Akanbe Dragon can be seen as a forerunner to the company's long-running Super Robot Taisen franchise. On a one-screen playfield, you have a group of dinosaurs opposing a computer-controlled group of beasts. As in chess, you move your creatures around the board, each creature having different movement patterns and range; some move only diagonally, others move only short distances in the cardinal directions.
When two creatures end up on the same square, a fight commences. Unlike the Super Robot games, these fights are totally interactive action sequences seen from a side view. You must move your dragon to evade enemy fire and try to shoot down the opposition. Each creature has different stats such as speed, jumping height, strength and shot. Depending on the square the fight takes place on, the milieu changes, which can be both a hindrance and a boon for different units.
Akanbe Dragon comes with a level editor for creating your own scenarios, and a continue option is also available if you lose the scenario.
1987 Japanese adventure game based on the 1985 film Young Sherlock Holmes, but with a completely different original story. It was developed by Pack-In-Video for the MSX home computer platform.
Released in 1984, Mobile Suit Gundam: Last Shooting is the first game to be based on the Mobile Suit Gundam franchise.
In the first level you have to dodge falling debris. If you've dodged enough debris the door of your Mobile Suit will open. Enter your Mobile Suit to proceed to the next level. In the second level you, as a pilot in your own Mobile Suit, have to shoot enemy battle mechs and gun emplacements.
This game is a ripoff of the classic arcade game Burgertime. You are a hamburger chef and you're out to build delicious hamburgers. As you run through the colorful maze assembling the ingredients, there is nothing that can stop you. Except maybe the menacing egg, hot dog and pickles that are out to ruin the meal! You can bury them under beef patties, lettuce and buns. Or, knock them out with pepper. To complete a level you have to build four burgers.
Computer Othello is an implementation of the classic two-player board game. The board is an 8x8 square on which white and black tokens are placed. The starting position has two tokens of each colour diagonally opposite in the central 2x2 square. Black then places a token so that there is now one or more lines (of one or more consecutive white tokens) between the placed token and another black token. These lines can be either horizontally, vertically or diagonally, and results in all of those tokens being flipped to black. The same rule applies when white plays to flip black tokens. Players alternate placing single tokens at a time, and must flip a token each turn. Only if no legal move is available can they pass. The aim is to have the most tokens of your colour before both players need to pass.
In Night City, you have to search for various objects in the city and return home in time. During your quest you will have to fight with several enemies, such as ghosts, rats and policemen.
Jean has been separated from his girlfriend due to the world war going on, and now he must find her again, aided by the friendly blob Picot. The game is a flick-screen platform game where the protagonist is powerless, but can command Picot to help him. Picot is very versatile; you may walk behind her so that she destroys incoming enemies, you may ride on her and you may give her a push so that she bounces around the screen like a deadly ball. However, Picot is much slower than Jean, and cannot climb stairs. If Jean calls out for Picot, though, she will reach him even if it means clawing her way up against the backdrop. If Jean stands on top of Picot and call for her, she will climb higher and higher, so that out-of-reach places on the screen may be reached.