There's a Motion in the Ocean...
Help Caspar Clam and Band shake, rattle and roll their way from the Bottom of the Ocean to the Top of the Charts!
Get out of your shell and hang on to your pearls as you send the Record Business into a spin!
In Tri-Heli II the player pilots a chopper and must collect diamonds that are buried in the ground. To reach the diamonds the player must use the choppers gun to blast holes in the ground. But once the player starts to "dig" a plane that flies at the top of the screen will start dumping dirt over the hole to fill it up. Once a diamond has been collected the player must return to the helipad before picking up another diamond. When enough diamonds has been collected it's of to the next level. The ground level varies between levels. To add to the difficulty guns will drop from the sky from time to time. Once these hits the ground they will start firing.
This port is almost completely identical to the main release. However, the lack of game intro and the greatly reduced quality of sounds with a chiptune soundtrack due to the sound card makes this an overall inferior port.
On the planet Tafoi a war broke out: the Swocki ambushed the local Galluks, wiping most of the population. They are led by the Phenocles, an evil god. And, being a god, this is also a threat to the Alliance, which rules the galaxy. To get a picture of the situation, the Alliance decided to bring in an agent first before starting direct military intervention on Tafoi.
In Fate Master the player controls commander Tsin-Fei to gather information and preferably solving the situation on the planet without military strike. In the flip-screen landscape the commander can discover and collect items, enter doors, and approach enemies. On contact with enemies the game flips to a fighting screen, in which the player can attack or flee. On attack, one of the equipped weapons like pistols or grenades, can be used and in turns the player and the enemy attack until one of the fighters run out of hitpoints. Defeating an enemy is rewarded with gold, which can be used at a vendors to buy new or better weapons. The character has four
At the start of the game you find
yourself hiding under a pile of
refuse in a dark alleyway outside
the Zone, a hospital which was
converted after the great war to
hold both human and robotic
criminals at little expense to the
weakened government.
Conditions are barbaric as the inner
building is mainly unguarded leaving
prisoners to fight over limited
resources that are periodically
dropped into the building by supply
chute. Your aim is to gain entry to
the Zone by any means possible and
find the mad doctor thought to be
responsible for the creation of the
Adrenal Bomb, obtaining relevant
information to find and defuse this
devastating new device.
This will not be easy.
Quest for Tanda is a RPG based on Robert Asprins Myth-series written in GFA Basic.
You are one of Aahz's knights and his daughter, Tanda, has been kidnapped. It is the evil Istvan who is behind it and he is demanding a ransom of 1.000.000 gold. Now it's your job to rescue her. You can choose to play one of three characters: Skeeve, Garkin or Frumple. Your adventure takes place in the land of Khlad, a land with two castles and six towns. A grid divides the map into 8 x 7 squares. At the games main menu you can select you desired action: Rest, Eat, Drink, Move, Cast spell, check your stats or remind yourself of your quest. After each move there might be a fight.
There are two difficulty settings; hard and easy. If you select hard you have to search for the boat (Istvan lives on an island) by going to various towns and listen to the hints the towns people offers you. If you select easy you can ignore that and go straight to the town on the North Peninsula and someone there will tell you how to defeat Istvan.