“Leap over Martian invaders — scale ladders — jump the man traps — rescue “the girl of your dreams” — oxygen pollution and time limited — for SUPERHUMANS only."
Godzilla & the Martians is a 1984 platformer video game for the Sinclair ZX Spectrum developed by Neil Streeter of Temptation Software Ltd.
Marie Celeste is a text adventure with graphics. You are the pilot of a space ship that has run out of power and is drifting. Suddenly you come across a planet with another ship orbiting it. Unfortunately, it is the pirate ship Marie Celeste. Looks like you've gone from a bad situation into a worse one.
The game is a Pac-Man variant played from a first person perspective. The game consists of a number of mazes connected with a lift that the player can use to travel between them. Throughout the corridors the player will find gold that he has to collect to earn points. He has to watch out for the bats though. If he comes into contact with a bat he will lose one of his lives. There's only one way of protection against the bats, to eat garlic which he has to find in the mazes. When he eats it he becomes immune to the bats for 20 seconds. If he comes into contact with a bat during this time it will be stunned by the smell. Using the lift is also a way to escape the bats. However for each time the lift is used the bats get more vicious. Difficulty level (0-10) and number of bats (1-4) can be configured before starting a game.
Nebula is a game of strategic galactic conflict. Players take the role of emperors attempting to expand and control star systems. The inhabitants of the systems are forced to serve their emperor but imperial conquest has its risks. War with other empires is inevitable. Unrest, revolution and plague beset the struggling empires.
Ad Astra is an early into-the-screen 3D space shoot 'em up. Your craft is viewed in front of you, with the first task being to dart in between the planets which hurtle towards you. Once this is passed, the serious business of shooting down the enemy craft begins. These shoot at you from a distance, and your angle of attack varies depending on the angle at which you are flying into the screen, in a sort of trick-3D.
Landmines (shoot these before they disintegrate towards you) and flying saucers (which don't shoot at you, but must be shot several times), before the task of noting down a code to enable you to progress to the next moon, from which the whole task begins again with increased difficulty. The game keeps track of how long you have been playing each game, as well as a high score.