The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed screens of danger and challenge, making for a game influenced by Knightlore, although it takes a less serious approach to the genre. Sweevo can enter the world through four different vertical levels, and must use lifts and holes to cross through these to solve many puzzles.
You will meet some decidedly weird inhabitants. Most dangerous are the Dictators and Minxes - contact with these will drain Sweevo's energy, as will contact with water (he's a robot, remember). Energy can be recharged by scaring the Geese and picking up the tokens this reveals. The main score is a percentage, although several other totals are kept - most unusually 'Brownie Points', through contact with the brownies.
Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks.
The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.
The game is based on the popular anime TV series of the same name. The player controls a transformable VF-1 Valkyrie variable fighter in an unending battle against an invading race of giant humanoid aliens known as the Zentradi.
Section-Z is a side-view shoot-'em-up by Capcom originally released as a coin-operated video game in 1985. A home version was released for the Nintendo Entertainment System in 1987. The original coin-op game is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox.
A miner has to find the exit to a world of wonders that is deep in the ground. During his journey he has to collect bombs to destroy rocks in his way, collect keys to open doors and pick up little potions that refresh his timer. Treasure chests can be opened for bonus items.
Transformers: Comvoy no Nazo is a 2D side-scrolling action platformer developed by ISCO and published by TAKARA for the Nintendo Entertainment System (in Japan only) on Decmber 5, 1986. Set in the first-generation Transformers universe, players control Autobot Ultra Magnus as he storms through various Decepticon strongholds to find the whereabouts of Autobot leader Convoy (known worldwide as Optimus Prime).
Convoy no Nazo consists of nine stages, each ending in a boss battle. Players can move and shoot as well as transform into a more maneuverable vehicle mode. The game is so difficult, most players do not usually pass the first stage. The 9th stage is a maze which, if not completed in precisely the right way, will infinitely loop. Warp Zones can be found by locating Bumblebee in some levels.
Earth has been invaded by extraterrestrial shapechanging robots which have made our planet their battleground. The struggle between the good Autobots and the evil Decepticons centers around energy as the objective is to collect four pieces of the Energon Cube and getting them back to the Autobot base. The Decepticons will do their best to get in the way and use the cubes to their own nefarious means.
You as the player control five Autobots that can either be in robot or vehicle form. You move around the platforms searching for the cubes. While in robot form you can either walk or fly, but while in vehicle form you drive around the platforms. Defensa-Pod can be used to switch between Autobots.
Once all the cubes are collected the game repeats at a higher difficulty.
Each Autobot has shields that deplete when shot at or hit by an enemy Decepticon, when all the Autobots are destroyed, it is Game Over.
Lunar Pool is the first advanced home video billiards game ever. Never before has the player been able to choose among 60 different "tables." Jump around to your favorite, or master each stage consecutively. Your score is kept automatically. You set up the electronic cue stick, aim the cue ball, choose the power you need and shoot! Then watch the ball ricochet around the "table" and land in the pocket. Learn to be a "hustler" by mastering all 60 stages (an expansion over the original PC-8801 32 stages).
This bowling game was a first-party game by Astrovision developed in 1981-1982 which only made it to the prototype stage. After Astrovision/Astrocade's bankrupcy the game was released in limited quantities by New Image in late 1985.
This game began life as "King Arthur's Adventure" before Astrovision secured the Conan the Barbarian license. The game was advertised during 1981-1982 but was never released at the time. It later changed name again, this time to Quest For The Orb. Neither Quest for the Orb would see a release as Astrovision/Astrocade hit financial troubles. Eventually a working prototype made its way to Dave Carson Software in 1985 and was released under the Conan the Barbarian name.
This soccer game for the Astrocade was developed in 1982 but did not see release at the time. In 1985 the unreleased prototype finally went into production and was released in limited quantities by Mike White Software.
A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train.
The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.
The player starts out as a ship fighting over North America. Capsules are shot from the ground, that when shot open contains either a ship upgrade or powerup.
Transformation
- The very first item that comes out of the capsule is an upgrade that transforms the ship into a flying robot that has a shield. This shield can take a few hits before transforming back into a ship.
- With each upgrade the robot transforms and gains a different type of weapon.
- Pressing button 2 (B) will let the Robot use his shield to block shots head on.
Power ups
- After shooting the capsule open, if they player shoots again the ship upgrade will change to a power up.
- Power ups include bonus points, stopping enemies for a certain amount of time, and becoming indestructible for a limited amount of time. During this indestructible phase, the ship/robot cannot shoot but can fly into enemies for tremendous amounts of points.