An intermediate kaizo hack of Super Mario World.
Inside the Hack:
-There are no Kaizo Blocks! Except for the last Level, because it is a part of a mechanic.
-Short Levels without CP
-Fast Inputs
-Shell Knowledge required!
-A little taste of Chocolate.
Final Fantasy VI: Revised Old Style Edition is a thorough and nostalgic revision of the text and presentation of Final Fantasy VI.
The purpose of the hack is to refine FF6’s surface-level elements according to the standard set by the PS1-era FF titles (e.g. FF Origins), while preserving the scope and difficulty of the game as Square designed it. This is a classic improvement-type hack intended for newcomers and veterans alike.
The dialog script has been revised based on multiple translation efforts, both official (SNES/Woolsey, GBA/Slattery) and unofficial (kWhazit, Tomato, Lina Darkstar, et al.). It aims to combine the completeness and accuracy of the GBA with the energy and pacing of the SNES, sans censorship. Much of the official English text is retained in the updated script, particularly where the SNES and GBA agree closely with one another. When unofficial sources are used, the wording is adapted as necessary to maintain cohesion with the overall script.
FF6:ROSE introduces two major advancements in its
Sonic games are notoriously hard to hack, and with not so great results. So what's better than creating a Sonic hack? Creating a Sonic hack out of Super Mario World... With some additional kaizo.
This is a collaboration hack created by 4chan's /v/ from December 6th, 2019 to February 2nd, 2020. It showcases the work of over a dozen anonymous authors. While some levels are more vanilla inspired, others embrace more custom ASM elements. There are 41 levels, and 46 exits in total. Yoshi Coins save at midpoints, and at the end of levels too. You can also save your game any time by pressing Start on the Overworld. Please note that this hack features some colorful content at times that may not be acceptable for people of all ages, such as swears as well as crude/dark humor.
On February 2nd, 2021, for the hack's first anniversary, an updated version subtitled Actual Art Edition was released, containing the redrawn sprites from Super Mario /v/orld 2, bugfixes, and an updated ending to tie it to its sequel.
Welcome to Kochobo Lando!
Enjoy your stay and explore a chaotic island in search of a treasure that doesn't exist
on the first collab made by the Brazilian community Mario Hacks. YA-YA-YAHOOO!
This is a complete hack of Final Fantasy 4 (2 US) for SNES which shows off many of the features of the hacking utility, FF4kster. There are a few assembly hacks which cannot be achieved within the editor alone, but they are few in number and mostly for cosmetic purposes.
It may seem at first that the changes are limited to gameplay and the plot is unchanged, but don’t worry, there is a point in the plot after which it branches from the original and begins an entirely new chain of events.
In the adolescent year of 2018, one "stick mice in my head and then beat my head in with a hammer and let them back out" was birthed into the world via a purulent sludge. Quick, hasty, raw, it ended up being a moderate success.
"So 2 Mice Walk Into a Bar..." is not a sequel to that. There is no JUMP Team here. In fact, we hate JUMP Team now. This is instead a spiritual successor which focuses on the most fun aspect of "stick mice..." (quickly designed levels focused around an ASM gimmick of sorts) without the limitations of "stick mice..." (begone sole C3 resources!).
Much of this hack was designed during the month of December 2019, hastily and under the influence. We hope you enjoy it as much as we enjoyed making it.
This is a hack for Megaman X that changes the playable character X to Zero. Although the hack still uses the original game’s script.
This hack also show an increased difficulty in Bosses. For example: Spark Mandrill doesn’t freeze, Launch Octopus doesn’t lose his arms. Armored Armadillo is faster and doesn’t lose his armor…
Bonus: In the Sigma battle there are 2 Velguarders instead of one.