Also known as Avengers outside of Japan. Hissatsu Buraiken is a beat-em-up with a twist: a twist of the camera, to be precise, with the usual left-to-right action replaced by a top-down perspective.
In the above-cited issue of Amuse World, Ryou Hainam mentioned another puzzle game called Pandora, which supposedly was rather successful in Europe. This seems to have been a revision of Puzzle World, which itself is a sequel to Dolmen, with the same character sprites from Prehistorik 2 or Puzzle Land. So far there's no trace of the 1996 Pandora itself, but there a later adult version called Hot Bubble, which still contains many instances of the Pandora logo.
J. J. Squawkers doesn't have much of story, other than brief crawl text telling the villagers fell into spells of some sort. The short intro where two birds get attacked with the house exploding to pieces is apparently why they're going on rampage to beat up everything in their eyes, so fair enough.
You play as these two angry birds named Ani Karasukun and Ototo Karasukun (altogether standing for "crow brothers" in Japanese, by the way). Along with basic ability to run and jump, they have standard projectiles attack to shoot out the enemies or destroy the objects. Your default weapon at the beginning is a handful of tomatoes. You can exchange them with better weapons by picking up the item dropped by specific enemies; available weapons include pumpkins, watermelon seeds, screws and springboards with red sneakers. Each weapon differs from others about its usefulness; for instance, screws are thrown in straight direction until they meet obstacles or the end of screen, making it easy to deal with enemies far away. On
When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat.
Taking place in the year 2191, the player pilots a recently developed space fighter, the SR-91, through six stages to defend the Earth from a two-year-long alien invasion. The SR-91 uses the VAWS (Variable Armor and Weapon System) which uses the Optica Weapon Arms. The Arms shield the ship from top and bottom attacks, provides back-up fire and using its Arm System can be positioned to fire in various angles depending on the current weapon. The SR-91 uses one of three different pick-up weapons: the red "Taikuu Laser", thin red beams that fire straight forward; the yellow "Ring Laser", yellow rings which can be aimed in all directions and provide good coverage; and the blue "Hansha Ball", blue spheres that can be also aimed in all directions and bounce off the walls. The only other pick-up items are Speed Ups and Speed Downs. Extends were set at the first 70,000 points and was added with every 80,000.
Hammer Away is an unreleased arcade shoot ’em up game for the System-18, which was being developed by Santos in partnership with SEGA in around 1990-1991. It was intended to be launched in ’91, but ultimately never made its way to arcades for unknown reasons.
Hard Head 2 is a much more reasonably assembled platformer than its predecessor, which almost makes it more boring. Luckily, the visual design is still crazy as hell. A damsel in distress waits to be rescued, here it is a hippy chick that got captured by the devil while dancing with Hard Head. In between levels, the devil joyfully chews on her, while the hero runs around in panic, mumbling stuff in hilarious Konglish.
Although the official Title Hard Head was the same in every region, SunA's second game used to be known in Korea as "Jjanggu Baksa" (Dr. Bulgehead)3. It is incredible how many elements from other games are squeezed into a surprisingly fun melange platformer. Hard Head (and his twin in 2-player mode) carries a bubble gun that encloses enemies into bubbles, which can then be used as trampoline, just like in Bubble Bobble. Similar to Super Mario Bros, items are gained from blocks by jumping at them with the hero's head, while enemies are defeated by stepping on theirs. Then there's passages where one has to break through walls by using a hammer, which is very reminiscent of Wrecking Crew.
However, other than with contemporary titles of home entertainment companies like Clover and Zemina, the designer (who sadly isn't credited at all) had also a few quite unique ideas, like working musical instruments used as platforms, a football that can be found in every stage and kicked through a goal at the level end for extra
You are trying to collect the treasures from a maze. You can move safely around the perimeter but when you go into the maze you leave your egg. To return quickly to your egg, push the button.
Compete against your friends or advance through increasingly harder opponents. Training rounds occur every two to three fights. These training rounds improve one of your three qualities: speed, stamina and power, depending on how well you do while training.
The first player controls Rocky Smith and the the second player controls Gentleman Joe. If the second player wins a two-player game, Gentleman Joe advances to the other opponents in the regular game.
You must defeat the first seven opponents to get to The Black Stallion, the undefeated champion. If you beat this final opponent, you will become the champion.
An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row.
Shoot coloured blocks at the top of the screen. When 3 or more same colored blocks draw a line, they disappear. By terminating all blocks, the stage is clear.
Designed by Century/Seatongrove, the game was built by Magic Electronics of Cranston, RI and marketed by Montgomery Vending. The game, once again, featured our old friend Quasimodo. Sporting his original green tunic from Hunchback, Quasimodo competed in seven different Olympic events. Priced at $375, the game was also available as a conversion kit for Donkey Kong, Donkey Kong Jr. and Scramble. This is a rip off of track and field.
The game featured (once again) Quasimodo’s attempts to rescue Esmeralda (or, in this case Ezzmerelda). This one is basically a rip-off of Tutankham (though not a blatant one). Interestingly, the original flyers for the game referred to it as Hero in the “Temple” of Doom and featured the image of an Indiana-Jones-like character, complete with fedora (one wonders if they changed the name and character in an effort to avoid litigation).