The history of the cursed Belmont bloodline is in the pages hidden throughout the game. Talking to the townsfolk will give you valuable information in finding Sarah before it is too late.
And Everything Started To Fall is a simple platformer about life and death. The protagonist starts at the bottom as a child and slowly works his way up to the top, passing through each stage of his life along the way.
A dangerous criminal called Takishawa is on the loose, and a reward has
been offered for his capture. In an odd world full of characters who have
televisions for heads, you set out to find Takishawa, dodging traps and navigating difficult platforming sections along the way.
Winner of the Ludum Dare 15 competition, Beacon was developed in less
than two days and follows the story of a child who is lost in the darkness. A
beacon of light appears out of nowhere, and the child must follow the light
closely or else be sucked into the blackness.
Atomic Blast is a tricky platformer with a plethora of dangers to keep your eye on. The protagonist may have a gun, but that won’t help much if he can’t dodge the enemy soldiers and death lasers that will cut him up with a single shot.
The game takes place on a huge island separated into eight regions: Desert, Lagoon, Forest, Pyramids, Mountains, Factory, Village, and the Castle. When you manage to get through them, the last one awaits: The Machine which seems to be some sort of a way to get out of here. This level is not a typical stage after stage approach. Each screen has several exits that can either bring you closer to, or further from the end of the game.
A rom hack for Super Mario Bros. where Twitch chat can interact with the game by giving the player various advantages and disadvantages during gameplay.
Mickey Mania 7 (米奇吉鼠) is a pirated port of Mickey Mania: The Timeless Adventures of Mickey Mouse, released on the Famicom. It was developed by Ei-How Yang in 1996 and is the second game that was developed for J.Y. Company.
Boogerman II: The Final Adventure is an unlicensed port of the Mega Drive version of Boogerman: A Pick and Flick Adventure, made by Rex Soft in 1997.
The gameplay is slow, and the controls are far less responsive than Super Game's version. There are 2 extra powers than what Super Game's version had: Belch and the Flame Gas ability (This power only works if pressing A, B, And Select all at once), but lacks garbage piles and the Milk Jug powerup. Also, it has two bosses removed from Super Game's version: FlyBoy and Revolta. The music in this version is more recognizable than Super Game's version. In the story intro, the text is scrolling up, instead of paragraphs, and lacks the animation of Boogerman cleaning the room. Super Game's version combines all four levels into one 1 Level each, but Boogerman II has only 2 of the four levels, separately, like Earthworm Jim 3 by Hummer Team, also made in 1997.
Super Boogerman is a Famicom port of Boogerman: A Pick and Flick Adventure, originally released for Sega Mega Drive and Super Nintendo. It was produced by Super Game and published by Realtec.
The game is a recreation of the original Boogerman, but is considerably less faithful than Boogerman II: The Final Adventure, with a mixed-up level order and severely limited abilities for the player, which is compensated for by providing infinite ammo.
Like many of Super Game's other bootlegs, this game has no ending; after the player defeats the third boss, the game merely resets.
Aladdin II (not to be confused with the Sega Mega Drive pirate of the same name) is a pirated port of the official Sega Mega Drive version of Aladdin, made for the Famicom and released in mid-1995 by Chengdu Tai Jing Da Dong Computer Co.