Pleiads is a multi-stage space shoot 'em up in which enemy ships fly at the player in waves in a similar fashion to games like Galaxian and Phoenix. Ships emerge from a mothership at the top of the screen and swoop downwards in a series of patterns which players must anticipate as they shoot the ships and avoid being obliterated by the Martian onslaught. There are four stages in the game. In the first stage the Earth space ship must defend the space station from Martian invaders who have the ability to transform from flying invaders, to walking invaders who build walls across the Earth city; these barriers must be destroyed. At the end of stage one the Earth space ship flies to the top of the screen to prepare to meet stage two. In the second stage the player encounters eight space monsters who must be hit directly on center to be destroyed before moving onto stage three. In this stage invaders emerge form a space ship at the top of the screen and swoop down on the player in sweeping attacks. In the final wave the
Time Pilot '84: Further Into Unknown World is an eight-way scrolling shoot 'em up, released in 1984 by Konami. It is the sequel to Time Pilot. The player pilots a craft over many time periods. Unlike the original which told the year of each level, the new time periods are designated by new enemies and different colors.
There are a large number of enemy types in the game. They each have varying movement patterns, difficulty, and point values. The first button is used to fire a standard shot, which can destroy green-colored enemies. The second button is used to fire missiles, which can destroy the silver-colored enemies. You need to lock on to a silver enemy to fire missiles at it. Destroying enough green enemies brings out a large silver "boss" enemy that must be dispatched before advancing to the next level.
The game starts with the player's spacecraft docked inside the mothership at the top of the screen. Below the mothership is an asteroid field and below that, the surface of the moon. There are three platforms which can be landed on and six stranded astronauts that need rescuing. You control a small spacecraft. The player must press the button to release their spacecraft from the mothership and manoeuvre through the asteroid field. The craft can only move left or right or use up a finite amount of fuel by engaging the thrust (the same button again) to slow its descent. If the craft is landed successfully on one of the available platforms, one of the astronauts will run towards and board the craft.
The asteroid belt now changes into a swarm of flying saucers, some of which drop bombs. The player must now guide the spacecraft back up to the mothership (the craft ascends without using up fuel), avoiding the flying saucers. The thrust button is now a fire button which can be used to shoot at enemies above (as in Space
This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork.
The game also has elements of Scramble, in that the player fights through numerous zones in the struggle to reach the end. Where Scramble has a progress bar at the top, Mega Zone gives the player a map, and shows the player the progress along the map between lives. The main enemies of Mega Zone are giant robot eyeballs. Easily enough destroyed, they still pose a menace. Smaller eyeballs leave teardrops when destroyed, which when picked up, give bonus points and wipe out all enemies on the screen.
The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
The player controls a Heian period police officer who must defend the capital city from an alien invasion by digging holes in the ground and filling them back up after an alien falls inside. The player scores points for every alien trapped, and the quicker the hole is filled up after the alien falls in, the higher the number of points are scored. The aliens increase in number as the levels progress, and they can escape from holes after a certain period of time elapses or if another alien passes above their hole. The player loses if he comes in contact with an alien. There is a time limit for each level, and the number of aliens increases drastically when this limit is reached, essentially preventing the player from completing the level.
A challenging, vertical scrolling shooter.
On deep space you must fly the 'Zogram' (your spaceship fighter) and destroy hordes of enemies, while dodge space objects.
Destroy eight 'Mitiohro' around the 'Goke' (the enemy base) for takeoff and landing of 'Ahro' (the enemy's fighter). After destroying all the 'Mitiohro', return to the 'Battlestar-asat' base.
The color of 'Mitiohro' on the picture changes when the gates for takeoff and landing of 'Ahro' opens. It is the time to attack!
As you destroy 'Ahro', 'Mitiohro' becomes to leave the 'Goke's' body, but you cannot destroy those 'Mitiohro' with your laser beam.
You can get a higher score depending of the precision landing of your spaceship at nearer spot to the center of the 'Battlestar-asat' base.
When you score 20,000 points, you can get one more Zogram and at 50,000 points you can get another Zogram.
