This patch is geared towards fixing bugs and patching up script inconsistencies or censorship. The aim is to preserve the original translation while generally improving the game as a whole.
This hack has a small overworld, but it is filled to the brim with every item in the game along with 9 dungeons in total. Every single cave and house is redesigned, and there are a bunch of graphic edits and palette changes. As with 18 Hours Past, there’s kind of a story set in place but it’s not the main focus of the game. There are some custom events though that relate to the story, so the creator at least tried to put more of a story in.
This prototype is an is an interpretation of various development phases of the game based on the Alttp prototype assets. This is not an authentic prototype nor does it represent a single or specific point of development.
This is a result of 4 months (maybe 5) of “behind the scenes” hard work, a few assembly hacks and fixes etc. This game was known as A Link To The Past and only has been renamed into A Link To The Proto for the release to stand on it’s own.
There is a lot of changes, prototype assets that made it into the game, but unfortunately due to the multiple iterations of the same tilesets and a rather limited space for graphics, only a few select ones made it into the reconstruction.
But still, there is a lot of places to explore and many unseen things to discover from the proto content that was cut from the final vanilla game by Nintendo.
Secret of Mana - Relocalized focuses on updating, uncensoring, and "relocalizing" gameplay, graphical, and text (both script and non-script) elements of Secret of Mana.
Death Machine: AKA Kettle Kin gets restored to its full uncensored chainsaw wielding glory. Not only is this a graphical hack, it also rewrites the its AI to perform just as it did in the original Japanese release.
Teleportation Circles: When Square released this game in 1993 Nintendo of America had strict policies against religious imagery appearing in its titles. The six-pointed stars in the teleportation circles were reduced to triangles. This hack restores them to their original appearance.
Title Screen Background: When Square ported this game over to English, they butchered the original background image. Because of some graphical problems they cropped the image of the full Mana Tree at its roots and expanded it. The result is a blurry pixelated mess. Relocalized restores the original image.
Opening Text Crawl: Relocalized updates the openin
The Legend of Zelda: The Shadow’s Fall is a short 2-4 hour long hack that was made over the course of 18 hours as part of a casual challenge between Letterbomb, Zarby89, Scawful, and Jared_Brian_. Each had to design the entirety of the overworld, dungeons, story, ASM, and everything else in between with the 18-hour time limit, only allowing extra time for testing and bug fixing.
A Zelda 3 hack made on a 18 hour timer. contains 3.5 dungeons, a new overworld to explore, new caves, puzzles, and story
Items for 100% Completion:9 Hearts, L3 Sword, L2 Shield, Silver Bow, Cane of Somaria, Hammer, Hookshot, Power Gloves, Pegasus Boots, 1 Bottle, Bug Net, Flippers, Lamp, Book of Mudora, All Pendants
Meadow of Shadows is a short hack of the Legend of Zelda: A Link to the Past made under an 18 hour timer as apart of a challenge between myself, JaredBrian, Letterbomb, and Zarby89. The game features three dungeons and a final gauntlet area. It showcases the abilities of the ZScream editor and acts as a prequel to the upcoming Oracle of Secrets ROM hack.
This hack restores the crosses that appeared in the background of stage 1 and on the zombie’s coffin from the Japanese version, and it also changes the names of Asutaroto to Astaroth and Sardius back to being called Samael once again as well.
It also removes most of the slowdowns, making the game much more enjoyable to play as well.
It also makes it where you can access the hidden menu with the first controller by holding L and pressing Start as well.
This hack also works with Lufia’s Super Arthur hack as well.
The 0xED hex editor was used to change the name of the final boss.
Aladdin 2000 is a port of Disney's Aladdin for the Sega Mega Drive, made for the SNES presumably by DVS Electronic Co.. The music comes from the official licensed SNES game by Capcom.
101 Dalmatians is a pirate SNES hack of Beethoven: The Ultimate Canine Caper, aka Beethoven's 2nd, made by Twin Eagles Group. This hack was released in February 1998.
Do you like the "Pit of 100 Trials" side-challenges from the Paper Mario games?
If you did, then you'll sure like this concept. 100 Rooms of Enemies is a enemy rush platformer that consists of 100 setups for the player to go through.
Think of this as if you're in an arcade game; you essentially try to improve your record as you die many times. If you succeed to conquer Room 100, you'll be prized with a reward that stands as a reminder that you completed the game.
What kind of prize?
You'll have to improve all of your skills to find out!
Mario goes on another quest to save the kingdom. What obstacles will he be facing this time?
'the (also known as Coronation Day) is a Horror themed Super Mario World ROM Hack released in January 2016. The hack features Mario in a forest like environment, with various messages coming from a strange, disembodied voice, but there's something more to it than that...
Super Mario Balloon World is a Super Mario World rom hack themed around the Super Mario Odyssey: Balloon World mini-game. The hack takes the original levels and turns them into small puzzles. Every level has a hidden balloon, and you only have a short amount of time to find it! Luckily, coins will increase your time limit, and you're guided by a handy distance meter towards the balloon.
Return of the Dark Sorcerer is an incredibly large fan-made Final Fantasy 6 modification that’s been in development since around 2010. Originally the brainchild of Gi Nattak, the project has evolved over the years thanks to a dedicated team and other skilled members of the FF6 romhacking community.
This mod promises to showcase some of the challenging aspects of FF6 romhacking, as well as plenty of fun and exciting new content; from an all new cast of playable characters with customized movesets, a radically changed story with many new and edited events, new overworld maps, a new musical soundtrack, difficulty selection, new battle scripts for monsters & bosses, and an absolute ton of custom monster/esper and NPC sprites.
It is a highly personalized modification of the original game and therefore naturally won’t appeal to everyone. It’s not a sequel, or a prequel, or a remake to FF6, it is quite simply a massive amalgamation mod and customization of FF6 which does contain a whole bunch of references and can