The player takes on the role of the father of a family that moves into the Amityville haunted house. Little by little, the house comes to life and he has to face more and more horrible events. He is a prisoner of the house and the goal is to get out alive after 24 days.
The Amstrad CPC port of the Arcade game Contra.
As either Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.
A mixture of a bidirectional, horizontal scrolling shoot'em up and a racing game where two players compete on a splitscreen with one player racing his spaceship above and one below.
Our mission is to destroy all the walls on the screen for a total of 25. In principle, we can start the top 15, choosing the desired before starting the game.
In each of these walls there are different pods of bricks, some of which you will assist us if we catch them when they fall .
LOOKING a little like the old favourite Spy Hunter -though with only a trace of the playability - and a lot like an ancient hand-held game called Champion Racer, this dodge-'em-and-shoot-'em is very colourful, but a little slow.
You must qualify as number one driver in the 007 spy school's driving test with a difference. You are equipped with a car possessing the ability to fly over short distances and fitted with firepower.
You can play alone or in a genuine two-player mode. The packaging announces that the course is tough and one which you can only survive if you are brave and resourceful - and how true this is.
Your car is seen from above and moves along a roadway which scrolls from top to bottom of the screen. As you barrel down the blacktop the opposition moves in for the kill mounted on bikes or piloting anything from little yellow taxi cabs to Sherman tanks.
Initially you have about a dozen bullets and it appears that these are only effective at short range. Quite unsportingly. some of your opponents see
The player has to escape from the undersea world through a series of caverns in this action-adventure written by Barry Jones and published by The Power House for the Amstrad CPC.
Amstrad CPC port of Gradius.
You are the last hope of the gentle people of Gradius. You've just lifted off to confront the all-out attack of the amoeboid Bacterions. Your hyper-space fighter is armed with the greatest arsenal in the galaxy. Air-to-surface and double beam laser cannons for incredible firepower. Powerful force fields for protection. Time and space warps for fleeing the dimension. You'll need it all just to survive. Because at the heart of the Bacterion Empire lies the Xaerous Superfortress - the nerve center of the all-knowing, all-seeing Bacterion Bio-Computer. It's a duel to the death, while the entire galaxy watches, waits, and hopes!
Danger Street is an arcade game set in New York 2017, a superb city filled with most infamous criminals in the entire galaxy. The highest council of New York has decided to finish it once and for all and massively eliminate these scums. The player is the vigilante of the future, who must rid the city of all these decadent beings. New York is counting on you!
So, the player should shoot the enemies appearing on the screen and shooting at you with an aiming crosshair while scrolling the street from left to right. Once all the enemies are eliminated on the level, the player is transferred to the next level gaining the scores and the bonus. There is no health bar, and it is only one life for the player.
Profanation is an action game, where the player controls a fearless adventurer on his way to the mystical doors leading to hell. Entering a devilish castle with his only friend, a superb rifle, the adventurer should find a door on the level, collecting the treasures and eliminating their guardians such as bats, blobs of slime, zombies, insects and giant flies. The found door transfers the adventurer to the next level. When the adventurer is collided with an enemy, he is transferred to the most recent stored position on the level without one of his lives. Losing all the lives leads to the end of the game.