Tokyo, 2050 AD. Terrorists are running wild in the streets, and only one armored police officer is fast enough to hunt them down.
In Edo no Kiba you are always moving forward, either running or walking (or, in some levels, flying), although you can still move around the screen as in most belt-scrolling games. Your avatar attacks by slashing to the right with his energy sword, and he can also hold his sword defensively to deflect some bullets. By then holding forward and releasing attack he can throw the sword like a boomerang. He can also jump. A bomb follows the avatar around on any on-foot level that can be used to destroy all enemies onscreen at any time, and it will be replaced whenever a life is lost. Environments range from city streets to sewers and a flying battleship. Each level ends with a boss fight against an enemy that can withstand many attacks.
Super Real Mahjong PIV (スーパーリアル麻雀PIV) is an mahjong video game developed and published by SETA Corporation and released for arcades on April 1993 in Japan only and it is the fourth game of the Super Real Mahjong series.
Angband is an open-source roguelike, the goal of which is to survive 100 floor levels of the fortress Angband in order to defeat Morgoth.
The player begins in a town where they can buy equipment before beginning the descent. Once in the maze-like fortress, the player encounters traps, monsters, equipment, and hidden doors. With the help of found objects and enchantments, the player's attack and defense power increases, and can even neutralize specific attacks.
Angband gameplay emphasises combat and careful resource management. The player has finite health points, and death is final. Although Angband records the player's progress to a save file, it does not allow one to resume a saved game in which the player character has already died. If the player overcomes Morgoth on the 100th floor, the game continues, and the player may continue descending to further floors. The levels are procedurally generated, allowing for a unique game in every play.
Crayon Shin-Chan: Ora to Shiro ha Otomodachi Dayo is a platforming game
based off the Crayon Shin-Chan manga, mostly popular in Japan although
translated and published in a couple of other countries. The game is heavily
oriented towards platforming, with only a couple of blow bubbles-based weapons
littered throughout the game's short four levels.
Shin-chan can hop onto the heads of the enemy humans that are
interspersed around each stage, as well as use the bubbles to knock them out. He
can also hop onto hooks and branches, and scale telephone poles and trees.
There are also three mini-games in Crayon Shin-Chan along with a fourth
kind-of mini-game. Although all four mini-games are encountered in the course of
your playthrough, you can also access them from the title screen using the
second option presented to you.
Also of note is a timer in each of the level. For some weird reason, if
you try to collect everything in a level, there simply is not enough time, at
least in Level 2. Fortunately, you are given checkp
KNOCK-OUT ACTION FOR 2 PLAYERS AT ONCE!
Your Mission...Seek out and destroy a group of ruthless villains who'll stop at nothing to wipe you off the map. Each brutal renegade is a wizard at martial arts and trick moves. You must battle six deadly foes until you confront your greatest challenge-their master, the diabolical C.J.
Punch, leap, somersault and kick your way over skyscraper beams, through the jungle, gritty back alleys, a wrestling ring, the top of a truck, and more. You've never punched-up so much pure action and exciting game play.
The player takes control of a white Pachio and tries to make his way through all the side-scrolling levels. In between each level is a cut scene that updates the story for the player. Players can collect coins in the game; collecting 100 of them results in an extra life. They are also given a life bar with three different colors (symbolizing how "healthy" the character is), a time limit, and a relatively generic score indicator that goes up to 99 million points.
Johnny Dash's bash 'em smash 'em adventure takes him into the evil Under World of Count Chuck. The story starts when Johnny's dog Tex is kidnapped by the Count, along with hundreds of other pet dogs and cats. The friendly bed monster under Johnny's bed tells Johnny where Tex was taken, and how Johnny can use his secret closet passageway to get to the Under World himself. Count Chuck plans to turn all the pets into an army of undead monsters, so Johnny grabs his slingshot and leaps into his closet. The Count will not turn his dog Tex into a monster, not if he can stop him!
