Storyline is fairly simple. The character is an assassin that has been hired to kill the antagonist of the game, "Midan". He is then dropped behind enemy lines and must first disable Midan's power source, and then assassinate him. Assassin: Special Edition is a re-release with some various gameplay elements altered. The assassin is armed with a laser gun.
Bram Stoker's Dracula is game loosely based on the 1992 film of the same name. It was released simultaneously for multiple consoles and while the plot remains largely the same, there are differing styles of gameplay and graphics across platforms.
The Amiga version is a side-scrolling action game. It uses digitized graphics for characters that were recycled from the Sega CD game however the setup is quite different. In this version there are nine stages in the game to play through. Each stage has a primary task that involves finding and destroying all the coffins that have Transylvanian earth inside, in order to advance in the game, but the last coffin to be destroyed is guarded by one of Dracula's stronger minions, in each stage.
Alert X is a classic side-scrolling space shooter, set in 2001 year, when an alien race invaded Earth. As a space fighter pilot the player must defeat waves of enemies, coming from each side of the board. The figure may be moved in each direction and have unlimited ammo. Each contact with an enemy unit or missile takes a large amount of energy, causing a quick destruction.
You are the rightful heir to the Throne of the Kingdom of Infinity, but the evil Lords of Infinity have taken over and made a mess of the land. You must go after them and retrieve your birthright.
The game is a top-down adventure using a joystick- and icon-based control system. When you walk up to an object you wish to investigate, press fire to gain access to the icons at the bottom of the screen, with which you can look at, pick up or use an object. There are also people who will talk to you.
And I mean 'talk' - the game is full of speech for every action, including your character saying things such as "There's nothing here" and "I can't do that" in response to each instruction. Each level has one disk's worth of speech, and there's no disk swapping during the game.
The level designs include hidden holes in the floor, but there are maps to locate these.
Ruff Rogers has lost his marbles - in the literal sense of the small round balls used to play a game on drains. He's been armed with a gun to retrieve them from 16 levels of side-scrolling platform shooting.
The gun you start with isn't especially powerful, but various machine guns and flamethrowers can be collected, which make much lighter work of the enemies. Your character can jump and duck responsively, and fire at all angles.
There are 3 different colours of marbles, which a quota to recover from each level. Collecting enough of each particular colour sees all similar ones turned to coins, which can go towards extra lives and points bonuses. Switches are built into the levels; these act as restart points.
A space-based resource management game, loosely a sequel to the earlier Utopia.
You start building your community on an asteroid, whose natural resources must be mined and put to use. You must use generators to power the mines and their auxilliary buildings such as storage facilities, which must be maintained. All of this costs money, but the mined resources can be sold or used.
Problems you face include pollution, collisions with other asteroids, worker discontent and alien unrest. Battles against the aliens indigenous to the area must be fought, making building and maintaining a space fleet a priority.
Darkmere: The Nightmare's Begun is an action-adventure game developed by Zero Hour Software and published by Core Design in 1994.
Viewed isometrically, Darkmere sets you as Ebryn, the son of the former King of Darkmere, a barren cursed land, with the aim of discovering what happened. The area is besieged by problems, including orcs running riot, and racial tension between different species.
It is Zero Hour's only title to date. Core Design went on to publish a less-well received pseudo-sequel to Darkmere in 1994 called Dragonstone, on Amiga and Amiga CD32.
Crystal Dragon follows the same genre and setting as Dungeon Master. It revolves around two adventurers, both controlled by you, in search for a powerful artifact. It is now in the possession of an evil wizard who has lead his minions across the world to find it and slaughtered anyone in his way. Now you must seek out and destroy this wizard in order to prevent him using the true powers of the crystal.
Roketz is a 360 degree scrolling shoot 'em up. It features gravity environment and thrust-and-turn gameplay similar to the likes of Thrust, Virus, and SubSpace.
Selectable game modes are the usual deathmatch combat mode and a racing mode where the players have to pass given checkpoints as fast as possible.
Combine the skills of these mexican pixies to solve fun and challenging puzzles. Retrieve the valuable objects scattered along the levels using the chaneque's abilities like pushing, digging, climbing, jumping and making bridges of themselves.