No Man" project will quench that desire! You will defend the castle from the army of enemies on your own!
Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out.
Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points.
There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log
Il s'agit enfin d'un véritable WAR GAME de haut niveau. Basé sur les campagnes napoléoniennes, il reflète fidèlement toutes les possibilités offertes au stratège pour vaincre l'armée ennemie. Le terrain est représenté sur l'écran avec son relief, les villes, les unités des deux armées : infanterie, cavalerie, artillerie, poste de commandement. L'ordinateur sert d'arbitre et gère tous les paramètres. Idéal pour les débutants qui pourront découvrir tout l'art du WAR GAME et pour les joueurs avertis qui pourront s'affronter sur un nouveau plateau de jeu. Enfin ce logiciel offre la possibilité de créer son propre terrain de manœuvre et de le sauvegarder offrant ainsi une multitude de situations ! On peut sauvegarder également une partie en cours. Les joueurs apprécieront un WAR GAME où il n'y a pas des heures de préparation, des manipulations incessantes et des multitudes de petits cartons qui s'envolent au premier courant d'air...
Alice in Wonderland is an adventure platformer based upon the two Alice books by Lewis Carrol and created using the same engine as Below the Root. However, whereas that game had more of a focus on role playing, Alice has more of a focus on puzzle solving.
In this adventure game you control an explorer who's on his way to fortress Alcazar. To reach Alcazar you are travelling through a countryside of fortresses and you need to collect several items that you can find along the way. Once you enter the Alcazar fortress you have to search for the crown.
The strategy map gives you an overview of the countryside, it's fortresses and your location in it. What perils lurk in these mysterious castles? Which path is quick and safe? The Alcazar castle is three stories high, all other castles have only two stories. To enter a castle you just have to follow the path. Each castle has it's own sought-after objects and these objects are always guarded by the castles main demon. Objects to look for are for example: a rope, a gun, raw meat, water or a raft. Collect them and use them properly to master the legendary Alcazar fortress.
Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive player closest to the ball will flash to show it is the one currently under control. The four directions are then used to throw to one of the four bases.
The game incorporates a pitcher perspective, often used in MLB broadcasts. There are also managerial options available. The player has a selection of pitchers to choose from. Each team member has his own statistics that affect his performance, and can be rearranged as desired. Prior to HardBall!s release, there were managerial baseball games available, such as Micro League Baseball but HardBall! was the first to integrate that aspect with the arcade control of the game action itself.
The player must attempt to hack into the Magma, Ltd. computer system at the beginning of the game by guessing the logon password. Access can be gained if the player knows the password, which really only ever becomes apparent to the player after gaining access, through another means of entry, to the later stage of the game. Typing help or h in the command line would give a clue as to what the valid password is. Since initial attempts at entry would consist of guessing (and likely failing) access would eventually be granted to the player due a malfunction in the security system, thus allowing the player entry. Once admittance has been made, the player is then asked to identify various parts of a robot unit, by pointing the cursor at the relevant parts and pressing the fire button. Most parts of the unit have exotic and technical names, such as "asynchronous data compactor" or "phlamson joint" -- this again, allows for more room of error by initially trying to guessing which part each name belongs to. Failure to ident