Bulls vs Lakers and the NBA Playoffs is a basketball video game developed by Electronic Arts and released in 1992 exclusively for the Sega Mega Drive. The game is the sequel to Lakers versus Celtics. The game's name refers to the previous season's NBA championship series, the 1991 NBA Finals matchup between the Chicago Bulls and Los Angeles Lakers. It is the second game in the NBA Playoffs series of games.
Although there is no SNES version for Bulls vs Lakers, the SNES (and first) version of Bulls vs. Blazers was heavily based on Bulls vs Lakers, with the later Mega Drive version introducing a few changes from this.
Bulls vs Lakers introduced a television broadcast-style presentation with a fictional television network, "EASN", the Electronic Arts Sports Network. It was the first team basketball game to feature an in-game instant replay feature. Bing Gordon, the Chief Creative Officer of Electronic Arts, was featured as the game announcer. This was also the first game to depict NBA team logos on the courts.
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This is a game that Sega used in-house to test the hardware it was developing during the late 1980s through the early 1990s. It is a simple game that lacks sound and the familiar player prompts (e.g. "insert coin"). It was never fully developed nor intended to be released to the public.
Blood Bros. is a 1990 arcade game developed and published by TAD Corporation in Japan and Europe, while it was later published in North America by Fabtek. It is a spiritual sequel to Cabal, with almost identical mechanics. A bootleg of this game is known as West Story.
In 'Blood Bros., two blood brothers, a cowboy and an Indian, team-up to hunt down "the most wanted outlaw in Dodge City," Big Bad John. The gameplay mechanics are extremely similar to TAD Corp.'s earlier machine, Cabal, however this game did not seem to appear as a trackball-controlled variant.
The player's characters are seen from behind. Some screens feature protective walls (which can get damaged and shattered by enemy fire). The players have limitless ammunition for their primary gun, but a limited number of sticks of dynamite, with which they must fend off enemy troops. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structural features of the screen (usually the ones that collapse when destroyed, rather t
The discovery of an alien craft entering our solar system causes quite a stir. When the small craft is accidentally fired upon, it creates a strange electromagnetic effect that envelops the Earth, causing it to disappear. While its gravity remains, the physical Earth simply isn't there. The moonbase, surviving on scrounged resources and manpower, builds an interstellar ship. A team of four specialists is then sent into deep space to find unique parts for the construction of the Centauri Drive, a machine that the moonbase scientists hope will cause a reverse effect.
Operation Neptune is an educational computer game produced in 1991 by The Learning Company. The goal of the game is to guide a small submarine through a variety of undersea caverns, collecting pieces of a ruined space capsule. Like other games by The Learning Company, Operation Neptune is educational and was intended for players age nine to fourteen (grades five through nine). It was released as part of the Super Solvers series for a time
Warrior of Rome is a strategy game set during the Ancient Roman era. It is shown from a top-down perspective and all units are represented by icons on the square fields of the playing map. The basic gameplay is simple: on each of the four levels there are goals to fulfill, e.g. destroying pirate ships. To do so, the player chooses a unit and gives it the order to move somewhere. When hostile units meet, they fight automatically; the fights are shown in separate windows.
You may be the hottest pilot in the fleet, but this will cool your jets! In Wing Commander you blast your way through the Vega Campaign. You'd better be as good as your reputation because the stakes are too high to play it safe. Just when you think that the action can't get any more intense, or the opposition any stiffer, you'll plunge into Wing Commander II. Disgraced and unjustly court-martialed, you have to prove yourself once again and earn the respect of the Confederation High Command. Of course, there is also the little matter of preventing the destruction of the Terran home-worlds.
This expansion to Secret Weapons of the Luftwaffe allowed players to fly in, and against, the jet-powered P-8P-80 Shooting Star Tour of Duty is a flight simulation game that immerses players in the pioneering era of jet aviation, focusing on the United States Air Force's first operational jet fighter. Set in the late 1940s, the game puts players in the cockpit of the P-80 Shooting Star, allowing them to experience the transition from propeller-driven aircraft to the jet age. Players take on various missions, likely including training flights, patrols, and air-to-air combat scenarios, all set against the backdrop of the early Cold War period.
The game aims to provide a realistic simulation of the P-80's unique handling characteristics and performance, challenging players to master the intricacies of jet propulsion, take-offs, landings, and combat maneuvers. With detailed cockpit instrumentation and authentic flight controls, P-80 Shooting Star Tour of Duty offers aviation enthusiasts and history buffs a chance to e
An expansion to Secret Weapons of the Luftwaffe that allows players to fly in, and against, the unique P-38 Lightning. Players assume the role of a P-38 pilot, engaging in a series of historically-inspired missions that showcase the aircraft's diverse capabilities. These likely range from high-altitude interceptions and long-range escort missions to ground attack sorties, reflecting the P-38's real-world adaptability. The game probably features multiple campaign settings, potentially including the Mediterranean, Pacific, and European theaters, where the P-38 saw extensive action. With its emphasis on historical accuracy, P-38 Lightning Tour of Duty offers aviation enthusiasts and World War II buffs an immersive experience that combines realistic flight simulation with the strategic and tactical challenges faced by Allied pilots during the war.
May the farce be with you! Get ready for a trek through time with everybody's favorite intergalactic sanitation engineer and freelance hero, Roger Wilco. In their latest spaced-out space opera, the Two Guys From Andomeda take on science fiction (and just about everything else!) is a spoofy sendup that will leave you laughing.
Roger Wilco embarks on a topsy-turvy trip through space and time in this fourth chapter in the award-winning Space Quest series, Roger Wilco and the Time Rippers. From a nostalgic look at his past in Space Quest I to a terrifying visit to the future of Space Quest XII, Roger's on the run again.
And hot on his ion trail are the Sequel Police, deadly crosstime assassins who are out to put an end to Roger and all of his Space Quest nonsense once and for all.
Once again it's up to Roger Wilco to save his future- or is that his past?- of the Space Quest series, and keep the universe safe for fair play, bad jokes, and lots more Space Quest Games.
Atari ST horse racing management/simulator game made by Budgie UK aka (Budgie Quality Software) and released back in 1990.
Up to 5 players manage a stable full of horses, putting them into races and trying to figure out where they run best. Prize money is awarded for the top three horses, with a horse's form also contributing to their value.
The game is a precursor to Mark Loveday's Starters Orders series.