A basic golf game that starts with a view from the tee that shows wind velocity, direction and distance to the green. Choose your club and swing by rolling the track-ball with the desired force and direction. Extra holes given for par and under par.
A light gun game in which the player shoots moving targets before time runs out. The game includes three modes: Shooting Range, Desert Chariots, and Track Wagons.
In this sequel, you control a poweful ESP Rambo-like character, throwing sonic rays from his hands and destroying mutated enemies. This game is Thunder Hoop II.
You are a member of an underwater special forces unit and have been selected to infiltrate Madam Q's headquarters and stop her demented plans before she can destroy the world
As a super cop you have limited time to find a bomb in a large building. You can ride elevators, escalators and climb ladders in the search.
There are assorted obstacles and bad guys to avoid or shoot -- "Killers" will shoot back. Nice death sequence where the bad guys escape on a helicopter while you go up the screen as an angel.
Find the bomb and the bad guys will surrender. Between levels there is bonus stage where you pick from various boxes to get a bomb, bonus stage over, or additional points.
Graphics are very blocky and crude, but quite large. The game looks like a variation of Elevator Action but with worse graphics! Music is terribly irritating and the overall game appears quite dated.
A maze game where the player has to collect a number of diamonds or strawberries to open the exit to the next level. Kill your enemies by dropping stones or bombs on them. Some enemies will turn into diamonds.
The mid-eighties saw the inception of a genre known as run-and-guns, which were popularized by the likes of Capcom's Commando and SNK's Ikari Warriors. At their base, these games were akin to shoot-em-ups, except they didn't take place in airplanes or starcrafts as was the norm of the time. Most of them did not scroll automatically and allowed the player a bit more breathing room hence, but they still pressured players with lots of bullets and aggressive enemies. Most big companies offered at least one top-down on-foot shooter, Sega naturally included. Their best-known contribution to that front in the eighties was Alien Syndrome, their tribute to the Alien series which involves two soldiers destroying frightening xenomorphs on derelict vessels. It was different from other Commando-likes in that you could move in any direction around the map and didn't just keep going up like most other such games.