Sudoku is the puzzle phenomenon from Japan, a game that looks like a math problem, but is in fact a twisting puzzler. The rules are simple: start with a grid consisting of nine three-by-three squares in which some of the numbers are already supplied. Fill in the blank squares so that each column, row, and three-by-three grid contains a number from 1 to 9 with none repeated.
A deadly nest of snakes. And only you can keep them from getting out! Maneuver each new snake so it touches another of the same kind, making the venomous viper disappear. Sound easy? As long as you con keep matching up snakes, you're in control. But when those poisonous reptiles pile close to the top, you better run for your life!
Both Sega Mega Drive and Sega Game Gear versions of WildSnake were advertised for release, but both were cancelled for unknown reasons. Pototypes of both have since surfaced.
The Joe and Mac, Dragon's Lair and Dr. Franken franchises combine in this tile sliding puzzle game. A rather bizarre concept given the source material but does the gameplay stand on its own merits?
Brain Drain is a puzzle game in which the player has to recreate a pattern, consisting of different symbols like apples or hearts, which is shown in the corner of the screen. The main playing field consists of said symbols, but randomly switched around. The player controls a frame which encloses four of the symbols. When pressing a button, the symbols are rotated clockwise around the frame. Of course the levels have to be solved within a time limit.
In the higher difficulty levels, the player also has to deal with so-called special effects which occasionally kick in during play, e.g. some symbols get hidden by "?" blocks, symbols rotate on their own or the controls are reversed. Three power-ups can be earned by completing bonus levels or finishing a level really fast: clock (stops time for 20 seconds), flash (skips the current level) and credit (gives a second try after time has run out). Clock and flash have to be activated manually; credits is applied automatically. Besides the regular playing mode, there is als
Unbelievable! Someone created the most complicated locks in the world. Captain Red-Hat Jack was assigned to grab the enemy's defense information centre's distribution plan, but firstly he must to resolve the series unbelievable locks to achieve his assignment. So time, intelligence, nervous and exciting will come with Jack always during the spy's war. Do you think he will finish this impossible mission? The answer is "you're better to help Jack!"
This is an adaptation of Blockout, which in itself is a 3D version of Tetris. This is emphasized with the cartridge itself, having the artwork ripped from the original game. In this version the well is 5x5x10 cubes large and the size never changes, unlike the official versions. The controls are somewhat unorthodox, as unlike most other games, the Select button pauses the game while Start speeds up the block so that it moves to the bottom of the well faster. The block designs themselves are the same as in the arcade version of Blockout.
THE MAZE CRAZY PUZZLE CHALLENGE THAT WILL AMAZE YOU!
Weave your way through the maze of passages which takes you within the ancient tombs and causeways of the Pharaohs. The seeemingly innocent and sturdy-looking floor tiles can move, change, flip and reverse your direction at anytime, throwing you for a serious loop. And, throughout the tangled labyrinth of causeways, there are scarab beetles hiding in the tiles, trying to block your way.
But if you can gain the power of the sun god, "Ra", you just might have the skill and cunning to find your way to the Tomb of the Pharaoh, Scarabeus.
So, if you're ready for the challenge of your life, power up Pyramids of Ra. You'll be amazed.
Scarabeus is prototype of a very simple puzzle game. In it, the player must figure out the best path to draw one line through a series of tiles without any overlap. In fact, to give the player extra incentive not to backtrack, the tiles actually crumble away after use, which leaves no choice but to venture on. Players must cause all
Pescatore is a puzzle game, developed by Tierheit and meant to be published by Sunsoft. It was cancelled, but was briefly revealed to the public in spring of 1991 at Nintendo's Shoshinkai Show. The gameplay in Pescatore borrows the gameplay from PuyoPuyo and changes the rules slightly to require less skill and more luck.
An educational game to teach children Hiragana.
Oeka Kids: Anpanman no Hiragana Daisuki is a Miscellaneous game, developed by TOSE and published by Bandai, which was released in Japan in 1991.
Tablet-based drawing game.
Oeka Kids: Anpanman to Oekaki Shiyou!! is a Miscellaneous game, developed by TOSE and published by Bandai, which was released in Japan in 1990.
A block moving puzzle game similar to Sokoban.
Okkotoshi Puzzle Tonjan!? ("Drop Down Puzzle Tonjan?!", sometimes known as simply Tonjan) is a puzzle game from NMK that features anthropomorphic pigs pushing mahjong tiles around in a maze, attempting to push entire stacks down one of the many holes in the area. Bonus points are awarded for pushing certain specified tiles into holes first, and there's one tile in particular that will complete the level once pushed down a hole and is the only compulsory target. Future levels increase the number of tiles and the difficulty, adding fish tiles that cause the player to lose a life if they are pushed down a hole.
Okkotoshi Puzzle Tonjan!? appears to a sequel to NMK's earlier Arcade multiplayer action game Butasan, which features similar looking pigs. The rights to the Arcade version of Tonjan were sold to a Korean company, Dooyong, which turned it into a game named Yam! Yam?! featuring a tanooki wearing an apron.