Alpha Roid is a simple but great combination of a shump and a fighting game.
After flying through space you must perform hand-to-hand combat with an equally determined enemy in order to get your weapon upgrades.
In Blow Up! the player takes on the role of Joe Kowalski who must navigate his way to the exit in six progressively more difficult caverns. The game has similar gameplay as Boulder Dash, and each cavern must be completed within five minutes.
Along the way, Joe will encounter various enemies. There are grabbers who will jump on Joe and slow him down. Darth Vader heads who move around more quickly and will shoot at you. Walking grenades will explode when you come too close to them. The green virus will spread around when it is unleashed and it will make you sick when you come into contact with it. Joe will turn pale white, his energy will drain and he can only move around slowly.
Joe can fight back by dropping rocks onto them, or by shooting them or by using mines to blow up enemies or walls.
In the distant future the sun around your planet has died off... The only energy source are the "energy spheres". Each of these spheres contains enough energy for a planet to survive for a whole decade, since they are charged with the energy of other stars.
An opportunist civilization has stolen all the charged spheres from your home planet, preparing for a future invasion. As a last chance, the last remaining sources of energy have been transfered to a scout ship and sent to recover the spheres... this is your last chance of survival!
In each level of Transball, the goal is to find the energy sphere, capture it and carry it to the upper part of the level. The main obstacle is the gravity, that pulls you towards the ground. But many other obstacles such as canons, tanks, doors, etc. will make your journey harder than it seems.
Buster Block is a maze game where the player needs to go through 25 levels and destroy monsters by pushing blocks onto them. Energy is lost when the player collides with a monster or gets pushed by a block. The game is based on the two BBC Micro titles Pingu and Rubble Trouble and uses 16 types of blocks; those from the games it is based on along with blocks that can go around corners. There are six different monsters and the game's 400 rooms are not random, but designed individually. Energy can also be gained back, along with bonus points.
In the year 2045, the European Space Agency launched the second tripulated flight to the biggest moon of Saturn, Titan. The first one, launched by the NASA organisation five years ago, lost contact with NASA flight control center while entering Titan's atmosphere.
Now the new mission is arriving to its end and you can guess what happened to the crew of the first flight. A unexpected and dense rock belt surrounds the moon and one of those babes has seriously damaged the hull and the main computer. Even worse, most of your repair material has been sent out of the ship and has fallen over Titan.
Now it's time to wear your spacesuit, take your sensors and with your exploring probe, land into the moon and recover all the material lost. Be quick!, your oxygen reserve is low!
In this basic, top-down shoot-em-up set in space the player can move the ship anywhere on the screen to shoot the incoming enemy ships. There are also static mines that do not attack the player but explode when collided with. As time goes on different types of enemy ship target the player and more of them to shoot.
A special version of the original F-1 Spirit, A1 Spirit: The Way To Formula-1, was released as a pack-in with Panasonic's "Joy Handle" game controller. The chief differences is that it features futuristic vehicles instead of racing cars, different passwords (e.g. "PANASONIC" to see the ending demo), and some bugfixes.
I believe this is Compile's first vertically scrolling shooting game, and contains many elements they'd later incorporate into the Zanac / Aleste series. The title screen credits "Programmers-3" but I have seen re-releases crediting Compile. Plus, the sprite for the enemy that splits into two halves is exactly the same as the one in Zanac!
Gather all the fruit, in a specific order, and then the key which will allow you to unlock the door to the next level. Movement of foes is very predictable as they move in a circular fashion, allowing you to easily move around them.
Super Boy 3 is the third Super Boy game, made by Zemina. The game has been drastically changed since the first two titles. Instead of being another variant of Super Boy I, the game has an all-new setting and story. Instead of having graphics ripped from the original Super Mario Bros., the game features graphics ripped from Super Mario World, but with reduced colors to fit the MSX's technical limits.