Puzzle Arena Toshinden takes the furious fighters right out of the ring and into the world of puzzle games! The game plays out much like the Puyo Puyo series by Sega. Connect 3 balloons of the same color to make them disappear. Get combos to have black pieces fall on the opponent's side that are harder to get rid of.
This game was released only in Japan. It is the fourth game in the Puyo Puyo series and the last set during the Madou-era in the main series.
Continuing the trend of naming the games after puns, the name comes from a pun on "yon", the Japanese word for the number 4, but this time this is the only reference to the pun.
The gameplay in is similar to that of Puyo Puyo 2, but adds super attacks. Clearing chains now builds up a "charge meter" which allows players to use them. The only other addition was a new game mode which could be played with a number of different field sizes, smaller or bigger than the standard 6x12, however, it removes several game modes that were present in Puyo Puyo Sun, i.e. the tournament, task and chain training modes. The art is also vastly different to the previous game in the series and, of course, the Fever series; this style was only otherwise used for Minna de Puyo Puyo.
STORY:
Satan has released an odd demon called Pierott. Pierott invites Arle and Carbuncle over to the “Puyo Puyo C
This game is a Japan-only port of the second game in the Puyo Puyo series originally made for the Arcades by Sega. It's based on the Sega Saturn port, but featuring a modified version of Remix's Practice mode that incorporates the Saturn version's previously-exclusive Beginner characters. Starting with this port, Minako Ozawa replaces Mami Inoue as Arle's voice actress.
This game is a Japan-only port of the third game in the Puyo Puyo series originally made for the Arcades by Sega.
The name of Puyo Puyo Sun comes from a Japanese pun on "san", and also indicates a new Ojama brought into the game. As Sun Puyos were used in this game, and the game itself is not only set on a tropical beach, but is the third in the series (三, "san" is the Japanese word for the number 3), the name suited the game. The Ketteiban (Definitive) edition of the game introduces a nazo puyo puzzle mode. Rerecorded audio tracks and voice acting, using higher quality audio tracks from the arcade version as a source.
Just like the predecessors, Puyos fall from the top of the screen in pairs, can be moved left and right, and can be rotated clockwise and anti-clockwise by 90°. The rule of Sousai and Zenkesei still remained, but every time you countered, special garbage would fall on the screen in a preset pattern. Every time you cleared the screen however, Sun Puyos would fall on the screen, and the All Clear
This is a compilation game consisting of modes from previous Puyo Puyo games. It is Compile's last recognized Puyo Puyo title in the series before Sega obtained the rights.
Puyo Puyo Box, being a compilation, primarily consists of modes from earlier Puyo Puyo games, but also contains original content.
This game has a plethora of game modes available to the user. It contains ports of "Puyo Puyo" and "Puyo Puyo 2", as well as a RPG-styled quest mode in which the player plays as Arle and battles against members of the other cast in Puyo Puyo matches. It also houses a "Stage Clear" mode in which you have to face either 10, 20, or 30 opponents, as well as two multiplayer modes which can be played with either other players or AI substitutes.
For the Quest mode itself, it allowed the player to customize the armory in ways in which made Arle stronger with a double-edged sword effect. You could remove the Puyo Rings in order to beef up her attack at the expense of being unable to see your next pieces for example, and the
Enter the next dimension in puzzling excitement! In GEOM CUBE you flip, flop and drop blocks in your customized three-dimensional playfield. Duel a friend head-to-head or take on the devious computer-controlled challengers and claim the title of Geom Master!
Puzzle Challenge: Crosswords & More! offers more than 200 hours of gameplay, ranging from easy to difficult standard crosswords, codebreakers that require the player to determine number matches assigned to each letter of the alphabet, puzzles with cryptic clues, diamond shaped puzzles and backwards puzzles where the player fills in their own black squares. Word searches come in standard or themed versions. Profiles can be set for multiple players so that the entire household can use the software. Exclusive to the PSP system version is a two-player game sharing mode that enables two people on separate handheld consoles to play the game via wireless connection using one disc.
Casino Challenge simulates all the fun and thrills of a real live casino, allowing you to re-create all the thrills of the gaming action you find in real casinos from Las Vegas to Monte Carlo. Choose your game and hit the tables. All the great and classic casino games are included in this one exciting package, including blackjack, simulated live horse racing, roulette and even jackpot-style slot machines. Playing Casino Challenge gives you an insight into how to play casino games more effectively; you can learn the secrets and develop your own play strategies the more you play and practice.
