Hard Head 2 is a much more reasonably assembled platformer than its predecessor, which almost makes it more boring. Luckily, the visual design is still crazy as hell. A damsel in distress waits to be rescued, here it is a hippy chick that got captured by the devil while dancing with Hard Head. In between levels, the devil joyfully chews on her, while the hero runs around in panic, mumbling stuff in hilarious Konglish.
Although the official Title Hard Head was the same in every region, SunA's second game used to be known in Korea as "Jjanggu Baksa" (Dr. Bulgehead)3. It is incredible how many elements from other games are squeezed into a surprisingly fun melange platformer. Hard Head (and his twin in 2-player mode) carries a bubble gun that encloses enemies into bubbles, which can then be used as trampoline, just like in Bubble Bobble. Similar to Super Mario Bros, items are gained from blocks by jumping at them with the hero's head, while enemies are defeated by stepping on theirs. Then there's passages where one has to break through walls by using a hammer, which is very reminiscent of Wrecking Crew.
However, other than with contemporary titles of home entertainment companies like Clover and Zemina, the designer (who sadly isn't credited at all) had also a few quite unique ideas, like working musical instruments used as platforms, a football that can be found in every stage and kicked through a goal at the level end for extra
You are trying to collect the treasures from a maze. You can move safely around the perimeter but when you go into the maze you leave your egg. To return quickly to your egg, push the button.
Compete against your friends or advance through increasingly harder opponents. Training rounds occur every two to three fights. These training rounds improve one of your three qualities: speed, stamina and power, depending on how well you do while training.
The first player controls Rocky Smith and the the second player controls Gentleman Joe. If the second player wins a two-player game, Gentleman Joe advances to the other opponents in the regular game.
You must defeat the first seven opponents to get to The Black Stallion, the undefeated champion. If you beat this final opponent, you will become the champion.
An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row.
Shoot coloured blocks at the top of the screen. When 3 or more same colored blocks draw a line, they disappear. By terminating all blocks, the stage is clear.
Designed by Century/Seatongrove, the game was built by Magic Electronics of Cranston, RI and marketed by Montgomery Vending. The game, once again, featured our old friend Quasimodo. Sporting his original green tunic from Hunchback, Quasimodo competed in seven different Olympic events. Priced at $375, the game was also available as a conversion kit for Donkey Kong, Donkey Kong Jr. and Scramble. This is a rip off of track and field.
The game featured (once again) Quasimodo’s attempts to rescue Esmeralda (or, in this case Ezzmerelda). This one is basically a rip-off of Tutankham (though not a blatant one). Interestingly, the original flyers for the game referred to it as Hero in the “Temple” of Doom and featured the image of an Indiana-Jones-like character, complete with fedora (one wonders if they changed the name and character in an effort to avoid litigation).
Soldier Girl Amazon is a shooter released by Nichibutsu in 1986. The soldier girl Amazon fights on a completely different Earth, dominated by strange beasts and crazy cyborgs.
You play a robot called Spark Man and the screen advances from left to right. Kill all the enemies with your standard weapon or weapons with limited shots available within the stages. You can also shoot the bad guys face-to-face with your leg. During each boss stage you have to kill a certain number of enemies to continue on to the next level. The game ends after Level 9
Spatter is a fast-moving maze-chase game in which the player takes on the role of a tricycle-pedalling child out collecting flowers, while trying to avoid collisions with the numerous enemies giving chase.
Most of the maze paths are separated into two lanes, with a springy elastic fence separating them. This fence is the key to playing the game, as players can jump into it, allowing them to squeeze past oncoming enemies in the same lane. Also, enemies on the opposite side of the fence can be sent flying from the track. Solid blocks also feature, and these can be pushed into enemies to destroy them.
Special bonus rounds feature after stages two, six, ten and fourteen. These rounds are platform-based, with the player trying to collect as many items of fruit as possible before heading up to the highest platform, to meet up with a friendly elderly lady who is waiting there. 'Fruit' and 'Happy' bonuses are then awarded.
Rafflesia is a top view vertical scrolling shooter where the screen scrolls constantly as you fly up the screen in your spacecraft. The aim is to blast or avoid the various aliens that move around the screen to finally face the final boss Rafflesia. As you blast and avoid, you are equipped with two weapons, both are forward firing weapons but the second one is more powerful and when in use decreases your energy. Falling down the screen constantly are tears from Rafflesia and when collected these increase your energy. If you are hit by an alien or it's weapon then you lose one of three lives. Two players can play with each player taking it in turn when the other player is killed.
Tube Panic was produced by Nichibutsu in 1984.
Nichibutsu released 80 different machines in our database under this trade name, starting in 1979.
Other machines made by Nichibutsu during the time period Tube Panic was produced include Roller Jammer, Pastel Gal, Ninja Emaki, Dangar Ufo Robo, Cop 01, Dacholer, Skelagon, Nichibutsu Hustler, Rug Rats, and Constella.
Wonder Stick is an adult maze game in the model of the 1981 Konami classic, Amidar. The objective is to encircle sections on a grid while avoiding the enemies in order to remove the blocks and reveal the hidden nude image underneath. Once all of the blocks are removed the stage is complete.
The player character is penguin that drops a line to encircle blocks while the button is held down. At the start of each line the player drops a tag. The tag will return to the player if the button is let go or will circle around any blocks that are fully enclosed by the line. Enemies can be killed by this moving tag and will drop either power-ups or food items for the player. If a situation gets too hairy the player may use a help, denoted by the fish icons in the upper-left hand corner, which will momentarily stun enemies and allow the player to pass by them unscathed.
Every five levels the player gets to play a bonus level where he can travel a grid with no enemies for the purpose of picking up food items and extra lives be
Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island.
Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk.
Guardian Storm was also quite successful internationally, once again some versions have been converted from upright to standard resolution in the localization progress. In Korea the game is titled Jeon Sin, using Chinese charaters, which in result led to the game being nonsensically listed as "Sen Jin" in MAME, which is now the dominantly spreaded name around the web, although a possible
A politically somewhat explosive theme at the time, the player in Gulf Storm assumes the role of a military officer on the hunt for the worst Saddam Hussein double ever. On that mission, he doesn't settle with a simple plane, but switches between a speedboat, a helicopter and a motorcycle, all the while wondering where the Iraqi found all those biplanes in 1991.