Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!
In Fire Hoops your goal is to set 100 hoops on fire by leaping through them as the flaming horse Rapidash. The game starts with Rapidash running across a field when a golden bird, Ho-oh, flies ahead of him. Rapidash gives chase.
The game can be accessed by scanning the long dot-code on the Pokemon-e promotional cards, Rapidash (51) - version 1/2 and Ho-oh (52) - version 1/2. Version 1 was included with the November 2002 issue of Nintendo Power magazine, while version 2 was given away for free at the Pokémon Center in New York City.
A classic 2D shooter that artfully mixes side-scrolling and forced perspective gameplay. Play as a mighty fighter from the hit Robotech series as you battle to save planet Earth from total destruction. Auto cannon fire lights up the skies in this epic intergalactic war with the Zentradi legions. The best defense that Earth has is the Veritech Valkyrie, a fast-changing fighter that moves through the air with the grace of a dancer and packs the punch of an armored division!
This GBA version of Ace Lightning is based on the BBC TV show of the same name which is a mixture of CGI and live action. It first plays from an overhead view of an Amusement Park where you can enter open doors which lead to 12 different themed worlds. Each world is a 2D side-scrolling platformer, where you face different enemies and end-level bosses all in your quest to find the Gold Amulet. Once you finish a certain number of the levels, you'll be rewarded with one of two mini-games. One is a target range where you have to shoot a number of enemies within a certain time. The other is a strength test where Ace must swing to hit a bell at the top of a pole.
The Modern version of Fire Attack involves Wario, who is trying to protect a giant golden statue of himself from a bunch of Bob-ombs and Bullet Bills. During his defense, however, Wario has to be careful not to hit any hens or apples, as they award him five and seven bonus points, respectively. The player is not penalized for hitting a hen or apple, but the player does get a miss if a Bob-omb or Bullet Bill manages to destroy parts of Wario's fort. However, Wario can remove a miss when he gets 200, 500, and 700 points by catching a heart coming from a Bill Blaster. It is Game Over if Wario's statue gets destroyed. This version also features music, with the tempo changing depending on the speed of the game.
The Modern version has a few differences. First, Mario replaces Stanley (just like how an Orange Yoshi replaces him for the Modern mode of Greenhouse in Game & Watch Gallery 3). Mario and Donkey Kong also have bubble shooters instead of insecticide sprays. Plus, the setting is a Ghost House. Lastly, the bees have been replaced by a fireball and a Boo. The fireball remains in place until pushed away by the bubbles. The Boo attempts to sneak up on either Mario or Donkey Kong when one of them is busy refilling his bubble shooter. When the fireball or Boo reaches Mario's or Donkey Kong's side, whoever receives it freaks out. Unlike in the Classic version, music is featured.
The Modern version of the game has Mario working in a cookie factory. Yoshi and Toad are featured instead of the drivers, with Yoshi eating the Yoshi Cookies made on the left conveyor belt and Toad packaging the Yoshi Cookies made on the right conveyor belt. Boos also occasionally appear, taking up cookie dough slots on the second floor. Unlike in Classic Mode, however, Mario is allowed to fall down onto an elevator platform, but touching the very bottom or top still earns the player a miss. When Mario amasses 200, 500, and 700 points, a heart appears for him to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game.
Mario must move his friends away from the water balloons dropped by Bowser in Modern Mode. Also, on Hard Mode, Waluigi occasionally moves the ropes around to make things harder for Mario.
The Modern version of the game features Luigi as a playable character. This version has three opponents: a Wiggler, a Big Boo, and Waluigi. Luigi has to beat all his opponents. After that, he has to repeat the fighting order along with winning a coin, a trophy, or a Championship Belt. Luigi and his opponents start with five hit points each, and they reset to five each time one of them gets pushed back. As the player advances in the game, the enemies get more difficult to defeat.
Getting one KO earns a coin, getting five earns a Yoshi Coin, getting ten earns a trophy, and getting 50 earns a Championship Belt. It is Game Over if Luigi gets KO'd.
The gameplay in this version is largely the same, but the graphics are updated, and the divers are replaced by Mario down below and Princess Peach in the boat. In this version, Mario earns twice as many points for every piece of treasure he brings to Peach. However, Mario gets slower as he grabs more treasure. To counter this, he can throw all of his treasure, which lightens his load and can stun one of the Octopus's arms for a brief time. Sometimes the Octopus squirts clouds of black ink, and if one hits Mario, he receives a miss. When Mario amasses 200, 500, and 700 points, a Lakitu appears and drops a heart for him to remove a miss. The Modern version also features music, with the tempo changing depending on the speed of the game. In Game & Watch Gallery 4, the Octopus changes color each time the player gets 200 points.
In Game & Watch Gallery 4, if the player selects the game yet does not actually start it, a humorous sequence is shown. Mario arrives with a bag of loot in one hand and a Game Boy Advance in ano
Mario and Luigi attempt to catch Toads, Yoshis, and Donkey Kong Jrs. after they jump out the window of Princess Peach's burning castle. The catch is that different characters fall at different speeds: Toads bounce the highest, while Donkey Kong Jrs. bounce the lowest. Yoshi Eggs also appear and contain either a Bob-omb or a Moon (a Super Star in the first game); the eggs break open when they are caught or hit the ground. The player receives two points for catching an egg. If a Bob-omb reaches the carriage, everyone, including the Mario Bros., runs away as the carriage explodes, and the player gets a miss. If the Mario Bros. catch a Moon, the player receives five points. At 200, 500, and 700 points, Peach appears and blows a kiss, sending out a heart for Mario or Luigi to catch to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game. In the Game & Watch Gallery 4 version, the time of day changes every 200 points collected.
If the player selects this game
Monster Rancher Advance 2 lets players create, train, and fight with monsters of their own choosing. Monsters are generated by inputting key phrases to create different monsters. Each phrase entered will create a unique monster, which will always appear when that specific phrase is entered. Players can experiment with many different phrases for unexpected results. Two separate monsters can also be combined with special items to form an entirely new monster. Certain combinations will lead to hidden, rare monsters which can not be obtained through the normal monster generation process.
The Coaching System from Monster Rancher Advance has been dramatically improved for added depth in the sequel. Depending on the monster type, certain coaches will offer unique training sessions which other monster coaches will not be able to provide. These special training sessions can be very difficult and dangerous, yet have potential to yield major results. A monster's charisma and skills will also be crucial factors in deciding wh