In the dark reaches of the Amobeus Nebula stands the isolated series of stars and planets, the Beta Gamma System. But to those who have taken the Space, the Zebarema. A tightly bound cluster of planets and dark stars, totally unique in the Whole Universe, bound together by a lattice of Plasmic Energy, extending between one and all Planets in the System. Each Planet is composed of Anti-element Cybertron, it is the only known source in the whole universe and such is its value that many such civilisations have devoted their entire resources to prying off one of the smaller outer planets from the main cluster, in a futile bid to gain access to the untold wealth it would bring, once free from its Anti-elemental Nest. For once the Cybertron is free from the Antiplasmic Lattice, and becomes exposed to positive matter Space, it crystallises to form Cybernite the hardest substance in the known Universe, resistant to all forms of heat and energy, allowing the wielders to mine the greatest form of energy ever, the stars. For
Following the events of Knight Lore, where Sabreman got himself rid of the curse of the werewulf, he has been tasked to find the ancient magic Pentagram in the forest. Using his magic wand, Sabreman must find the four parts of the Pentagram and use the water from magic wells to restore them. Once this is done five magic runes must be discovered and placed on the Pentagram to make it his.
Pentagram is the final Sabreman Filmation title by Ultimate Play the Game, the gameplay and the isometric graphics are very similar to Knight Lore and Alien 8, with the addition that Sabreman can hurl magical projectiles at the denizens of the forest. The player must solve environmental puzzles to proceed and uncover objectives.
Muder on the Mississippi is a mystery game initially released in 1986 for the Apple II, Commodore 64 and Commodore 128. It was later ported to the Famicom and MSX2 in Japan.
The game is based on the board game Borderlands by Eon Productions (best known for their highly acclaimed board game, Cosmic Encounter), and was marketed with the slogan "Better than Risk!" to identify it as a global conquest game similar to Risk. It proved to be one of EA's best-selling titles of 1986. GameSpy awarded Lords of Conquest a "Gotcha" award as one of the top games of its era.
You and your opponent start by selecting countries in turn from a map. This can be randomly generated based on requested numbers of countries and volumes of water, chosen from one of the 19 predefined ones, or created using the built-in editor.
Your army possesses infantry, cavalry and a water fleet. Natural or produced resources such as gold and iron are identified - countries containing these might be the best ones to invade.You can play at 4 skill levels, and decide how big a factor luck is. With calculations settled by the computer, players can concentrate on the power games.
As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale.
Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title.
You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you do
V is a video game based on the popular 1984-5 TV series of the same name. It was developed by Ocean Software The programmer was Grant Harrison. In the role of Mike Donovan the player must infiltrate an alien mothership, destroy the craft and escape alive.
Saboteur! is the classic retro game hit made by Clive Townsend in 1985 for the ZX Spectrum 8-bit computer. In 1985 Saboteur! received the prestigious award "The Crash Smash" from Crash magazine and was high-rated with a 93% score.
Now after 36 years MobileFabric in collaboration with Clive Townsend have prepared the special remastered version of Saboteur! for iOS devices.
In the game you'll experience the original mission from 1985 version. Additionally the story will continue with new levels and enemies. Now you'll be able to know more about Saboteur and his dark and secret story.
Uridium (released on the NES as The Last Starfighter) is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".
In Yabba Dabba Doo the player has to help Fred win Wilma's heart. To do this he must build a house by collecting rocks and putting them in the right place. There are obstacles to this, small rocks get in the way, turtles bite your ankles and pterodactyls drop rocks on you too. Also while you're away neighbours will pinch bits. Once the house is built, you have to get Fred a car so that he can get to the quarry to work, thus earning enough money to hire a dino crane to put the roof on. Progress is measured by points, these are gained as you build the house, get to work and finally find Wilma.
The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed screens of danger and challenge, making for a game influenced by Knightlore, although it takes a less serious approach to the genre. Sweevo can enter the world through four different vertical levels, and must use lifts and holes to cross through these to solve many puzzles.
You will meet some decidedly weird inhabitants. Most dangerous are the Dictators and Minxes - contact with these will drain Sweevo's energy, as will contact with water (he's a robot, remember). Energy can be recharged by scaring the Geese and picking up the tokens this reveals. The main score is a percentage, although several other totals are kept - most unusually 'Brownie Points', through contact with the brownies.
A driving/racing game for the NES very loosely based on the television show of the same name. It was developed by Japanese company Pack-in-Video and published in the west by Activision.
Play as five camp counselors out to protect the kids from Jason Vorhees. Most of the time is spent walking down paths and throwing rocks, knives, and other crap at zombies. Occasionally Jason will show up and must be fought.