Bakushou!! Ai no Gekijou is a virtual life board game developed and published for the Nintendo Entertainment System by Coconuts Japan Entertainment on Dec 29th, 1990 in Japan.
Capitalizing on the popularity of simulation and dating games from the late eighties, specifically the Bakushou!! Jinsei Gekijou series developed by Taito, this game follows many of the genre's tropes from chance rolls dictating life events, to gathering money and physical traits that benefit the player's life. Unlike the Jinsei Gekijou series however, Ai no Gekijou opts to focus on teenage life and romance in particular, rather than the wider scope seen in other life-simulation titles.
Bakushou!! Jinsei Gekijoh 2 ("Burst of Laughter!! Theater of Life 2") is a virtual life board game developed and published for the Nintendo Entertainment System by Taito on May 22nd, 1991 in Japan. It is the second installment in the Bakushou!! Jinsei Gekijou series and similarly follows the previous game by allowing up to four players to take part and travel around a virtual board through chance rolls, playing out a virtual life in its entirety from childhood to senior citizenship making important decisions along the way. Introduced in this version was the concept of going to prison for crimes, and gambling in a casino.
Bakushou!! Jinsei Gekijoh 3 ("Burst of Laughter!! Theater of Life 3") is a virtual life board game developed and published for the Nintendo Entertainment System by Taito on December 20th, 1991 in Japan. It is the third installment in the Bakushou!! Jinsei Gekijou series and follows in the same tradition by allowing up to four players to take part and travel around a virtual board through chance rolls, playing out a virtual life in its entirety from childhood to senior citizenship making important decisions along the way.
A strategy game released in Japan on December 18th, 1992.
Used in conjunction with the Barcode Battler II peripheral, Barcode World made a strategy game out of scanning a large number of Japanese consumer products.
Best Keiba Derby Stallion ("Best Race Derby Stallion") is a simulation game where the player has a stable and starting money and must raise champion racehorses. As well as training horses, they can breed them and, eventually, sell them once they grow too old to race. The player can also hire jockeys to ride their horses for races, and can gamble on races to earn a little extra funds.
Best Keiba Derby Stallion began a long-running Derby Stallion franchise that persists to the present. It was only released in Japan.
A NES strategy game developed by Atlus and published by Namco. It was only released in Japan. The goal is to quickly conquer locations by producing a lot of units each turn and sending them against enemy forces. As with those games, there is also a little close-up graphic of the two units whenever they meet for battle, which shows how the two sides are faring in the conflict.
A fortune-telling simulator for the NES developed by Sanritsu and Aicom and published by Jaleco.
A fortune-telling game that uses Eastern mysticism to prognosticate on the player's future, based on their year of birth. Though fortune-telling devices weren't unheard of, this was the first NES "game" to provide such a service. It would, however, be followed almost immediately with Induction Produce's '89 Dennou Kyuusei Uranai; another fortune-telling interactive simulator.
The player can choose to receive their fortune in distinct areas of their lives, including romantic prospects, the best time to marry their partner and the outcome of their future business dealings. Due to the minimal impact and relative obscurity of Eastern horoscopes in the west, the game was never released outside of Japan, though the US would eventually receive their own equivalent with Taboo: The Sixth Sense.
Super Black Onyx is an RPG developed by Bullet Proof Software for the Famicom and published in Japan in 1988. It is an expanded version of the game The Black Onyx, which includes the ability to cast spells, more monsters, and a larger dungeon to explore. It also enhances the presentation of the graphics beyond what was standard for the computer versions at the time, and simplified the controls to be played with a control pad.
STED: Iseki Wakusei no Yabou ("STED: Starfield of Memorable Relics") is a science-fiction roleplaying game developed for the Nintendo Entertainment System by Alpha Denshi and published by K. Amusement Leasing on July 27th, 1990 in Japan. The game takes place during "Star date 0991" and has the player take control of a group of heroes as they track down a distress signal sent from a distant planet just as a significant rise in "monster activity" has been detected.
Similar to the original Don Doko Don, the player controls a bearded dwarf wielding a hammer to flatten enemies and throw them. But unlike the original, this version is a side-scroller. The game consists of five stages, plus the final boss battles. The player's goal is to reach the end of each stage, defeat a boss, and collect a bag,(antidote ingredient,) to advance to the next.
Featuring a Western fantasy theme, Grand Master is an action RPG developed by Soft Machine and Published by Varie with a story told through multiple story branches the player can discover.