Profezia (Italian for "prophecy") is an adventure game with a multiple-choice interface and a medieval theme.
Whenever an action is to be taken, the player is presented with a set of choices, which will affect the rest of the adventure.
Aliantor is a Defender variant, but instead of side-scrolling in a 3D-environment. Besides the usual alien attack on a space station there is no background story. The player is cast as the only defender of the eight inhabitants and has to prevent them from being kidnapped by the aliens.
Each of the levels can be freely navigated (the ship's speed is automatically throttled when the invisible walls are reached) and the inhabitants stand around on pre-defined places. The aliens have various ship types with different behaviour patterns which either try to destroy the player's ship or collect the inhabitants and bring them into the aliens' invincible station. There they are transformed into especially powerful enemies (mutants). Besides the first-person view on environment, there are some instruments at the bottom of the screen, e.g. a list of present enemy types, a radar, speed, altitude or shield level. The latter represents the life energy and causes death when fully depleted. Additional lives are gained after ea
Loosely based around the Gibson Games board-game, you are in control of a team of 4 POWs – a Brit, a Frenchman, an American and a Pole) and must guide them all to what many attempted and few achieved – escape from the notorious Nazi POW camp. You control each of the 4 men separately, each of them starting within their own quarters on different floors of the camp, and can always switch between them.
The gameplay has a similar feel to isometric-view Spectrum games, notably The Great Escape and Head Over Heels. Collecting and using objects is a significant part of your task – lock-picks for the low-security doors, keys for the more secure ones, German uniforms to allow you to move around freely, and shovels to dig for freedom. You must avoid entering forbidden areas – do this and you will be placed in solitary confinement and have your equipment confiscated – if you attempt to run from the guards in such areas they will shoot at you.
The player takes control of a magical human fighter who has the ability to transform himself into a flying dragon. As the fighter, the player can run, crouch, jump, and attack with his sword as he would in most side-scrolling action games. Underneath his life gauge is a "metamorphosis gauge" that will gradually be filled as the player destroys his enemies. When the metamorphosis gauge begins to flash, the player can transform into the dragon by pressing up and A button after jumping. As a dragon, the player will hover in the air while the screen scrolls automatically to the right, similarly to a side-scrolling shoot-'em-up game. The dragon's main attack is his fire breath. While the player can fly in any of the eight directions, they cannot turn around and the dragon will only face and attack to the right. While in dragon, the player's metamorphosis gauge will gradually be drained out. The player will transform back to a fighter if the metamorphosis gauge empties out completely or when the player rapidly taps the A
Empire's take on the hack'n'slash arcade-adventure games on the Amiga had a lot going for it: nice colorful graphics with plenty of parallax scrolling coupled with an equally nice music and decent sound effects.
Brigade is a real-time wargame pitting the player against a computer opponent. Unless you physically pause the game, the computer opponent does not wait for you to move. It thinks and acts on its own, in real time. The game is played on a grid of hexagons, each hex represents an area of 500 meters from side to side. On this mapboard, units maneuver and attack under the control of their respective commanders. Brigade is a scenario-driven game in which the features of the mapboard, the composition of the opposing forces and their goals are dependent on which scenario is being played.