Hyper Marbles is an action game for the Sega Mega Drive, released exclusively in Japan via the Sega Game Toshokan service.
The object of Hyper Marbles is to knock all of your opponents into the electrical fences at the sides of the stage, while making sure you aren't knocked in yourself. A, B and C boosts.
Medal City is a card game for the Sega Mega Drive, released exclusively in Japan in 1991 via the Sega Game Toshokan service. You choose between three gambling games; Poker, Blackjack, and Slots. The goal of each game (besides poker) is to earn over 100,000 medals. You will then see the game's ending (except poker, as the game never ends).
Zone 0 is an arcade-type video game made by the Spanish video game company Topo Soft in 1991 for the 8-bit Sinclair ZX Spectrum, MSX, Amstrad CPC computers and for the 16-bit PC.
The video game is based on the 1982 Walt Disney film TRON, in the scene of the fight on light motorcycles, where the player must make the other participants collide with his wake so that he is the only survivor.
Technically, the game hints at the beginning of the end of the golden age of Spanish software, since the program was made with very few means, although the result was very successful. Created in isometric perspective and with a relatively smooth scroll.
The game was tried to be officially supported by the original movie license, but in the end it was not possible
You are T-800 in the action packed game play of Terminator 2. This game takes place in the not too distant future that we may live to see. Battle rages between man and machines - machines that are being controlled by Skynet. In an effort to quash the rebellion, Skynet sends a terminator back through time to 1994 with a directive to destroy the rebel leader John Conner while still a child. T-800 is then sent by the rebels to protect their future leader.
Into Magicland was a five-screen mini-adventure, which was given away with the January 1991 edition of Crash magazine in the UK. The player takes control of Dizzy's cousin Danny and it a prequel to the main game, ending with Dizzy teleporting to the first screen of Magicland Dizzy. This was the only time Danny appeared in the Dizzy series.
Scramble Mode Zeta; A message to Cybernaut Squadron Calisto -- Priority Alpha-San 03... An intersystem intruder has been detected in quadrant FTU-770. Dronecraft sent to get a visual discovered an extremely large monolith, biomorphic in nature. All attempts at contact ended in destruction of drones. Your mission: locate, intercept and enter the Sinistron. Use any means to destroy it!
This is a baseball game featuring 12 fictional teams, plus the player can also create 2 custom teams. Game modes include an Exhibition mode, an All Star game, a Pennant Race, and a Watch mode.
While Exhibition mode can be either a one or two player affair, the All Star game is strictly for two players to compete in. When playing, batting and pitching are both done from a behind the batter viewpoint.
The pennant race involves 6 teams playing each other throughout a season consisting of a number of games chosen by the player.
Watch mode lets the player watch two computer controlled teams play each other.
Options include either having automatic or manual fielding, having errors and/or wind on or off, and being able to either skip or watch opponents pennant games. There is also the Cold Game option, which lets a baseball game end when a team is winning by the chosen amount of runs.
Nolan Ryan's Baseball is a baseball video game based on the retired baseball player Nolan Ryan. The game has no licensing from Major League Baseball and the Major League Baseball Players Association; meaning that Nolan Ryan is the only non-fictional ballplayer in the entire game. All the other players have names that appear to be given names while Nolan Ryan uses his surname. This game was reviewed on the January 1992 (32nd) issue of Nintendo Power.
RPM Racing was preceded by Rareware's R.C. Pro-Am in 1988 and Electronic Art's Racing Destruction Set in 1985, with the latter being the larger influence. It is a precursor to Rock 'n Roll Racing, which was done by the same developer. Combat, obstacles and traction on the non-flat tracks play a significant role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro and mines. Additionally, there are 3 levels of tires, engines, shocks and armor. There are full race season, single race and custom track modes. In 1 player games, the 2nd player is replaced with one of 8 AI opponents who are each associated with their own vehicle. In season mode, each track has an entrance fee and cash prize for placing 1st; often lesser cash prizes for lesser placements are also awarded. For an additional fee, racers can opt to move to a higher racing class (levels) where fees and prizes are bigger. Each class has its own set of tracks that the
It's Ali, Foreman, Frazier, Holmes and Norton -- five of the world's greatest heavyweight boxing champs! Be them or battle them. Each has his actual physical traits and boxing style. Move and jab, or go toe-to-toe and unleash a flurry of punishing hooks, uppercuts and body shots. Protect yourself by blocking punches or clinching. Taunt opponents with showboat moves if you've got the guts. Fight exhibition matches or an entire 15-year career. Between round close-ups show each boxer's facial damage. Beat these five legends and become a Champion Forever!
Illusion City is a Japanese-style role-playing game with several distinguishing characteristics. Unlike most games of the genre, it has no overworld, and takes place entirely in a vast city divided into several districts. The player advances the story by exploring the city, talking to non-playable characters, gathering information, receiving missions, and eventually heading into large, complex hostile areas. There are no random battles in the game; all enemies are visibly moving on the field, and many of them can be avoided.
Combat is turn-based, utilizing an "over-the-shoulder" perspective similar to that of Phantasy Star II. Characters join the party as dictated by the plot; an active party includes three combatants. A wide variety of weapon and armor types can be purchased or found in dungeons. Each character has his or her own weapon proficiencies, which can be increased by repeatedly using the same weapon type. Firearms require specific ammunition (e.g. bullets, shotgun cartridges, etc.), which is expended in
Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a coin-op version was later made by Inder. The game is a single-screen shoot ‘em up in which the player moves left to right while shooting several waves. There is a shield function available, which lasts for a short period of time (after which it must recharge to be used again) and it paralyses the craft while active.
The first waves consist of several small alien beings in a set pattern, which move down from the fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all repeats with higher difficulty.
Strato Fighter, otherwise known as Raiga: Strato Fighter, is a 1991 video arcade game developed by Tecmo. It is a horizontal side-scrolling space shooter in which two players may play simultaneously. The game sets players in the year 2135 on a mission to save the Earth from colony-based, militant alien invaders using the MB-OG Raiga (Thunder Fang).
The Raiga has the ability to spin around to attack enemies from behind. Power-ups can be obtained by destroying container ships. The craft's weapons include the Shotgun, Ion launcher, Vertical, Homing Missiles and Bomb attacks along with items such as Speed Ups, Shields and Extends. The spacecraft can also obtain an Option weapon called the Auto Guard; three types of Auto Guards were available such as the target locking Beam Rifle, the powerful Solid Shooter and the standard Blaster item.
Pollux is a vertical scrolling shooter arcade game. It was developed by Dooyong and published by Atlus, released only in Asian arcades in 1991.
As a part of mankind’s future space development project, an enormous, automated space station called Pollux is developed. Pollux is equipped with an artificial brain that acquires so much intelligence that it makes its own personality, gender and exceeds the minds of its creators. However, Pollux starts to dwell on the thought of evil so much that it starts attacking those it was supposed to service. The player assumes control of a space fighter pilot assigned to destroy Pollux before it takes any more lives.
Hammer Away is an unreleased arcade shoot ’em up game for the System-18, which was being developed by Santos in partnership with SEGA in around 1990-1991. It was intended to be launched in ’91, but ultimately never made its way to arcades for unknown reasons.
Hard Head 2 is a much more reasonably assembled platformer than its predecessor, which almost makes it more boring. Luckily, the visual design is still crazy as hell. A damsel in distress waits to be rescued, here it is a hippy chick that got captured by the devil while dancing with Hard Head. In between levels, the devil joyfully chews on her, while the hero runs around in panic, mumbling stuff in hilarious Konglish.
An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row.