A shooting gallery style game, except instead of aiming with a cursor, players must line their shots up with the scope at the bottom of the screen. Also includes a small puzzle element.
Zero Gravity is an early B&W arcade game for Macintosh, in which you try to center your floating character in the center of the gravity chamber. A white dot appears to indicate where the gravity force is currently applied and you move accordingly to stay away from the chamber's sides.
Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
Educational game where the player is a member of the Secret Society of Dr. Brain, dedicated to exploration, adventure, and learning through time travel!
Originally announced as a "Director's Cut", It was released solely for the Power Macintosh by Bandai Digital Entertainment in North America. It contained a 4 disk set which required disk swapping during gameplay. There were plans to port the game to the PlayStation (with publisher Acclaim Entertainment) and Sega Saturn in the U.S., but these versions were never released. As a result, original disks of the Mac-only game have been very rare to find.
Halloween Night II is a 1989-1991 children's game by BugByte Inc. for Macintosh. On Halloween night, monsters knock at your door looking for candy. You hand them candy, cheer them up, and wait for the next monster to come by. While you're waiting, you can pet your cat or look out the window.
You can't win in this court. The kangaroo is the judge and you have to bribe it. Supposedly an experiment in "artificial intelligence".
The AI opponent in this HyperCard game is a corrupt judge. The player is the defendant. The goal is for the player to successfully participate in corruption for their own benefit (such as offering a bribe). Get it right and go free, maybe even for free. Get it wrong, go to jail, or get a death sentence.
Early interactive erotica program developed using MacroMind VideoWorks, featuring a pixellated woman named 'Maxie' and a selection of sex toys which can be used on her. One of the first games to include a 'panic button,' hiding the game behind a fake spreadsheet.
Ms. Pac Person is a clone of Pac Man (or Ms. Pac Man to be more specific). Graphics aside, the game is essentially identical to the original Pac Man. Ms. MacPerson (who is controlled with the keyboard) has to make her way through a maze, collect all the pills while staying away from the four ghosts that chases her. By eating special power pill things are turned around and she can go after the ghosts who then run away. A level is completed once all pills have been collected. The player has three lives and when they are used up it's game over. Like in the arcade original there are intermissions between some of the levels.
You woke up in an unfamiliar room, enshrouded in darkness. You listen to the silence that's been broken only by the quiet static noise coming from the TV speakers. You try to remember how did you got here. But your memories are gone. You can't get rid of the feeling that something terrible has happened. Writings on the walls. The feeling of being watched. You can hear someone's voice through that static noise... Or is it just your imagination..?