Vindicators Part II is a sequel to the arcade version of Vindicators, it was released as a conversion kit for Gauntlet. There are only a few minor differences as the gameplay is nearly identical to the first, even keeping 10 of the 14 original stations of the first Vindicators. It even keeps the old graphics, music and sound. Though the in-game voice was changed to a less robotic sounding male, and several tank upgrades were added that are picked up as powerups and expire after a level is finished.
Only approximately 400 units were made.
The player controls a hovering land vehicle in 8 directions, and is able to shoot in the direction the vehicle faces. Obstacles block the path of the vehicle, and progress through an area is made by the player moving the vehicle upwards, scrolling the screen downwards. Bombs can be dropped directly above the vehicle, similar to Xevious. The player can pick up power-ups that enhance weapons, as well as attach 'options' to the vehicle, drones similar to those of Gradius. The 'options' fire in a direction depending on where they are attached to the main vehicle. The player can avoid danger by jumping.
The game is divided into 4 different areas, followed by the same 4 areas in more challenging versions.
Enemies consist of infinitely respawning smaller moving enemies, stationary cannons, and large boss enemies and enemy bases.
UFO Robo Dangar is a 1986 arcade game released by Nichibutsu. It is a game in the Moon Cresta series, which includes Terra Cresta and Terra Force. The game is inspired by the anime series UFO Robo Grendizer and Danguard Ace.
Esh's Aurunmilla was produced by Funai in 1984.
Funai released 3 different machines under this trade name, starting in 1983.
Other machines made by Funai during the time period Esh's Aurunmilla was produced include Interstellar, and Zangus.
Desert Assault or Thunder Zone is a isometric scrolling military themed shoot 'em up game where you take control of one of four commandos operating in the Persian gulf. Each commando has their own look and special limited bomb.
As you walk through the stages you fight a variety of enemies on foot, vehicles, static guns and bosses. While playing destroyed enemies drop weapons and items to restore hit points that can be picked up. Weapons include a shotgun, machinegun, bazooka, rocket launcher and flamethrower. Sometimes a vehicle must be mounted. These include a car and some kind of desert/snowmobile. There are two and four player versions. In the slightly different Japanese version the second stage takes place in the Artic while in the other versions the second stage takes place in the desert.
Shoot aliens as they move across the screen. Shoot the spaceship for extra points. Choose one of three games.
Space Fever is a 1979 arcade game by Nintendo R&D2. Some sources claim that Ikegami Tsushinki also did design work on Space Fever. It was released in both monochrome and color versions. The gameplay is similar to Space Invaders, which had been released by Taito in 1978. It was distributed by Far East Video.
The gameplay of Space Fever is reminiscent of Space Invaders (1978), where the player controls a laser cannon situated at the bottom of the screen and must defeat waves of enemy aliens. The aliens are arranged in rows and slowly move to the edge of the screen, before descending and continuing in the opposite direction. As more aliens are defeated, they increase in speed. A UFO will occasionally appear towards the top of the screen, which can be shot down for bonus points. There are three game modes that change the way the aliens move; the first presents two formations of enemies that move in opposi
Acrobatic Dog-Fight was released in 1984, but would be considered new and fresh even if it was released today. The basic goal of each level is to get to the end, but the way you get there is anything but a straight line. Your plane (which can go in any direction, pulling off loop-de-loops and such at will) has a constantly depleting fuel gauge, forcing you to do one of two things: you can shoot down other planes to refill some fuel, or you can jump out of your plane and try to hijack one from an enemy. You only have a couple of parachutes, though, so you have to be careful - if you miss your shot and don't have any left, you'll go splat. If you do have a parachute (which you can earn more of by shooting down a certain number of enemies from the same wave) you'll glide down and have to face various hazards on the road while you search for a new plane. It's refreshing how open-ended the game is laid out. Although your destination lies all the way to the right of the stage, you have free reign to go wherever you pleas
Battle Shark is a first-person shooter which has the player looking through a 'periscope' in order to destroy the enemies. This game features simulated damage whenever the player gets hit by either an enemy torpedo or a missile.