The smoothest, most realistic arcade motorcycle game ever hits the Amiga with the arrival of Prime Mover. Featuring 5 awesome bikes, a huge selection of the most challenging tracks from around the world and realistic and testing riding conditions, Prime Mover screams onto the grid and into pole position ahead of all the competition. So if you want to sample the power and sheer excitement of the international bike racing circuit, then Prime Mover is the clear winner.
A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword.
Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.
Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend.
The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens.
The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.
Using buttons to move left, right and fire, you attempt to ward off invading aliens and their flying saucers. The aliens are dropped off from a saucer and stored in multiple columns until a column is full, then the aliens in that column descend, one by one, and attack. Also, the saucers sometimes descend to attack; if they are not destroyed, one ship is lost.
A space-based resource management game, loosely a sequel to the earlier Utopia.
You start building your community on an asteroid, whose natural resources must be mined and put to use. You must use generators to power the mines and their auxilliary buildings such as storage facilities, which must be maintained. All of this costs money, but the mined resources can be sold or used.
Problems you face include pollution, collisions with other asteroids, worker discontent and alien unrest. Battles against the aliens indigenous to the area must be fought, making building and maintaining a space fleet a priority.
Zeewolf is an arcadesque helicopter combat game in a 3D surrounding, with similar gameplay as the isometric Desert Strike. Despite its mainly action-oriented gameplay, the 32 levels often involve support, transport and rescue missions. For example, dropping or refueling friendly units in the combat zone. In exchange, other units serve you as rearming points or help you fighting the enemy. Mission objectives include destroying enemy units, rescuing P.O.W.s and dropping them off at an aircraft carrier, escorting a reconnaissance plane, re-taking a captured base, dropping off a spy and more.
Following on from the success of Manchester United, Krisalis decided to apply a similar feel to the football management genre, complete with animating icons found in many of their games at the time. Endorsed by Mr Graham Taylor, soon to be rechristened 'Turnip' Taylor by the tabloid press.