The gameplay is fun and simple, but varied.
There are 3 worlds: standard, platforming, and kaizo. Players can choose which worlds they want to play. Also there are optional secret levels: cape, water, motor skills, and more. These levels don't unlock more levels, and they aren't necessary to see the credits. Also, there are many fast strats built into the levels to reward continued play.
So why faster? Because you should.
Just like its predecessor, this is a speedrun/race hack but much more ambitious.
Defeat 5 main bosses in 5 distinct areas then head to the final boss as fast as possible.
Each area can be completed in one run and in any order (no need to go back and forth between areas to progress).
Once the main boss is defeated, you must rush to the next area.
You don't have any time to spare as you usually do in most exploration oriented hacks as you instantly die when the timer reaches zero.
If you exit an area before beating the main boss, you're doing it wrong.
In case you're confused, look at the map - all area maps are available from the start.
The game is designed for veterans in mind and a few techniques may be required depending on your current equipment (mid-air morphing, crouch jumping, double bomb jumping, etc.) - nothing on TAS level rest assured.
Areas feature varying degree of difficulty, if you keep dying or make slow progress, maybe start over with another area first - some ar
An intermediate kaizo hack of Super Mario World.
Inside the Hack:
-There are no Kaizo Blocks! Except for the last Level, because it is a part of a mechanic.
-Short Levels without CP
-Fast Inputs
-Shell Knowledge required!
-A little taste of Chocolate.
Sonic games are notoriously hard to hack, and with not so great results. So what's better than creating a Sonic hack? Creating a Sonic hack out of Super Mario World... With some additional kaizo.
This is a collaboration hack created by 4chan's /v/ from December 6th, 2019 to February 2nd, 2020. It showcases the work of over a dozen anonymous authors. While some levels are more vanilla inspired, others embrace more custom ASM elements. There are 41 levels, and 46 exits in total. Yoshi Coins save at midpoints, and at the end of levels too. You can also save your game any time by pressing Start on the Overworld. Please note that this hack features some colorful content at times that may not be acceptable for people of all ages, such as swears as well as crude/dark humor.
On February 2nd, 2021, for the hack's first anniversary, an updated version subtitled Actual Art Edition was released, containing the redrawn sprites from Super Mario /v/orld 2, bugfixes, and an updated ending to tie it to its sequel.
Welcome to Kochobo Lando!
Enjoy your stay and explore a chaotic island in search of a treasure that doesn't exist
on the first collab made by the Brazilian community Mario Hacks. YA-YA-YAHOOO!
This is a complete hack of Final Fantasy 4 (2 US) for SNES which shows off many of the features of the hacking utility, FF4kster. There are a few assembly hacks which cannot be achieved within the editor alone, but they are few in number and mostly for cosmetic purposes.
It may seem at first that the changes are limited to gameplay and the plot is unchanged, but don’t worry, there is a point in the plot after which it branches from the original and begins an entirely new chain of events.
In the adolescent year of 2018, one "stick mice in my head and then beat my head in with a hammer and let them back out" was birthed into the world via a purulent sludge. Quick, hasty, raw, it ended up being a moderate success.
"So 2 Mice Walk Into a Bar..." is not a sequel to that. There is no JUMP Team here. In fact, we hate JUMP Team now. This is instead a spiritual successor which focuses on the most fun aspect of "stick mice..." (quickly designed levels focused around an ASM gimmick of sorts) without the limitations of "stick mice..." (begone sole C3 resources!).
Much of this hack was designed during the month of December 2019, hastily and under the influence. We hope you enjoy it as much as we enjoyed making it.