Shoot clouds in the sky. Avoid rain drops and other enemies. Try to destroy all clouds before your chamber is flooded.
Cloud 9 was produced by Atari in 1983.
Atari released 137 machines in our database under this trade name, starting in 1972. Atari was based in United States.
Other machines made by Atari during the time period Cloud 9 was produced include: Fast Freddie, Gravitar, Dig Dug, Black Widow, Akka Arrh, Alpha 1, Arabian, Cloak & Dagger, Crystal Castles, and Firebeast aka Dragon Master
A one- or two-player baseball game. The umpire sounds really Japanese.
Champion Baseball 2 was produced by Sega in 1983.
Sega released 593 machines in our database under this trade name, starting in 1960. Sega was based in United States.
Other machines made by Sega during the time period Champion Baseball 2 was produced include: Character Cabinets, Oh Shou Serizawa 8dan no Tsume-Shougi, Zoom 909, Zektor, Tac/Scan, Astron Belt, Champion Baseball, Champion Boxing, Commando (Sega), and Congo Bongo
Super World Stadium '99 (スーパーワールドスタジアム'99, literally: Sūpā Wārudo Sutajiamu '99), is a baseball arcade game that was released by Namco in 1999 only in Japan; it runs on Namco System 12 hardware and is the twelfth entry in the company's long-running World Stadium series. It is also the fifth entry in the series that does not use a Yamaha YM-2151 FM sound chip for music (as with its four immediate predecessors, it uses a C352 custom sound chip for everything) and the second title in the series which features three-dimensional polygonal graphics (as well as non-identical-looking players).
“beatmania IIDX 32 Pinky Crush” is a combination of “Pink”, a vivid and pure image color, and “Crush”, a radical image typical of IIDX.
Until now, there has been a version that emphasizes the concept of HAPPY and EUPHORIC image along with the trend of dance music, but in this concept, the exaltation of the image that stands out even more, and players can participate in one large music festival through beatmania IIDX. We are sending you images that allow you to experience a sense of elation.
We asked the composers who participated this time to create bright and exciting images overall, and requested them to be produced in various forms by incorporating the styles that each individual is good at.
While putting an easy-to-understand concept at the forefront, we are compiling music pieces that image various types of high tension, such as the vitality of a leap, anticipation of an upcoming show, the feeling of a powerful rush, etc. . (Because I think there are times when you don't feel that way, I'm also p