A stock-trading simulation game for the NES and the sequel to Matsumoto Tooru no Kabushiki Hisshou Gaku.
Matsumoto Tooru no Kabushiki Hisshou Gaku 2 is the sequel to the original Matsumoto Tooru no Kabushiki Hisshou Gaku and like that game is a stock trading simulator akin to something like Wall Street Kid. The player needs to keep track of which stocks are rising and falling, identify trends and invest wisely to ensure a wealthy and happy life.
A Famicom adventure game set during the Meiji Restoration era. It features strategy and action elements as well.
Meiji Ishin ("Meiji Restoration") is an adventure game for the Nintendo Famicom that allows the player to take an active role in one of the most important historical movements in Japanese history: the Meiji Restoration era of the late 19th century, which wrested control of the country from the Shogunate and back to the Emperor.
The first half of the game is spent gathering allies which involves moving from region to region, conversing with leaders and samurai, and occasionally fighting enemies in duels. The second half gives way to a tactical strategy sim similar to Nobunaga's Ambition, as the player's recruited forces march on Edo (Tokyo) to take on the Shogun.
A Famicom baseball game developed by Human and published by Bandai. It superficially resembles Namco's Famista series.
Meimon! Daisan Yakyuubu ("Meimon! The Third Baseball Club") is a baseball sim for the Famicom that is based on a manga and anime of the same name about an underdog highschool baseball team and the drama that surrounds them. The player can access the game's story mode, which depicts scenes from the manga, by selecting "Dramatic Mode" from the title screen menu. This also adds character portraits to the main game mode.
The game itself is a fairly standard NES baseball game. The pitching/batting perspective is from directly behind the batter, and the player moves the entire group of fielders simultaneously whenever the ball is hit. Graphically, the many super-deformed athletes resemble those of Namco's Famista (the series upon which RBI Baseball was based), which was very much the leading baseball franchise at the time.
Meimon! Tako Nishi Ouendan is a strategy game released exclusively in Japan for the NES (Famicom) in 1989, and is based on Juzo Tokoro's 1984 manga series of the same name (which was also adapted into a anime motion picture in 1987). Players control a gang of "ouedan" who must battle their way back to their turf after being ambushed on an island.
An adventure game starring Sir Arthur Conan Doyle's Sherlock Holmes developed for the NES by Towa Chiki.
Meitantei Holmes: Kiri no London Satsujin Jiken ("Great Detective Holmes: Fog of London Murder Case") is a murder mystery adventure game where the player directs Sherlock Holmes around London, finding clues and interrogating witnesses and suspects. Like its many NES adventure game contemporaries, it adheres to the Portopia formula of text adventure whodunits.
It is the sequel to Towa Chiki's earlier Sherlock Holmes game (Sherlock Holmes: Hakushaku Reijou Yuukai Jiken) and received a sequel (Meitantei Holmes: M-Kara no Chousenjou). None of these games were ever released outside of Japan.
The third of three NES Sherlock Holmes adventure games from Towa Chiki and Another.
M-Kara no Chousenjou is the third in Another/Towa Chiki's series of adventure games for the Famicom that star Sir Arthur Conan Doyle's famous sleuth, Sherlock Holmes. It follows Sherlock Holmes: Hakushaku Reijou Yuukai Jiken and Meitantei Holmes: Kiri no London Satsujin Jiken. As with the second of those games, M-Kara no Chousenjou has the player navigate a menu to talk to NPCs and witnesses, investigate areas of interest, find and pick up evidence and walk to various locations across Victorian-era London and other cities.
The first game to feature Pachio-kun, the mascot for a series of pachinko-themed games by Coconuts Japan, Mezase Pachi Pro: Pachio-kun ("Aiming For Pachinko Pro: Pachio-kun") is simply a virtual pachinko hall with 72 different machines on which the player may try their luck.
The game rewards attentive pachinko veterans by having several of the machines possess quirks, such as the frequency of payouts, certain pins being bent that will favor a ball's route to the bottom and the like. Pachio-kun simply has to lean in to examine the machines closer to ascertain how to make the machine pay out. The overall goal is to keep playing each machine, winning either through a determined strategy or simple perseverance, until all the machines have been emptied of their contents. Doing so will win the game.
A NES action game developed by SunSoft and the sequel to Mito Koumon. It was never released outside of Japan.
Mito Koumon II: Sekai Manyuuki is the sequel to Mito Koumon and is very similar in appearance and gameplay. As in that game, the player controls one of Mitsukini Tokugawa's retainers as they gather clues and evidence of crimes in the area while either avoiding or fighting off hostile NPCs.
Unlike the first game, which was set entirely within Japan, Tokugawa is crossing the world solving issues instead. The first stage is America (specifically the Wild West, as would be chronologically accurate for the 17th century) though there are plenty of other locations to visit across the world as well, including even Transylvania.
The first in Hudson's series of train-themed video board games which was released on the Famicom in Japan only on December 2nd 1988.
Momotaro Dentetsu ("Momotaro's Railway") is a train-themed board game featuring the folklore hero of Momotaro, the Peach Boy. It is the first in Hudson's long-running series of the same name. The goal is for each player to drive a train around a board by rolling a die and trying to make as much money as possible, a la board games like Monopoly or the Game of Life.
The game and its series is not to be confused with Momotaro Densetsu, an earlier RPG from Hudson featuring the same characters.
