Miss Bubble II is an adult bootleg/hack of "Bubble Bobble". It features 100 single screen levels with photographic semi-nude images for backgrounds. The background changes every three levels.
The player takes on the role of one of two yellow and green colored mice. Armed only with the ability to blow bubbles and jump, the objective is to trap and kill all of your enemies within the bubbles to advance to the next stage. The bubbles can also be used as temporary platforms, to help the mice reach previously inaccessible areas of a level. If a player is touched by an enemy then the player dies.
Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.
On many levels, special bubbles appear such as water filled bubbles appear. These can be
The “Bubble Bobble: Lost Cave” Project aims to create a new experience for every lover of the classic Bubble Bobble arcade game, designed by Fukio “MTJ” Mitsuji and crew back in 1986.
The aim is to provide the original Bubble Bobble coin-op with a whole hundred of different levels. Gameplay-wise, the game is going to retain all the mechanics of the original, but Bubblun and Bobblun will have to face a 100 challenging new stages.
Top-down space shooter in which the player's and his opponent's spacecrafts are at the opposite sides of the screen. Both try to shoot their opponent first while moving left and right. Space debris is floating between both players and blocking the respective shots. Furthermore the energy level for the laser has to be filled to the max in order to reach the other side of the screen (and therefore your opponent).
The player controls the character "Rabi-Kun", and must push various crates over the yellow dots in order to complete the game's fifty-five stages (divided into five "worlds") in that stage's time limit. Rabi-Kun can only push the crates, and he cannot pull them; and should one of the crates reach an unmoveable position, the player may simply push the "reverse" button to undo one of the player's moves. Should Rabi-Kun be trapped in an area and cannot get out, the player must push the "reset" button on the control panel, however this will not reset the timer; and should that timer reach zero, the game will be immediately be over.
Bowmen followed the trend that began in the early 90s of offering simple games with nude images, although in this case with naively “spicy” scenes. Released in 1994, it is a psychedelic game of skill, in which the story of a somewhat “peeping tom” boy, who is converted into a kind of angel by divine grace, is shown as an introduction.
A sequel to Taiko no Tatsujin 10, this new title tried to enhance the quality of life for the users by adding the Ura Oni difficulty for the expert players and the Papa Mama Support mode for the young players, it also added the ability to change the sound of the Taiko which already was a thing in the console games, and they removed the Revival Roulette to replace it with the Revival Drumroll minigame.
A sequel to Taiko no Tatsujin 9, introducing secret songs unlockable by doing certain input once a coin was entered in the machine, an option to arrange songs by difficulty, the ability to skip the tutorial, and obviously, new songs.
A sequel to Taiko no Tatsujin 8, practically identical to its predecessor other than a few new songs added reaching the milestone of 100 songs in a single Taiko game, the removal of the Song Select mode, and one last modifier called Abekobe was added.
A sequel to Taiko no Tatsujin 7, featuring a new Category for Video Game Music, the new Baizoku, Sanbai, Yonbai modifiers, and a Revival Roulette after the first song failed. This game marked an important moment for the Taiko franchise and its crossover with other video game companies for their OSTs such as Nintendo and Square Enix.
A sequel to Taiko no Tatsujin 6, Taiko no Tatsujin 7 is a major turning point of the franchise featuring PS2-like graphics thanks to the new Namco System 246 board. All songs are streamlined into 6 genres excluding Game OST which is partially split between Namco Original and Variety until a little later on. Game modifiers such as Go-Go Time and Doron and a Popularity Ranking system were added. However, the Battle Mode and the ability to choose the same song more than once per play were both removed.
A sequel to Taiko no Tatsujin 4, featuring 34 new songs, selecting songs before the difficulty mode, but can't choose the Donderful difficulty in this mode; The Futsuu difficulty added for all Namco Originals, and the ability to choose the same song more than once per play.