Devil Dice is a unique puzzle game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging.
It was originally created by developer Shift on the "homebrew" Yaroze platform, and later turned into a commercial game. Released in 1998, it is one of only a handful of games to make the leap from the Yaroze to commercial release. The game is a million-seller and a demo version was
Dr. Mario was remastered for the Super Famicom and released as a stand-alone Nintendo Power service release, only in Japan, and also for the Nintendo Gateway System. The game also received a Satellaview broadcast.
The same version was previously bundled with Tetris and released in the West as Tetris & Dr. Mario.
Rocks'n'Gems is a 2D puzzle game based on the 80's classic 'Boulder Dash'
It was developed by Gerhard Rittenhofer via the Net Yaroze PS1 development kit and released as a full game on the Official UK Playstation Magazine's demo disc 16, volume 2.
A player versus player puzzle game where blocks are arranged by color in order to build houses. Depending on the size of the house built, the player receives various rewards.
Brain Drain is a puzzle game in which the player has to recreate a pattern, consisting of different symbols like apples or hearts, which is shown in the corner of the screen. The main playing field consists of said symbols, but randomly switched around. The player controls a frame which encloses four of the symbols. When pressing a button, the symbols are rotated clockwise around the frame. Of course the levels have to be solved within a time limit.
In the higher difficulty levels, the player also has to deal with so-called special effects which occasionally kick in during play, e.g. some symbols get hidden by "?" blocks, symbols rotate on their own or the controls are reversed. Three power-ups can be earned by completing bonus levels or finishing a level really fast: clock (stops time for 20 seconds), flash (skips the current level) and credit (gives a second try after time has run out). Clock and flash have to be activated manually; credits is applied automatically. Besides the regular playing mode, there is als
Susume! Taisen Puzzle Dama: Tōkon! Marutama Chō is a puzzle video game released in 1998 on the Nintendo 64 in Japan only. The game was developed and published by Konami. It is a port of the arcade and PlayStation game Susume! Taisen Puzzle-Dama (Let's Attack Crazy Cross), originally released in 1996, but also features characters and gameplay from the spin-off Taisen Tokkae-Dama.
Irritating Stick (originally Dengeki Iraira Bou), is a carnival game in which the player has to move a spinning stick through maze-like levels, without touching the borders. If the borders are touched, the player gets zapped and loses the game.
Pop'n Pop is a puzzle game similar to Puzzle Bobble; the player's goal is to release colored bubbles from the bottom on the screen within a limited amount of time, trying to match three or more bubbles of the same color. The difference in this version is that bubbles cannot bounce on the walls; the player can only release them vertically. The game features characters from various Taito games, such as Bub and Bob from the Bubble Bobble series, Tiki from The New Zealand Story, the dwarves from Doko Doko Don, and others.
Renketsu Puzzle Tsunagete Pon! is a game where blocks have to be dissolved. New blocks constantly scroll into the screen from the top. The game is over when the first blocks reach the bottom of the screen.
[Unreleased 1983] puzzle game -- move rows and columns of squares to line up matching colors.
While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game.
Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.
No One Can Stop Mr. Domino! is a puzzle video game developed by Artdink and released for the PlayStation console in 1998. The user controls one of five anthropomorphic dominoes, placing other dominoes in rows that will successfully topple while avoiding obstacles and working under a time limit.
Sentry is a freeware remake of Geoff Crammond's all-time classic, The Sentinel. Gameplay remains true to the original, in this battle for dominance via height. Climb higher by building towers of boulders, gain energy by absorbing natural resources and teleport around the strange checkered landscape via robot shells. Meanwhile, you must avoid the deadly gaze of The Sentinel, who looks out from the highest peak. Get higher than him, then absorb him and take his place as ruler.
This Windows version includes texture mapping, dynamic lighting, music, an infinite supply of levels and a host of options. There are even two different stereoscopic modes.