PQ2: Practical Intelligence Quotient 2 (also known as PQ2; Intelligent License 2 in Japan) is a puzzle game for the PlayStation Portable, and a sequel to PQ: Practical Intelligence Quotient. The game is based on testing the model of human intelligence developed by Dr. Masuo Koyasu at Kyoto University.
PQ2: Practical Intelligence Quotient 2 shares many features with the first PQ game and similar platform-like puzzle games. In each stage, the player controls a human avatar in a virtual reality world, climbing and dropping from levels, lifting, dropping, pushing and pulling boxes in order to activate switches and lifts, block laser beams, and to create stairways in order to reach an exit point. The player must also avoid guards that make rounds on the level.
The main game is presented as an intelligence test of 100 stages. The player is given a total cumulative time of 5 hours to complete all 100 puzzles; time is only counted while the player is performing the puzzles, and the player can save and come back at an
The world of Beta Bloc is made up of 7 citadels and dungeons, guarded by legendary monsters! Use your paddle to fight your way through more than 120 stages, casting magic spells to fight tough foes!
Are your eyes keen enough to spot the difference, even if it's ever so slight, in a pair of pictures? This game gives you that classic puzzle challenge while also offering a journey through odd and picturesque scenes on various themes: travel, gastronomy, playground, sports, pets, wildlife.
Three game modes are available in Spot The Differences! In Arcade Mode, images appear in a random sequence. Spot 5 differences in each picture! In Select Pictures Mode, play with pictures you choose. And in Time Attack Mode, spot one difference in each picture and then switch -- spot as many as you can while the timer runs!
Make the sweets as fast as you can in this simple little puzzler. You are in charge of preparing desserts for customers as they roll off a Sweets Factory assembly line, so apply the frosting, whipped cream and decorations as fast as you can to make those tasty treats ready for customers.
Fire up your mind with Hot Brain, a game that engages the mind through a series of puzzles and challenges designed to raise the activity and temperature of your brain. Hot Brain presents challenging and fun mental activities that help ignite your mind in areas like logic, memory, math, language and concentration. Exclusive to the PSP system, the game allows you to test your skills in several single player modes or you can play with up to three people via ad-hoc connection. Fire up your mind with four main game modes including two multiplayer modes (Brain Race and Think Tank) and two single player modes (Test Mode and Practice). Whether you're an expert or a beginner, a robust tutorial mode makes the game accessible and enjoyable to people of all ages.
Bakutou Dochers is a Japan-only action game for up to four players. It superficially resembles Hudson's Bomberman series, with its top-down grid stages and chaotic gameplay, but rather than leaving bombs and waiting for them to explode, the player can shoot energy at blocks and each other.
The goal is to sneak up behind the opponent and shoot them before they can reciprocate. Various power-ups may appear after destructible blocks are removed, which can give the player an edge or, in the case of the ? icon, a possible random negative effect like reversed controls. There are also wandering monsters that can cause damage to anyone they come in contact with. Every combatant has a health bar which depletes at a rate dependent on the attacks they are getting hit by.
The single-player mode involves fighting through various worlds and removing all enemy combatants from the field to progress.
A spin-off game of Ganbare Goemon series. It is a puzzle game starring the titular fat ninja. Viewed from an overhead angled perspective, you are given a small level and must guide Ebisumaru to the end.
A 1994 casino gambling game for the Super Famicom. The stylish Mr. Dynamite must defeat the Las Vegas Dragon by making a lot of money at the craps tables.
Nontan to Issho: Kuru-kuru Puzzle is a Puzzle game, developed by Game Freak and published by Victor Interactive Software, which was released in Japan in 1994.
Munch Man is a video game written by Jim Dramis for the Texas Instruments TI-99/4A home computer and published as a cartridge by Texas Instruments in 1982. Based on Namco's Pac-Man, Munch Man includes several variations that alter and enhance gameplay. Dramis later wrote Parsec for the TI-99/4A.
The player controls the Munch Man using either the keyboard or joystick. Like Pac-Man, the goal of a level is to visit every part of the maze, but instead of eating dots the player fills the maze with a chain pattern. Four Hoonos (the equivalent of Pac-Man ghosts) attempt to thwart Munch Man's efforts to complete his mission. However, Munch Man always has his "Energizer" (the equivalent of a Pac-Man power pill) which gives Munch Man the ability to devour the Hoonos. The game ends when the player's lives are depleted.
In level 20, 40, and 60, the maze is invisible and there are no chains. Instead, Munch Man must eat all the TI logos in the invisible maze. This gives the odd effect of showcasing the maze at first, but slowl