The player assumes the role of captain of a battle starship, charged with defending the frontiers of space from hostile alien ships, which come in two sizes — large and small. The larger ships have cloaking devices which make them invisible. Damage is inflicted on ships when they are shot or rammed by other ships.
Uniquely for the time, the player vessel remains locked in the centre of the screen and the world rotates and moves around it. Player shots also have limited range and are subject to the same rotation as everything else, which means the player needs to predict where shots will need to go in order to hit the enemies. The ship has both long range scanners and shields but may only use one at a time. By default, the game will automatically switch between them based on the proximity of enemy vessels but the player can optionally take full control.
Using shields, thrusting, turning and firing all use up energy which is also depleted when hit by enemies. Energy will automatically replenish, most quickly if t
Rocket Raid it is a side scrolling shoot 'em up and a variant of Scramble. The player has to fly his space craft through a cave that consists of five sections each with different hazards and enemies.
The game takes place within a castle in which the player must seek out the "Golden Key of ACG" through unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.
It was re released for Xbox One as part of the Rare Replay Collection.
Take control of a football team in a division below the top one, and try to lead them to glory in both league and European competition. You start with a squad of 12 players, whose names can be changed, but have room for 15 players in total, with chances to buy and sell players. You can take out a bank loan, the level of which depends on your division.
The team's formation can be customised, and as outfield players are not limited to a single position, you can customise the team's strengths and weaknesses in quite a precise way. Matches are played out by listing scorers as they happen, and are followed by a full list of the division's other results. Finances change after each match to wages, gate receipts, and possible incidents such as riots and illegal player approaches.
Missile Control is a Missile Command-style game. The player has to defend their cities from incoming bombs fire by alien spaceships.
The player controls a cursor on the screen which indicates the direction of fire for the defense missiles. Once launched, they travel in a straight line from the launcher through the point the player specified until they hit an object. Each level is won by destroying all alien spaceships. The player loses once all their cities are destroyed. Bonus cities can be obtained by destroying a sufficient number of alien spacecraft.
A highly comprehensive and complex space exploration game. You can chose between several career paths like trading, passenger transport, ore mining, smuggling, cargo transport and piracy.
Depending on your career choice you have to outfit your space ship accordingly and in most cases hire an appropriate crew depending on what you are set out to do.
There is a single table, featuring 2 sets of flippers at the base, and 4 bumpers on each side, allowing for multiple ricochets. Above these are a set of scoreless bumpers, each of which has a gap in between and a letter above, which spell out 'Sagittarian' along the top - hit them all to turn them into bonus lights. An accumulating bonus is also kept, which increases in increments of 50. Sticky bonuses are also provided, and hitting the 'hi' one often enough increases the value of the bumpers
A political strategy game based on a General Election in British politics and the aim is for one to four players to get a party into Government.
Each player starts with £8000 and they must visit as many constituencies from a choice of 60 and canvas for votes.
At the start of the game after how many turns are to be played, each player starts at a random constituency and the first player is shown how many people plan to vote for each of the parties. The player then decides how much to spend on their campaign before the next players constituency is shown.