The Great Battle Gaiden 2: Matsuri da Wasshoi (Matsuri refers to a Japanese festival, at which "wasshoi" is regularly chanted) is an off-beat "gaiden" (side story) game in The Great Battle sub-franchise: the flagship games of the Compati Hero Series. The game is based around an alien invasion during a festival, and the four heroes (Ultraman, Kamen Rider, Knight Gundam from Gundam and Fighter Roar, a character created for The Great Battle series).
The game has a mix of genres. The chief gameplay is a platformer where the player can leap up and down floors similar to Ninja-Kid or Mr. Goemon. If the player enters a flying gate, they are escorted to a shoot 'em up stage in which they control a flying lobster fighting samurai heads and Maneki Nekos.
The Great Battle Gaiden 2 follows the Game Boy game Tekkyu Fight! The Great Battle Gaiden, released the previous year. Like every The Great Battle game and its Japanese pop culture-specific heroes, the game was never localized into English.
Following up on the original Itadaki Street, Itadaki Street 2 features more complex Monopoly-esque gameplay and new gambling elements. Released for the Super Famicom on Feb. 26, 1994 in Japan, and again on Sep. 26, 1997.
Sougou Kakutougi: Astral Bout 2: The Total Fighters is the sequel to Sougou Kakutougi: Astral Bout and like that game features various martial arts experts competing, not unlike MMA. The game is based on a real-life Japanese martial arts TV promotion, Fighting Network Rings. The eight characters represent different martial arts, including wrestling, karate, boxing, Muay Thai and others.
Tetsuwan Atom is an action platformer video-game developed by Zamuse and published by Banpresto and released for Super Famicom on 1994 in Japan.
The game is a retelling of the 1952 manga with artworks based in the 1980 series (Uran and Kid Atlas are pretty notifiable). In the story, Atom goes fighting several obstacles like evil robots and monsters.
Top Management II is a Strategy game, published by Koei, which was released in Japan in 1994.
Players must keep their corporation profitable by any means possible as a corporate executive. This entire video game is in Japanese; making it mandatory to be able to read the language. Frequent corporate meetings keep players aware of what is happening within the company. It is a sequel to Top Management for the Family Computer and NEC PC-9801. A typical game of Top Management begins in the year 1980.
Starting in the first week of April, players must participate in strategic corporate meetings in order to guide the focus of the company into certain Japanese prefectures. Buying and selling is done on the Tokyo Stock Exchange in order to improve profits for the entire corporation. Employees can be hired, fired, or laid-off during these important meetings.
The third Super Famicom game in Human's highly technical wrestling series. It was re-released the following year with easier controls as "Super Fire Pro Wrestling III: Easytype".