Have you always tried to play through Zelda II and finding out it was either excruciatingly difficulty, unbalanced, too tough or perhaps found that it just has so many quirks that doesn’t make the game enjoyable?
This hack tries to address that by rebalancing the game, making some QoL changes and also some visual flare into the game, without compromising the original game’s design.
Released in Europe and Australia, this version is different from the alternative Japanese and North American NES version and plays more like the original arcade game.
Driar is a free homebrew platform-game, designed for PAL (50Hz) systems (but was tested to work well on NTSC (60Hz) systems as-well). Take control of Driar and collect all the stars on each level to progress. The game features 38 levels in total.
Super Turrican is a conversion of Turrican released in Europe only. The entire game was developed by Manfred Trenz alone.
Gameplay-wise, the mechanics are more similar to the second game, though a run button has been added along with the ability to jump out of Gyroscope form in mid-air, vastly increasing the player's maneuverability, though the Gyroscope now bounces off of enemies as well.
RGB (can be read as "Rigby") is a color-based match-3 puzzle for NES, made for the 1JAM-CHROMA game jam.
Match same-color tiles to affect your RGB score (Red/Green/Blue), increasing or decreasing it. Match the score of the goal color to get a trophy. The first player to get 5 trophies wins the game.