Chankan: The Forever Man was an Action Platformer for the Sega Megadrive/Genesis.
The game featured an uncommonly dark premise for the time of its release, which saw the home console market flooded with licensed platformers based on family-friendly media.
It is based upon a comic book by Robert A. Kraus and was produced by Ed Annunziata, who met Chakan's creator at a convention and was impressed.
Ultraman Club: Tatakae! Ultraman Kyoudai!! is a 2D top-down single screen arcade game, based on the superhero Ultraman, with chibi, anime-style graphic. The player controls one of 8 versions of Ultraman. Gameplay is very simple - Ultraman must kill all enemies on screen. He has two types of attack - one is very short, but has basically unlimited ammo, & the second has better range, but is very limited. Fallen enemies drop various bonuses (like extra life or bombardment special moves), & Ultraman can pick them up.
Flying Tiger is a vertical scrolling space themed shoot 'em up game where you take control of a spaceship.
You fight a variety of space crafts (ground and air based), static guns and bosses. While playing destroyed enemies drop power-ups. These include: plus one (limited) bomb (B), weapon power-up (P), plus one up and C to switch between the two weapon patrons. The weapon patrons are straight (white C) and three-way (red C). The game can be play solo or with a friend.
In this sequel, you control a poweful ESP Rambo-like character, throwing sonic rays from his hands and destroying mutated enemies. This game is Thunder Hoop II.
Desert Breaker is an overhead run-and-gun, a sort of game which often falls into the genre of vertical shoot-em-ups. However, they differ from conventional shooters in that they allow you to go at your own pace and shoot in multiple directions instead of always moving and firing north.
The gameplay of The Humans has similarities to Lode Runner and Lemmings. Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around each scrolling puzzle, and teamwork is essential to success.
Tasks can include finding objects (like a spear) on the screen, or trying to reach a specific destination which may require the use of objects you have discovered so far. Each level has a time limit, when time runs out the level can be restarted.
Seymour's second adventure was based around a western he was shooting, and featured him attempting to track down a villain who was attempting to sabotage the movie. The game was divided into four sections, as Seymour visited various American locations in his quest. Other than being in four parts, this game had a similar format to the first, but was somewhat less successful, as it was perceived to be a little too easy.
This was the first of Seymour's pure arcade-style games. It was described as Seymour's first starring role in a film, and was a platform game, heavily based on the well-known game Bomb Jack.
Home Alone for the Sega Master System is a game based on the 1990 Home Alone film. It is a different (but similar) game to the Mega Drive and Game Gear versions - the Master System version was developed by Probe and only released in Europe. It is also considered to be the slightly better game.
Dragon Slayer Gaiden: Nemuri no Oukan is a spin-off from Dragon Slayer series, developed by Agenda and published by Epoch for the Game Boy platform. The game was only released in Japan.
Gameplay differs somewhat from the original Dragon Slayer in that there are now outdoors areas, as well as npcs that send you on specific quests. Combat is still real-time, but a new attack button brings the game closer to other action-rpgs like Zelda.
A stripped down version of the PC game of the same name. Changes include severely reduced visual fidelity, the removal of any voice acting, along with heavy censorship due to Nintendo of America's strict guidelines.
The Blues Brothers is a platform game based on the band The Blues Brothers, where the object is to evade police and other vigilantes to get to a blues concert.
The characters have the ability to pick up boxes to throw them at enemies. Each level is a variation on the jumping theme, with the characters finding a necessary attribute (e.g. a guitar) somewhere in the level. The sixth and final level ends on-stage.
The game's soundtrack consists of music from the movie. Dimitris Yerasimos composed the music for all versions of the game except for the Game Boy, where Thorsten Mitschele composed the music.
The Nintendo Entertainment System version of the game is a simplified version that allows players to practice up to six laps or qualify for every Formula One race of the season using metric units (kilometres per hour instead of miles per hour). It was one of the few 8-bit Formula One video games to adequately represent the Circuit Gilles Villeneuve as having an urban background along with several other urban race tracks represented in the 1992 Formula One season. Tire wear is possible resulting in trips to the pit crew for maintenance and repairs. A radio allows communication with the crew chief; he will advise whether repairs are necessary. The top speed of the vehicle is 325 kilometres per hour and turbo is not used in the game.
Before the first qualifying session can take place, the player must insert his name and his nationality. The name can be up to 10 characters long and the country has to fit into a three-character field. Since the game doesn't verify if the three-letter code matches up to a real nationalit