You are a Skyfighter patrolling the airspace above the city Zenith as it's being built. Aliens are invading and your job is to shoot every single object above the city to prevent it from harm.
Deadly Duck's job is to score points by blasting his enemy the Crabs, their Bricks and the Dragonflies. Deadly can keep shooting as long as he avoids getting bonked by a falling Brick or hit by a Dragonfly's Bomb.
You're on the road with the rock band Journey! After each concert, your goal is to guide the five band members to the escape vehicle so they can get to the next concert on time. You start with $50,000 from the concert and need to guide one band member at a time; the screen scrolls vertically, and you need to get past the crowds and various obstacles before time runs out. Trying to slow you down are numerous fans, reporters, promoters, and photographers. Running into each of these will cause you to lose some of the money you start with, and also precious time! Stage barriers and fences will also cause you to lose time, but you won't lose any money if you hit one of these. To help you out, roadies and your manager are also in the crowds. They will give you temporary invulnerability allowing you to run straight through any obstacles. The game ends when a band member doesn't make it to the escape vehicle before the timer runs out. As the game advances, there will be bigger and bigger crowds to avoid, and they will be m
Stone Sling is the 20th official game released by Philips for the Videopac console. In the United States, it was sold under the title Smithereens! for the Magnavox Odyssey² console.
The game allows for two player simultaneous gameplay where both players have a fortress as well as a catapult used to fire each other. With each hit the fortress' size decreases by a bit. However, sometimes if your aim is off, the catapult will miss the fortress and instead hit one of the opposing soldiers. Like other Videopac games, Stone Sling could not compete against Atari games, though the game did do well in Europe and Brazil.
Upon startup Bolo requests a level number (1–9) and density (1–5); the game then generates a random rectangular maze containing six enemy bases. The higher the density specified, the more walls appear in the maze. The player controls a tank, and must destroy the six enemy bases to advance to the next level. The player can view 1/132 of the maze at one time; indicators on the right side of the screen show the player's position within the maze, the direction of the enemy bases and the fuel remaining.
Enemy tanks constantly emerge from each of the six enemy bases. Different levels feature different types of enemy tanks; some move randomly while others pursue the player. All enemy tanks fire deadly shells. If the player collides with a bullet, an enemy base or tank, or a wall, a turn is lost. A turn is also lost if the player runs out of fuel; destroying an enemy base will replenish the player's fuel supply. The player is provided with four tanks per game, and no opportunity is provided to earn more.