Hard Head 2 is a much more reasonably assembled platformer than its predecessor, which almost makes it more boring. Luckily, the visual design is still crazy as hell. A damsel in distress waits to be rescued, here it is a hippy chick that got captured by the devil while dancing with Hard Head. In between levels, the devil joyfully chews on her, while the hero runs around in panic, mumbling stuff in hilarious Konglish.
An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row.
A politically somewhat explosive theme at the time, the player in Gulf Storm assumes the role of a military officer on the hunt for the worst Saddam Hussein double ever. On that mission, he doesn't settle with a simple plane, but switches between a speedboat, a helicopter and a motorcycle, all the while wondering where the Iraqi found all those biplanes in 1991.
Desert Assault or Thunder Zone is a isometric scrolling military themed shoot 'em up game where you take control of one of four commandos operating in the Persian gulf. Each commando has their own look and special limited bomb.
As you walk through the stages you fight a variety of enemies on foot, vehicles, static guns and bosses. While playing destroyed enemies drop weapons and items to restore hit points that can be picked up. Weapons include a shotgun, machinegun, bazooka, rocket launcher and flamethrower. Sometimes a vehicle must be mounted. These include a car and some kind of desert/snowmobile. There are two and four player versions. In the slightly different Japanese version the second stage takes place in the Artic while in the other versions the second stage takes place in the desert.
Detana!! TwinBee is a vertically scrolling shoot 'em up game following the same conventions established in the original TwinBee, where players assume the role of Light and Pastel taking control of TwinBee and WinBee across seven levels to defeat invading forces of the evil alien Iva and save planet Meru.
The Berlin Wall is a platform arcade game. The player takes control of a boy who must use his hammer to break the blocks that form part of the platform levels that form each stage. These holes act as traps for the many patrolling monsters and once one has fallen into a hole, the player may then use the hammer on the monster to make it fall through the hole and down to the platform below - causing it to change into fruit or power-ups, which can then be collected.
Big Karnak is a scrolling platform "Hack and slash" arcade game released in 1991 by Gaelco. The game takes place in an Ancient Egypt setting. You control a pharoh that attempts to fight through several different levels fighting deadly enemies like cobras and scorpions.
The player takes on the role of the A.B. (Air Bike) Cop who must chase down and destroy the perpetrators of various crimes (which changes every level) before the time limit expires. A.B Cop introduced an element new to the racing genre: the end-of-level guardian.
The player takes on the role of the A.B. (Air Bike) Cop who must chase down and destroy the perpetrators of various criminals (that changes every level) before the time limit expires. A.B Cop introduced an element new to the racing genre: the end-of-level guardian.
This is a game that Sega used in-house to test the hardware it was developing during the late 1980s through the early 1990s. It is a simple game that lacks sound and the familiar player prompts (e.g. "insert coin"). It was never fully developed nor intended to be released to the public.
Blood Bros. is a 1990 arcade game developed and published by TAD Corporation in Japan and Europe, while it was later published in North America by Fabtek. It is a spiritual sequel to Cabal, with almost identical mechanics. A bootleg of this game is known as West Story.
In 'Blood Bros., two blood brothers, a cowboy and an Indian, team-up to hunt down "the most wanted outlaw in Dodge City," Big Bad John. The gameplay mechanics are extremely similar to TAD Corp.'s earlier machine, Cabal, however this game did not seem to appear as a trackball-controlled variant.
The player's characters are seen from behind. Some screens feature protective walls (which can get damaged and shattered by enemy fire). The players have limitless ammunition for their primary gun, but a limited number of sticks of dynamite, with which they must fend off enemy troops. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structural features of the screen (usually the ones that collapse when destroyed, rather t
A simplified Space Invaders game featuring unique rounds. This game was made due to laws mandating that arcade cabinets be shipped with games, and was thus made to minimize costs. The enemies do not fire back, there is no scoring system, and the game has no sound.
Thunder Force AC is a port of Thunder Force III to Arcades that also borrows enemies and stages from the earlier Thunder Force II, as well as adding some original content.
The player controls the character "Rabi-Kun", and must push various crates over the yellow dots in order to complete the game's fifty-five stages (divided into five "worlds") in that stage's time limit. Rabi-Kun can only push the crates, and he cannot pull them; and should one of the crates reach an unmoveable position, the player may simply push the "reverse" button to undo one of the player's moves. Should Rabi-Kun be trapped in an area and cannot get out, the player must push the "reset" button on the control panel, however this will not reset the timer; and should that timer reach zero, the game will be immediately be over.
A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn. This game is very similar to the popular board game Connect 4. The title translates into English as '4 In A Row'.