Emerald Legacy is the finale of the three planned projects in the Legacy Trilogy. It is made using the Pokémon Emerald disassembly made by the Pret team. This game is focused on refining a game considered a classic while using 20+ years of hindsight to improve the experience. Emerald is a great game with a ton of flaws when you look at the game critically; poor Pokémon availability, odd team-building choices, a great story executed poorly, baffling rival decisions, and an Elite Four in dire need of improvement. Despite these flaws, Pokémon Emerald has maintained a positive reputation with memorable Pokédex additions, fantastic gym leader ace Pokémon, abilities, the Battle Frontier, and overall being a large step forward for the series. The Legacy Project aims to improve what makes this game great while improving its flaws.
The Tale of an Untamed Land
Ellerie sets sail for the Cerulean Crescent, a new frontier yet to be conquered by any nation. While she dreams of amassing wealth and power, this untamed land won’t be so kind to a newcomer. The bitter feuds between the settler factions may prove deadlier than the malevolent coast itself. The young captain must navigate a treacherous balance of interests to come out of this mess on top.
Ulmaron. A world of constant change. Of mystical researchers. Of fierce warriors. Of fallen kings. Of undying darkness.
A young noble, seeking to prove herself. Her path will place her at the center of a conflict that may very well decide the future of the continent.
Pokemon Emerald Seaglass is a romhack of Pokemon Emerald with many alterations.
Notable features include:
- Complete visual overhaul of all game graphics to fit a cozy, GBC-like aesthetic
- All Pokémon from Generations 1-3 are obtainable, along with cross-generation evolutions (ex: Roserade, Mamoswine, Farigiraf)
- Tweaks to many traditionally “bad” Pokémon to make them more interesting and usable (ex: Ghost/Flying Noctowl, Grass/Dragon Sceptile, Water/Fire Octillery)
- Updated battle engine to most recent games (Physical/Special split, Fairy type, etc.)
- New minigames and events to bring life to Hoenn, such as a Scuba Diving competition in Pacifidlog Town and Pinball games used to unlock rare items and Alolan Eggs!
- Follower Pokemon
- The Rustboro City Wishing Well, using Wishing Star items as a currency in a gacha-like system to get random Pokémon! Great for shaking up repeat playthroughs
- Cheat codes accessible in-game via the Player’s GameCube
- Hard Mode (disabled by default), Soft Level
Dream of Five was an FE7, FEditor-era hack made in the early 2010s by a team of teenagers with too much time on their hands. For years, it has remained dormant, collecting cobwebs as the hacking scene advances in leaps and bounds.
Until now.
An enthralling action platformer infused with RPG elements, immersing adventures in a captivating fantasy world of 23 intricate and demanding levels. With Gameplay that maintains a relentless pace, throwing players into the midst of frenetic action where they must confront a multitude of adversaries. The distinctive non-linear structure grants you the freedom to explore Kien's expansive world as you choose; Journey from one stage to the next, making every playthrough a unique and captivating adventure.
Kien also holds the world record for the most delayed video game, 22 years.
An Unexpected Caller is a group hack using the Telephone format, seen previously in Call of the Armor, Bells of Byelen, and Embers Entwined. Those hacks stand out in large part due to their varied, unique characters and interesting custom maps. This hack features neither of those.
The premise of this hack is simple. Make an entirely custom campaign, only using the maps and characters from the vanilla GBA games. While initially meant to be a short, lower effort hack after most of the team had just finished their work on Bells of Byelen, this project still ended up being a significantly longer endeavour than Call of the Armor, which we hope shows.
Reprise is a roguelike mod for Aria of Sorrow which allows for endless randomized gameplay, along with extensive rebalancing and new features! Rooms, enemies, items, and shop are randomized, along with custom content and modifications. Mod is still in development but is almost feature complete at this point.
A hack of Pokémon Emerald that contains, among other things, over 100 Fakemon with thoughtful designs and high-quality sprites, a carefully-curated Pokédex, shuffled Gym Leaders, buffs to weak Pokémon, some new maps, and a lot of love.
METROID: CROCOMIRE’s LAST STAND is Roebloz’s second Metroid: Zero Mission hack, this time starring the X parasite mimic SA-X in an alternate timeline where Samus encountered an X instead of The Baby at the end of Metroid II: Return of Samus, taking down the last of the Space Pirates for complete galactic domination of the X!
The hack redesigns the whole map and has quite a few new tilesets, (Mostly from Super Metroid and Metroid Fusion) granting a brand-new experience that feels quite close to Super Metroid. The goal is to terminate Crocomire in the Dissolvery, which is locked behind 4 Security Locks, (Similar to Fusion) however one unique thing that this ROM hack does it that you have a great choice of which order you want to do things in. You could get Space Jump before even touching the Varia Suit, get the Plasma Beam as your second beam upgrade, everything is possible if you’re clever enough.
The major items also move around during a “CORE-X” playthrough, (This game’s equivalent to Hard Mode) gran
Golden Sun: The Lost Age with some added quality of life features for a more fun replay. Battles remain the same as the original game, but updates have made in the overworld to ease backtracking, puzzle solving, and inventory management