Cyber Tank is a would-be dual screen on-rails shooter from Coreland. Due to poor feedback during the location test phase of development, the game was not put into further production. Luckily, the board from the lone existing arcade cabinet was lent to MAME developers, and the game can now be played by a much wider audience. Game preservation!
Monkey Ball is a 2001 platform/party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick.
Only one of many Korean games titled Goindol, this one is a Puzzle Bobble clone with a prehistoric theme and graphics ripped straight from Prehistorik 2 and Joe and Mac.
This is a game that Sega used in-house to test the hardware it was developing during the late 1980s through the early 1990s. It is a simple game that lacks sound and the familiar player prompts (e.g. "insert coin"). It was never fully developed nor intended to be released to the public.
Drakton was produced by Epos Corporation/Magic Conversions Inc. in 1984.
Epos Corporation/Magic Conversions Inc. released 2 different machines in our database under this trade name, starting in 1984.
Other machines made by Epos Corporation/Magic Conversions Inc. during the time period Drakton was produced include IGMO.
An outer space battle game where the players conrtols the Drakton Fighter which must destroy enemies with plasma torpedoes throughout various sectors.
Dump Matsumoto and Bull Nakano take on The "Fresh Gals" (Crush Gals and Jumping Bomb Angels) in this 1986 arcade game based on All Japan Women's Pro-Wrestling. The original Japanese title for the game is ‘Dump Matsumoto)
The player controls a Norwegian sailor by the name of Momotaro, who must use barrels to defeat the titular pirate crew. Momotaro has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaro bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bow", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels
The player must take control of Pistol Daimyo, a small Japanese lord, who has a pistol strapped to his head and two fans strapped to his feet; he faces the right side of the screen and is always moving forward with the backgrounds scrolling to the left, bringing enemies into view (which are reminiscent of Monty Python's Flying Circus).
Similar to Kissy, Takky, and Hommy from Baraduke and Bakutotsu Kijuutei, he will float down to the ground if you stop holding the joystick up while he is in mid-air - and pressing that Firing Button will make his pistol fire a small cannonball. However, holding down the button will charge the pistol (much like Alice's bubble blower in Märchen Maze and Apollo's sword in Phelios), and upon releasing the button the pistol will fire a medium or large cannonball; but even the smallest enemies take multiple hits to kill, so the small cannonballs are of little use.
There is also blue (and yellow) vases which can be broken open with a medium (or large) cannonball, and will leave Hanafuda
The player controls a Chinese police officer who has been assigned to infiltrate an underground base to rescue a high-ranking police officer and his daughter, who have been kidnapped by a gang.
In 1985, Irem released the third of four arcade conversions of Lode Runner. This third version, like the second contained 30 selected levels from the 150 original levels. It is pretty much the same game as the previous version, with different levels.
In 1986, Irem released their fourth and final arcade conversions of Lode Runner. Like the previous two, it contained 30 selected levels from the 150 original levels. However, it is the only version to contain a new mode of play: two player cooperative. In this mode, two players must work together to capture every gold ingot in 18 stages, some of which cannot be reached without a pair of players working together to achieve their goal. This is the only version out of Irem's four arcade releases that was not translated into English and sold directly to the American market.