The year is 3151. The human race is under threat from the Cardiac Beam- the latest and most deadly invention of the Cardiaxx Empire. Piloting the new breed of Starfighter- designed purely for neck-breaking speed and agility... your mission is Confront and Destroy. Your cutting edge is provided by an onboard computer that has hacked into the enemy defense systems giving you audio warnings of their movements.
Have you the skill, reflexes and the will to survive as you fly into the Cardiaxx zone?
A horizontal shoot-em-up in the vein of Silkworm; you fly a plane (a 'White Shark' no less) across various terrains killing baddies. The reason this game stands out the most is its innovative attempt at a weapons system, which allows the player to choose from up to 37 million weapon combinations(!).
In a futuristic 1999 setting, you an your partner (Co-op available) have been detailed to lead a counter-invasion force to push back enemy which has landed at eight strategic points in your country. However, the rest of your crew has been killed or captured, so now it's up to you. Your prime directive is to shoot your way through eight levels of top-down scrolling action for a date with the end-of-level guardian of each, be it a tank, helicopter, submarine or some other piece of military hardware. Along the way it would be nice if you could free the rest of your unit also.
Sex Olympics has controls comparable to other point-and-click adventures such as the ability to move up, down, left and right, which are context-sensitive to the player's location, as well as commands to take, drop, touch, give, use, go, look, and talk to NPCs. Sex Olympics also has more 'obscene' inputs.
In this game the player takes the role of a detective trying to compile enough evidence to get Paul Robinson arrested. The game is set in Ramsey Street where the Australian soap opera of the same name is set.
Yomo is an oldskool-styled shoot 'em up by Aaron Fothergill for Mandarin Software. It was runner-up in The 1989 Games Writer Of The Year Award competition which is pretty cool. I've had this on my bucket list for a while because I always admired its 8-bit feel which reminded me of games I played as a youngster back in the early 80s.
The world is viewed two-dimensionally with a landscape populated by many destructible buildings and whacky vehicles which use the most frustrating mechanics. Our character is a tiny stickman who's on a mission to recover a dodgy nuke dropped behind enemy lines. However, this won't be easy because the baddies are constantly attacking so why not fire off a few heat-seeking missiles before jumping inside something probably stolen from the 1960s? On foot isn't fun, but if you see other stickmen wobbling across your screen then hit fire and gun 'em down!!
Creepy is an Maze game, developed and published by Thalamus, which was released in Europe in 1990. Decent Snake clone with nice graphics and sound, but gameplay is frustrating where your time in the game is your score.
Shuffle Pix is a sliding puzzle game without variations to the known playing principle. The playfield is a 5x5 grid and on each tile except one is a part of a scrambled picture. The player's job is to slide the tiles in the correct order within a time limit by using the empty tile as buffer. There are three playing modes: one with complete pictures like a clock, one with abstract colour combinations and a training mode. The desired end result is shown besides the playing grid and there are small animations to see after beating a level.
Ziriax is a horizontal scrolling shoot 'em up developed by The Whiz Kids and published by The Software Business. It was released in 1990 for the Amiga.