Nostradamus is a vertically scrolling arcade shoot 'em up released by Face in 1993.
Players control either Dalas (player one) or Joanna (player two) to shoot down many different enemies and then defeat the level boss to advance through the game's nine stages.
According to one of Nostradamus' supposed prophecies, in July 1999, a great leader would come from the sky to rebirth an old ruler over a lost province on Earth. In the game's story, this prediction comes true in the form of an alien invasion. Originating from Saturn, the alien invasion force quickly attacks many locations on Earth in preparation for an even bigger assault and possible complete global domination. Efforts are put into the design of advanced space fighters and mecha along with the best fighter pilots - in this case, pilots Dalas and Joanna - to combat the Saturnites and dispel any further doom prophecies from materializing on Earth.
Omega Fighter is a vertical scrolling shooter developed for the arcades by UPL in 1989. While similar to most shooters, Omega Fighter was unique in its gameplay, level and enemy focus: rather than flying over multiple levels, the player faced up against an enormous space battle cruiser which contained every level.
Taking place in the future, an enormous alien battle cruiser/space craft carrier has attacked the Earth. The Earth's only defense lies in small fighter craft wielding great firepower with the mission of dismantling the cruiser one portion at a time before it lands.
Players were briefed before every mission to destroy specific parts of the enormous ship. Destroying these parts of the ship would actually play some significance on the game's ending, but overall contributed to the player's score. The game has a unique scoring aspect that awarded the player for destroying enemies at point blank range.
Pollux is a vertical scrolling shooter arcade game. It was developed by Dooyong and published by Atlus, released only in Asian arcades in 1991.
As a part of mankind’s future space development project, an enormous, automated space station called Pollux is developed. Pollux is equipped with an artificial brain that acquires so much intelligence that it makes its own personality, gender and exceeds the minds of its creators. However, Pollux starts to dwell on the thought of evil so much that it starts attacking those it was supposed to service. The player assumes control of a space fighter pilot assigned to destroy Pollux before it takes any more lives.
R-Shark is a space themed Shoot 'Em Up developed and published by Dooyong in Korea for the Arcade platform. Many of Dooyongs arcade games were exported to Japan, but R-Shark was their first to only be released in Korea.
Silver Millennium was released in May 1995.
4000 units were produced at factory. This game is considered as one of the rarest video game ever developed in South Korea. At this time, many Japanese company released their games in Korea and they was more interesting than Korean games. Korean gamers were didn't interested by their Korean games.
One year after the release, Silver Millennium boards were converted to "Pasha Pasha".
Beside this, Silver Millennium is a true jewel from South Korea. It's even a pioneer in what's we call 'Maniac Shooter'
In 2007, Para JP want to do a sort of 'remake' of the game, but the project was canceled at a certain stage of development and the game was never released.
Stagger 1 / Red Hawk is a 1997 vertical scrolling shooter arcade game created by Afega.
Stagger 1 / Red Hawk was Afega's big breakthrough. Even though its success was mostly expressed in the spreading of bootlegs in China, Afega still claimed to have exported more than 10,000 machines. In Korea, the game was originally published before the summer vacation of 1997, but called back for some reason, and not sold again until November the same year. At first sales were slow because of the low machine price of 250,000 Won (which lead arcade owners assume low quality), but after word-of-mouth had spread, the game became a hit in its home country, too6.
While it didn't bring anything new on the shmup table, Red Hawk's biggest strength was its bombastic arsenal, throwing together all kinds of weapon systems that are seen in the genre. Besides the highly upgradeable standard weapon, planes can charge for a devastating, screen filling special attack. Those don't replace smart bombs, though, as those are available, too.
Thunder Dragon 2 is a vertical arcade shooter, developed and published by NMK in 1993. The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes.
The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks.
Before the SNES adaptation, Nichibitsu had actually licensed the Heiankyo Alien game in order to create its Kid no Hore Hore Daisakusen series. Although it features hole digging/enemy trapping mechanic, it's hardly the trap-'em-up that Heiankyo Alien is. The real goal of each level is to collect all the items available to exit the level through a door. With the use of other items such as flame throwers and bombs, you could play through the entire game without once trapping an enemy. The game had several sequels, including Booby Kids for the Famicom and Doraemon Meikyū Daisakusen for the PC Engine. The latter was localized and released on the TurboGrafx-16 under the title Cratermaze, with the Doraemon character removed.
Big Fight: Big Trouble in the Atlantic Ocean, is a 1992 fighting game / belt scrolling beat 'em up-hybrid arcade game developed and published by Tatsumi, and is one of their last arcade games before focusing on novelty sticker printing business. Tatsumi added two different modes to Big Fight: a beat 'em up mode and a versus fighting game mode.