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Most Popular Ps3 Games - Page 424

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  • Lode Runner Twin: Justy to Liberty no Daibouken

    1994

    Lode Runner Twin: Justy to Liberty no Daibouken

    1994

    Puzzle
    Super Famicom
    A young knight and priestess is on a mission to explore all the magic caves located underneath the kingdom's castle. Their first task is to retrieve all the candies stolen by some grey little devils.
  • ClockWerx

    1995

    ClockWerx

    1995

    Puzzle
    Satellaview Sega Saturn Super Famicom
    ClockWerx is a Puzzle game, developed by Axes Art Amuse and published by Tokuma Shoten, which was released in Japan in 1995. The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, hyperdots that send players to a different dot, and drops of acid that follow the player around.
  • Jammes

    1995

    Jammes

    1995

    Puzzle
    Super Famicom
    Jammes is a puzzle game for the Super Famicom that is a variant of the "falling blocks" sub-genre popularized by games such as Tetris and Columns. It was exclusive to the Super Famicom. The game features a story mode with increasingly difficult opponents - it also has a tutorial for its obtuse mechanics - as well as a free mode where the player tries to survive as long as possible and a versus mode for multiple human players. In the single-player modes, the player can choose between a male or female avatar. The goal of the game is take a pair of falling dice, each with a specific color and number attached to them, and drop them into a grid with other fallen dice. If a die is on a line horizontally, vertically or diagonally with another die of the same color, both those dice and every die in-between will drop by one in value. Once a die has reached "1" and is involved in another combo, it disappears. Dice on top fall in the gaps left behind, potentially creating chain reactions. There are also power-ups that will
  • Pikiinya!

    1997

    Pikiinya!

    1997

    Puzzle
    Super Famicom
    Pikiinya! is a Japan-exclusive action-puzzle video game developed by Crea-Tech and published by ASCII, which was released in 1997 for the Super Famicom. Pikiinya! takes the Tetris-esque formula of blocks falling from the sky, and adds gyrating tropical-type penguins. They excite easily, and sleep when they are alone and/or bored. These penguins just want to live in peace, and throughout the story mode in the game they must constantly fight against people that want to capture them including poachers, witch doctors, and mad scientists. The characters were designed by Tamakichi Sakura (the artist of Super Mario Adventures). The game designers were Hiroshi Miyaoka and Tomoki Tauchi. The voices are from Maki Yagita.
  • Dolucky no Puzzle Tour '94

    1994

    Dolucky no Puzzle Tour '94

    1994

    Puzzle
    Super Famicom
    This video game is a puzzle block fighter similar to other Japanese block games on the Super Famicom like Dossun! Ganseki Battle. The player has to match coloured blocks together and gain combos/special blocks to fight against its opponent. The game features stylized "muted" graphics and a soundtrack composed by Hideyuki Shimono and Akihito Ohkawa. This was their first collaboration before Zero Divide in 1995.
  • Zig Zag Cat: Ostrich Club mo Oosawagi da

    1994

    Zig Zag Cat: Ostrich Club mo Oosawagi da

    1994

    Puzzle
    Super Famicom
    Zig Zag Cat (also known as Zig Zag Cat: Ostrich Club mo Oosawagi da) is a puzzle-action game from Opera House and Den'Z featuring a young hero and his shapeshifting cat. The gameplay is a mixture of a vertical-scrolling shoot 'em up and Breakout. The player can collect money, which unlocks various bonuses, as well as Arkanoid-style power-ups that include a fireball that will go straight through blocks instead of being deflected. They can also send the bat forward a short distance, which helps to collect items, defeat enemies and hit the ball. The game was released exclusively in Japan for the Super Famicom in 1994.
  • Sokoban World

    1990

    Sokoban World

    1990

    Puzzle
    TurboGrafx-16/PC Engine
    Pushing around boxes in store rooms may not sound like ideal fodder for a video game. Well, they went and made one anyway. this is one of those brain melting puzzle games that some will love and some will despise. Each level you are presented with a room with boxes and spots, which are where the boxes should end up. You can push the boxes, but not pull them and you really have to plan in advance to stop getting, um...'boxed' in. If you feel you've taken a bit of a wrong turn, you can simply push a button and rewind your moves. But as well as countless levels of box-shoving there's also a level editor that allows you to create your own levels of fun and frustration. (From The PC Engine Software Bible)
  • Blodia

    1990

    Blodia

    1990

    Puzzle
    Game Boy
    Blodia is a puzzle game released by Tonkin House only in Japan.
  • Spin Pair

    1990

    Spin Pair

    1990

    Puzzle
    TurboGrafx-16/PC Engine
    A falling blocks puzzle game for the PC Engine. By matching pairs of symbols with opposing designs, they will cancel each other out and remove similar symbols from the grid.
  • Tac Tiles

