You Still Won't Make It is a challenging instant-death platformer developed by Vetra Games, the sequel to You Probably Won't Make It. The game includes three 'worlds', each containing 18 levels, as well as the 18 'classic' levels from You Probably Won't Make it, recreated for the new game.
The player controls a small black creature through levels that fit without scrolling on the screen. Levels are unlocked by completing previous levels, but can be replayed at any time afterwards. The game has no plot, and new concepts in-game are introduced through specific levels and not explicitly.
Levels are made difficult through the usage and placement of obstacles - mostly spikes - which all kill the player immediately upon contact (and shred the creature into bones and gibs). Most obstacles are static, requiring only accuracy in movement and careful jumps, but several include interactive objects or moving platforms - or, in one of the few concessions to the player, checkpoints. Levels are not timed, and there is no scorin
Microsoft Golf is a golf simulation game based on the Links. You have 18 courses you can play. You also have the ability to change to numerous different clubs and type of shots depending on the wind and terrain.
Welcome to TANK HEAVEN! SSI's classic tactical warfare lets you command tanks from 1918 to 1991. Craft unique battles with the random scenario generator or take control with the custom editor. Endless possibilities await in this armored clash of eras - create or conquer!
The award-winning game play of Ricochet Lost Worlds is back! From the talented minds of designers all over the world comes the most dynamic brick-busting experience ever! This wild and warped game has you smashing your way through over 350 beautiful and exhilarating rounds that are truly the best of the best. With its gorgeous artwork and innovative "Ring Game", you need to download it today. Rejuvenated, Reloaded...RECHARGED!
"Dora the Explorer: Lost City Adventure" plays very much like the other games in the Dora the Explorer series; the player is able to personalize a "treasure box" by choosing colors and stickers, select a level, and decide whether to play in Lost City Adventure Mode or Freeplay Map Mode. Adventure Mode takes the player from game to game automatically as each area is completed, while in Freeplay Mode he can pick any location from the map to play. As in other Dora games, actions are performed with the mouse by pointing, clicking, and dragging. * Boot's Treehouse - paint a picture of Dora's lost teddy bear to show around.
After alien octopuses have taken over several bays in the Caribbean, Amazon and Antarctica, abducting and freezing Kroet's fellow sea creatures in the process, it is up to the player to stop their spread by propelling Kroet into the octopuses while they are pupating.
The fourth expansion, EverQuest: The Planes of Power, was released on October 29, 2002. The expansion comprises an assortment of otherworldly planes that do not exist in a planetary sense within the EverQuest universe.
The expansion added content to the game aimed specifically toward the high-end player. In addition to adding new zones to the game, the expansion also introduced a network of portal points through the game realm. Players could use them to quickly travel to and from various regions through a central plane, known as Plane of Knowledge.
The primary goal, or end-quest, of The Planes of Power is access to the Plane of Time. Access to this plane can only be obtained through vanquishing the four elemental deities or avatars of such: Fennin Ro, The Rathe Council, Coirnav and Xegony. To gain access to all of the zones of the expansion and successfully enter the Plane of Time, the players needed to complete 28 flag events of all sorts, involving the death of planar deities and deific creatures. These enc