The afterlife isn't what you expected. Explore a strangely modernized and bureaucratic underworld, replete with strip malls, government offices, and science labs, as well as the occasional lake of molten rock.
Cybernator is a run and gun game released in 1992 for the Super Nintendo Entertainment System. It is the indirect prequel to Target Earth as part of the Assault Suits series by NCS Corp. The game was localized and published overseas by Konami. A remake of Cybernator was released in 2004 for the PlayStation 2.
Cybernator is infamous for removing a bunch of story-related content compared to its Japanese counterpart, Assault Suits Valken.
Welcome to GUARDIAN WAR.
This is a story about another world, another time. This was a beautiful world guarded by Goddess Erald. Darkness feared the Goddess Erald, and there was no way that Darkness could enter this beautiful world, until.....
GUARDIAN WAR’
-All combats take place with 3D animations.
-Gain experience and new powers.
-32,000 color 3D graphics.
-Fully animated 3D magic effects.
-55 3D computer graphic characters.
Captain Tsubasa 4: Pro no Rival-tachi is the fourth sequel of the original Captain Tsubasa videogame series by Tecmo. It's a direct sequel of Captain Tsubasa 3: Koutei no Chousen and released exclusively in Japan for Nintendo's Super Famicom on April 3, 1993.
Recognized by Capcom as their first traditional role-playing video game, Breath of Fire would set the precedent for future entries in the series, and features character designs by company head of development Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla. In 2001, the game was re-released for the Game Boy Advance handheld system with new save features and minor graphical enhancements, with the English version being released in Europe for the first time.
Set in a fantasy world, Breath of Fire follows the journey of a boy named Ryu, one of the last surviving members of an ancient race with the ability to transform into mighty dragons, as he searches the world for his sister. During his quest, Ryu meets other warriors who share his quest, and comes into conflict with the Dark Dragon Clan, a militaristic empire who seeks to take over the world by reviving a mad goddess. The game experienced mostly positive reception upon release, and was followed by a direct sequel, Breath of Fire
The Cradle End is the fourth entry in the Schwarzschild series. The events of the game take place in 3958, two years before those depicted in Schwarzschild II: Teikoku no Haishin. The setting this time is Bardis star system. The omnipresent dominance of empires has been replaced by alliances and struggle between smaller nations. The player takes control of Clair Youngleaf, the leader of one of these nations, who must decide its future fate through diplomacy and wars.
Aaagh! What's that Evil King drool doing back in the Dinosaur Kingdom?! Didn't Bonk get rid of him last time? Guess not, huh? Now it's up to our skull-splitting, head-butting, rock-smashing, monster-bashing prehistoric hero Bonk to put an end to Drool's dastardly deeds once and for all! Watch Bonk grown into huge fire-breathing Bonk or shrink into the Mini-Size Bonk and take on tons of cool new enemies like RocketMan, Robo Turtle and Crazy Lady. Or how about smashing up a few Booga Boogas or Snippies along the way. It's the ultimate bash-o-rama!
You have just been elected as the CEO of a brand new airline company that must compete against 3 other airlines for global dominance. Set up new routes, buy businesses, and manage all your resources including planes, cashflow, and company representatives.
The basic premise of the game is the same as that of the original Aerobiz, but this time you have more planes to choose from, more city airports spanned over 7 different global regions, and 4 different time period scenarios complete with historically accurate political relationships and events.
Do you have what it takes to make your company fly high? Or will it crash and burn?
The SNES game based on James Cameron's classic 1984 film is an action game where the player takes the role of Kyle Reese, sent from the future to protect Sarah Connor from the Terminator.
The game has two kinds of levels: in several scrolling platform levels, Reese runs and jumps, shooting at Terminators (in the future war level that begins the game), street punks or policemen.
The film's chase scenes are recreated in two driving sequences. Viewed from behind, Reese and Sarah must escape the Terminator's pursuit in their car, dodging incoming traffic and avoiding the Terminator's fire.