Guide the insatiable Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue the Glob and fight him for control of the elevators. Kill them by sticking to the ceiling and dropping on them or just avoid them and munch a dozen different snacks to clear the 24 unique levels.
Super Toffy is an improved version of Toffy, which in turn is a bootleg of the game Dangerous Dungeons with updated sprites. Super Toffy revamps many levels, getting rid of the recycled levels found in Dangerous Dungeons that are the same as other levels with minor changes or just upping the treasure requirement. Super Toffy adds an item that freezes the enemies in place temporarily - though even when they're frozen, you still can't stand next to the goombas (which replace spiders in DD) or the green faces (which replace octopi in DD). Super Toffy also adds artwork between stages - one of them adult-themed (there are robo-nipples on display) but mostly just generic anime art. Finally, unlike DD, there are a couple of score-based extends; you can get up to 5 lives.
Your spaceship moves around in the bottom part of the screen and you shoot up at enemies. In the beginning of each stage you are given 30 seconds to build up barricades.
Starhawk is a vector arcade game designed and programmed by Tim Skelly and manufactured by Cinematronics.[1] Starhawk is a shoot 'em up unofficially based on the Star Wars: Episode IV trench run, the first arcade game to blatantly use concepts from Star Wars.[2] The game was unique at the time for its pseudo-3D graphics. It was released for the Vectrex home system in 1982.
The arcade cabinet had to have a cinder block placed inside of it, to prevent it from tipping onto the player.