Your store is being invaded by some weird invaders during the end of October... Beats me! Who knows what these thugs are up to!?
8 different type of monsters are waiting to haunt you and eat your food. Disaster!
Unlock better weapons, and fight protecting your burgers!
Shoot them up, and try to survive all 20 nights!
Get Out Of My Store! is an arcade inspired top-down shooter where the objective is to survive enemy raids and get to the end. Every night is more difficult than the last, and new wacky monsters keep appearing until the very end.
Can you survive all the nights? Refine your abilities, beat your hi-score, and triumphantly defend your store!
The patient is suffering a terrible virus infection, and your role as Dr.Roland is to get rid of those ugly and funky viruses, throwing them colored vitamin capsules.
If four elements of the same color get together, all of them will disappear, and you will be one step closer to cure the infection.
Dr.Roland is a tetrislike game that you can enjoy alone with your Amstrad CPC, or in a fun battle with a friend side to side.
Miss Input is a homebrew developed for the Amstrad CPC. It was developed for the #CPCRetroDev 2019 - International Amstrad CPC Game Development Contest, and won 1st place.
Shinobu is a videogame made for Amstrad CPC using Z80 assembly and with the CPCtelera library. This project was highly related to optimize every piece of memory due to the Amstrad CPC limitation of 16KB of memory RAM.
Hair boy is a video game for the Amstrad CPC 464, strongly inspired by Meat Boy (2008), created by Edmund McMillen. It is a platform game where the objective is to jump and rebound in the map, to achieve each map objective. Originally the video game was developed for the CPCRetroDev 2016 contest.
2015 Game developed for the CPCRetroDev contest of that year as a personal challenge of its creator, Toni Ramirez. And even being a very respectable title, it underwent a major transformation, trying to enrich it, about five years later, as a final review in which more stages, enemies and some other substantial improvement were added, with the invaluable help of great musicians and graphic designers.
Both proposals honor their declared desire to pay homage to the legendary Army Moves and Navy Moves from Dinamic Software. That is, good graphics, good music, super addictive, with high difficulty levels.
Despite the name, it's not an emulated version of the arcade game. Rather, it's a homebrew conversion of Pac-Man for the Amstrad CPC, in a way that tries to be the as arcade-perfect as it could with the CPC's hardware limits.