Role-Playing video game released by Angel in 1991 for the Super Famicom. It is based in the SD Gundam universe, a spin-off of the popular mecha anime franchise.
The original Final Fantasy IV was altered in several regards to reduce the difficulty level for Final Fantasy IV Easy Type, a version exclusive to Japan. Various spells, abilities and items were removed or altered, shop prices were lowered, and other tweaks to make the game easy were put in place. Many enemies, attacks and items were renamed.
It is often thought the original North American translation was a translation of Easy Type, but the translated version was developed before Easy Type, and the difficulty is reduced further in Easy Type than in the North American version. This led to speculation that Easy Type was based on the North American Final Fantasy II rather than vice versa.
Another aspect Easy Type changed is some of the text, which was simplified to make it easier for younger Japanese players to read and to help bring the point of certain comments across more clearly. For example, when Palom clears the fire on Mt. Ordeals with his Blizzard spell and brags about it, Porom reminds him that the Elder of
Battle Dodge Ball is a part of the Japanese exclusive Compati Hero Series. Gundam, Kamen Rider V3, and Ultraman Taro are the main representatives of the 'heroes' side of the six teams in Battle Dodge Ball, with Zeong, Ika Devil, and Zetton rounding out as the villains.
The general gist of the game is that you can choose one of the six teams. You then fight each of the other five teams once per round in a short dodgeball game, two-on-two. Unlike normal dodgeball, you are not knocked out with a single hit. Rather, in Battle Dodge Ball, each character has a specific amount of HP. Once he takes enough hits to lose all his HP, he is out of the match.
The game also adds an RPG element in the ability to gain experience at the end of a match, win or lose, which can then be used to power up stats of your team's players.
Jaleco Rally: Big Run - The Supreme 4WD Challenge is a rally racing game and sim in which the player takes part in the Paris-Dakar rally. The game actually begins in Tripoli, Libya and passes through around 2,500 miles of African desert, swamp and jungle on the way to Dakar.
Jaleco originally developed the game for the Arcades before porting it to the Super Famicom. This home version was never released outside of Japan. The game was also ported to the Amiga and Atari ST, where it is known simply as Big Run.
In addition to passing each checkpoint under the required time - the checkpoint system ubiquitous in solo racing games of the era - the player must also be aware of environmental dangers along the course and needs to select a sponsor, navigator and engineer team before starting. They must also balance the weight of their car, as too few replacement parts might cause a problem further into the race yet having too many will greatly reduce the car's top speed.
Combining the gameplay of an arcade shoot'em'up with watching pretty girls, Bishoujo Control puts you in a spaceship, battling hordes of enemies flying downwards. All that flies is not an enemy, though; you can also shoot at blocks that, when shot, make up a picture of a pretty girl on the right of the screen. Picking up bonuses in the shape of the signs for "pretty girl" powers up your weapon. When all pieces of the picture are picked up, you are given a chance to enjoy the picture at your own pace before progressing to the next level (and the next girl)
An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a demon girl slowly undress.
An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a mermaid girl slowly undress.
A game of gomoku against girls whom strip off clothes if you win. The game's AI is rather hard to beat, but sometimes it makes glaring tactical mistakes.
Quinty is an unreleased puzzle game that developed by Game Freak for the Super Famicom in 1999. The game was a remake of the Famicom/NES game of the same name, which is also titled Mendel Palace outside of Japan. On October 12, 2024, 3 prototype builds of the game were leaked during the 2024 Game Freak Leak.
One of the only games successfully dumped from a Game Processor RAM Cassette. This was a student game project developed in the HAL College of Technology & Design (no relation to HAL Laboratory).
This game was dumped from a Game Processor RAM Cassette in 2005 by d4s. It was originally thought that the data was deteriorating but I am starting to believe it wasn't aside from a few bits.
The goal of the game is to take the coin at the end of the level, then go back and defeat the boss by hitting it 5 times with either the sword or the fireball, then the credits would appear.
GAME CREDITS:
アスタリスクの大冒險
企画
寺西 祐樹
リーダー
吉澤 良浩
プログラム
高田 成晋
サウンド
斉藤 康幸
キャラデザ
小沼 健太郎
Asterisk no Daibouken
Asterisk's Great Adventure
Planner
Yuki Teranishi
Leader
Yoshihiro Yoshizawa
Program
Naruhito Takada
Sound
Yasuyuki Saito
Character Design
Kentaro Onuma