Rescue hostages while defeating the enemy. The number of hostages to rescue increases with each level. When all the hostages have been rescued, the level ends.
Move a paddle left and right to prevent a bouncing ball from escaping the screen at the botton. Use the ball to remove a pattern of bricks. Once all bricks are gone you get a reward and advance a level.
Performan was Toaplan's first shooter, and it's certainly not what one would expect from them, especially when looking at some of their later games. It's actually a strange, overhead shooter much like Robotron. The star is the titular Performan, a native in a jungle that wears a huge mask, who's being stalked by a squadron of drill-wielding robots. He must stop them using balls of energy, his ability to dig underground, and bombs that are set up in every level. He can also go into Power Mode by shooting ghosts that randomly appear, which turns him green and invincible for a short time.
Needless to say, Performan is a very weird, very hard game. There are 99 levels and the game loops endlessly, as typical of most early arcade games. The main problem with Performan is that he's far too weak to survive for long. He can't move quickly, his shots are slow, and he can only have one shot on screen at a time, which can easily be dodged. The bombs are an easy way to get rid of two or maybe three at a time, but this usually
Play Ball was produced by Gremlin in 1972.
From flyer:
"It's the most versatile, smoothest-action wall game - completely programmable with plug-in serviceability.
Pitcher can throw Fast Ball, Curve, Slider or Change Up. Better scores points for Home Run, Triple, Double or Single. A Strike scores a point for the other team.
Play Ball has proven to be a true contest of skill and it simulates interest and competition in both players and spectators. "
You pilot a winged bicycle and try to earn points by popping the hot-air balloons you see ahead of you. You have to reach the minimum quota of points in order to advance.
Razzmatazz is a lightgun arcade game developed by Sega Electronics in 1983. It apparently did not survive past testing, and was never ported to home platforms, though an Atari 2600 version by the name Bear Game was planned.
Reikai Doushi: Chinese Exorcist (Priest of the Spirit World: Chinese Exorcist), released outside Japan as Last Apostle Puppet Show, was an arcade fighting game released by Home Data in 1988. This was the first fighting game to use digitized sprites, motion capture animation, and claymation.