A Stock Market/life-sim game where the player must manage their stocks in order to achieve a happy life. It was developed by SOFEL for the NES and released in Japan only.
The Money Game is a stock market simulation game where the goal is to raise money through the wise purchasing and selling of various types of stock. Coupled to this is a life-sim aspect where raising a sufficient amount of money at certain checkpoints allows the player to gain and keep a girlfriend, who later becomes their wife and provides children. As well, the player can upgrade from their initial studio apartment to a terraced house to a mansion with its own Olympic-sized swimming pool.
The game is densely packed with Japanese script and requires both literacy in that language and a fairly good understanding of dealing in the stock market itself (though the game does provide tutorials for the latter). It would be followed by a sequel, The Money Game 2: Kabutochou no Kiseki, which in turn would be the basis for SOFEL's Wall Street Kid.
A mahjong game by Nihon Bussan and published by Namco for the Famicom.
Family Mahjong is another in a long line of mahjong games for the Famicom. Uniquely, at least for the time, it does include a full tutorial mode that will teach the player how to actually play mahjong. It also includes rules for mahjong gambling, which is another feature included in the game. After the player has learned how to play, they can compete against a series of CPU opponents in one-on-one matches, most of whom are attractive blonde women for whatever reason.
Family Mahjong II: Shanghai e no Michi is a Mahjong game released only in Japan for the Nintendo Famicom.
Family Mahjong II: Shanghai e no Michi is a Mahjong game and the direct sequel to Family Mahjong. In addition to the standard Mahjong mode, there is a tournament mode with a slight RPG aspect to it, in that the player can enhance certain stats after winning games in order to increase their odds in future rounds of the tournament.
The game is a one-on-one version of the game, less common in real-life Mahjong games but the standard for computer adaptations due to the reduced complexity of having only a single AI opponent. Nihon Bussan was responsible for Family Mahjong II's development and was at the time fairly well known for their Mahjong Arcade games.
An exercise game created for the Family Trainer (the Japanese name for the NES Power Pad) developed by Human and published by Bandai.
Jogging Race is the fourth game created by Bandai for the Family Trainer (US: Power Pad) accessory for Famicom systems. It was one of the many games that used the peripheral that did not see a release outside of Japan. As with other Family Trainer games, the emphasis was on receiving a work out using the Famicom, a conceit that would later find greater success with the Nintendo Wii and the Wii Fit games.
Specifically, Jogging Race is about jogging through areas of a simulated Tokyo using the pad to simulate the exercise. The background scrolls by slowly, accurately matching the scale of the distances found in the real location, and will occasionally include additional details like other joggers.
There is also a second mode named Marathon, in which the player competes in a long distance race with other CPU runners.
A Famicom game developed by Bandai as part of their Family Trainer series, which all use the Family Trainer (Power Pad) accessory. The goal is to explore mazes.
The fifth in Bandai's series of Family Trainer games, created for the accessory with the same name (or Power Pad in the US). Unlike the others, which tended to be athletics/exercise games, Meiro Daisakusen ("Epic Maze Battle") is a maze-exploring light RPG where the goal is to walk and jump around mazes to find items and, eventually, the exit.
The game's controls are dictated entirely by the Family Trainer/Power Pad. Different buttons will either cause the protagonist to jump, walk forward, walk backwards, turn left or right or switch their position to the left, right or center of the screen. While searching for the exit, players must be mindful of the various enemies that also inhabit the mazes, most of which must be avoided by jumping over them or running past them.
The eighth Family Trainer game produced by Bandai for the NES, Totsugeki! Fuun Takeshijou is based on the obstacle course TV show Takeshi's Castle.
Family Trainer: Totsugeki! Fuun Takeshijou is based on the popular TV show Takeshi's Castle, where contestants are pitted against each other in a series of generally absurd physical challenges in order to storm the castle of a character based on Japanese entertainment icon "Beat" Takeshi Kitano.
The game required that the player use the Family Trainer (known as the Power Pad elsewhere) accessory to complete a series of athletics-based challenges to reach the final boss round, which involved driving a small tank around and defeating opponents including Takeshi.
The sequel to Family Trainer: Totsugeki! Fuun Takeshi Shiro and the ninth game to be made for the NES Power Pad/Family Trainer by Bandai and Human Entertainment. Like its predecessor, it is based on Japanese TV show Takeshi's Castle.
The ninth Bandai Power Pad game, Family Trainer: Fuuun! Takeshi Shiro is Bandai's second license game based on Takeshi's Castle. The player must fight through a series of physically-demanding and bizarre challenges using the Power Pad accessory in order to reach a showdown with the fortress' owner, a fictionalized version of Japanese entertainer "Beat" Takeshi Kitano.
The tenth and final Bandai game to use the Family Trainer/Power Pad accesssory for the NES. The player helps a baby kyonshi (jiang shi) find its parents.
Family Trainer: Rairai Kyonshizu is the final game in Bandai's series of Family Trainer games, intended for use with the peripheral of the same name (called the Power Pad overseas). It is based on a TV show about a young Kyonshi - better known as the Jiang Shi Chinese hopping vampire outside of Japan. The player, as the Kyonshi, must complete various mini-game challenges in order to help it reach its parents.
The subtitle for this game is "Baby Kyonshii no Amida Daibouken" or "Baby Kyonshi's Ladder Adventure" - the ladder randomly determines the next mini-game.