    2016

    Tac Tiles

    2016

    Puzzle
    Android
    A colorful and challenging puzzle game for smartphones and tablets. The target is to change a board of multiple colored tiles to a single color with a limited number of moves. A progression of increasingly hard levels await players, and the only tool available is a set of colors for modifying the board. Players must use them intelligently, and create chain reactions to connect as many tiles as possible before running out of moves.
  • Miseria

    2013

    Miseria

    2013

    Puzzle
    Android
    "Miseria: World's Apart" Enter the world of Miseria, where our hero Lurk, the urchin, has been torn from his love and imprisoned by the cold-hearted spider ogre, Grunzel. Guide him through her fiendish traps and reunite these lovers true. Or they will forever be...
  • Libble Rabble

    1983

    Libble Rabble

    1983

    Puzzle
    Arcade Super Famicom
    Libble Rabble is an arcade game that was released by Namco in October 1983. It was designed by Toru Iwatani, who had also designed the Gee Bee series, Pac-Man, and Pole Position. It is a curious but challenging game, where the player tries to harvest little mushrooms (Mushlins) while avoiding various enemies, and was the first game from Namco to use a Motorola 68000 processor (which ran at 6.144 MHz). At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins. Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corner
  • Logos Panic: Goaisatu

    1995

    Logos Panic: Goaisatu

    1995

    Puzzle
    Satellaview Super Famicom
    Logos Panic GO.A.I.SA.TU. is a Japan-exclusive puzzle video game released for the Super Famicom. It was developed by Kan's and published by Yutaka in 1995. The characters were designed by Kotobuki Shiriagari. The game starts with an animated/cinematic intro sequence. A Japanese man and woman portrayed in the distinct business man/woman ("Kaisha-in 事務員") satire comedy Kotobuki Shiriagari "Heta-Uma へたうま" style, turn up at work but they can't understand the greetings their co-workers are saying. Suddenly a silver-haired devil turns up mumbling something. The man and woman say: "He just said しつれいします, didn't he?", prompting the start screen to launch. Logos Panic pits players to scramble Japanese Kanji in a sort of Tetris puzzle style scenario; kanji must be correctly put together in time, simultaneously as new kanji pop out at the bottom of the screen. The game ends when the player can't assemble appropriate sentences in time. At the beginning there are only eight selectable characters but
  • Mystery Circle

    1992

    Mystery Circle

    1992

    Puzzle
    Super Famicom
    Mystery Circle is a Puzzle game, developed by Wave and published by K Amusement Leasing, which was released in Japan in 1992.
  • Pro Yakyuu Nettou Puzzle Stadium

    1997

    Pro Yakyuu Nettou Puzzle Stadium

    1997

    Puzzle
    Super Famicom
    Pro Yakyuu Nettou Puzzle Stadium is a Puzzle game, published by Coconuts Japan, which was released in Japan in 1997.
  • Puzzle Nintama Rantarou

    1996

    Puzzle Nintama Rantarou

    1996

    Puzzle
    Super Famicom
    Puzzle Nintama Rantarou is a Puzzle game, published by Culture Brain, which was released in Japan in 1996.
  • Sanrio Shanghai

    1994

    Sanrio Shanghai

    1994

    Puzzle
    Super Famicom
    Sanrio Shanghai is a Puzzle game, developed by SAS Sakata and published by Character Soft, which was released in Japan in 1994.
  • Spark World

    1995

    Spark World

    1995

    Puzzle
    Super Famicom
    Spark World is an Action game, published by Den'Z, which was released in Japan in 1995.
  • Super Bombliss

    1995

    Super Bombliss

    1995

    Puzzle
    Super Famicom
    Super Bombliss is a Puzzle game, developed by TOSE and published by Bullet Proof Software, which was released in Japan in 1995.
  • Super Nazo Puyo: Rulue no Roux

    1995

    Super Nazo Puyo: Rulue no Roux

    1995

    Puzzle
    Satellaview Super Famicom
    Super Nazo Puyo: Rulue no Roux is the sequel to Nazo Puyo: Arle no Roux. It was succeeded by Super Nazo Puyo Tsu: Rulue no Tetsuwan Hanjouki. A Nuisance Puyo variation known as Iron Puyo was introduced in this game. Super Nazo Puyo: Rulue no Roux uses the basic rules of Puyo Puyo. The game controls like a normal Puyo Puyo game with all five colors available and the ability to roate clockwise and counter clockwise, except the ability to double rotate and climb is not possible. Each puzzle gives the player different objectives to clear. The objectives range from clearing all of a specific color of Puyo, clearing all Nuisance Puyo, creating a specific chain length, clearing a certain amount of Puyo simultaneously, or simply clear the whole board. Every time the player fails to complete a puzzle, the player's health will deplete, as indicated by Arle or Rulue's expression gradually getting more distressed. If the player's health depletes completely, they'll receive a Game Over and can either choose to continue from th
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