Falling asleep after a hard day's work, Mario finds himself in a dream with both familiar and foreign worlds merging and meshing into one another. Unable to wake up from this odd walk down memory-lane, he must continue advancing forward, wherever it may lead him.
The Mushroom Kingdom has been covered up by crimson magic, cast at the clouds. That magic made all of the kingdom's inhabitants turn into stone statues, except for Mario and Princess Peach. It's now up to Mario to find out the responsible for that, and to restore Mushroom Kingdom to its former state.
The adventure consists of exploring the land to find Power Stars, and with their powers, dispel the crimson magic, restore Nature's Equilibrium and save the Universe's Destiny, which's also menaced by the one troublemaker. However, that's not as simple as it seems.
As you progress through the game, more of the story is revealed, and complex event turnarounds happen as well.
Explore an asteroid on a crash course with Earth, and find a way to destroy it. This asteroid has a dark past, however, and you will soon find that you are not alone... can you survive on it long enough to find its weak point and save our precious blue planet?
This mod was created out of a long-lived frustration at how linear[limiting] the game is. While it was not to the extreme Fusion took linearity[which to be fair was for story telling reasons], SM still has a fair amount. This mod aims to remove as much linearity as possible granting the player the freedom to go nearly anywhere from the moment they set foot on Zebes.
Project ReLink: A Link To The Past, Layout & Logic Modification Hack.
ReLink is an expansive Romhack for ALTTP which modifies both Overworld areas and Dungeons to change the required items needed for progression through the game. While none of the locations you acquire unique items have changes, the places where you use them has. ReLink opens up much of the darkworld earlier, allowing players greater freedom in choosing where they want to go and when. All of these changes and edits to the game are meant to be used alongside the randomizer in the future.
As everyone knows, ALttP enforces a very linear order of the dungeons (at least until you’ve played a large part of the game). This minimizes the exploration aspect to a large extend. The goal of this hack is to remove the linearity as much as possible, without changing anything substantial. In fact, the author very much aimed at the changes being completely unnoticeable if not invisible.
Obviously, it would not make sense to allow access to everything at any time. There are a few necessary “sync points” for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganon’s tower. Etc. Thus the goal is to allow an “as arbitrary as possible” order for getting the crystals and pendants, respectively.
Introducing “Mega Man 7 Refit,” a ROM hack which makes Mega Man 7 a little more like those old NES classics in a few minor, but significant ways:
Shorter charge times mean you can fire more Charged Shots more often! Teach those robots a lesson!
Increased invulnerability makes scooting across spikes much less tricky! Just don’t take too long!
Refreshed graphics, such as fonts which harken back to those old NES classics! It’s so old… it’s new!
Dennis the Menace Redux is an overhaul patch to Dennis The Menace on Super Nintendo. Its primary goal is to balance difficulty, add several new mechanics and an SRAM function.
Changes from the base game:
Only Three Big Coins needed to complete a stage (Excluding Autoscroll stages, only 1 is needed)
Timer resets to 999 after losing a life
Weapons now one hit kill lesser enemies
Less invincibility time for bosses
Completing sewers 3 will take you to Sewers boss
Carry coins over to next level and between lives
Collect 49 small coins and Dennis receives full health, 1 Big Coin, 1 Extra Life, and 1 Extra Continue
Game saves with SRAM
SRAM: Saving: Game saves at the start of every level.
This hack adds a ton of cut content back into the game, allows access to previously unexplorable areas, fixes some bugs and offers some options to remove the linearity from the game. Full list of changes in the readme.
In addition 1999 is fully explorable and offers tons of stuff to do. As well as more Easter eggs and quality of life improvements.
More stuff carries over like names money, fair prizes and cats.
The Legend of Zelda: A Link to the Past Redux is a fork of Conn & qwertymodo’s A Link to the Past DX hack that further modifies the game to include changes to accommodate the game into the overall franchise, as well as renaming stuff badly translated and making changes for characters with official artwork not matching with the sprites/palettes in-game.